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SAGA2: Implement FactionTallies save/loading
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@ -3884,6 +3884,18 @@ void saveFactionTallies(SaveFileConstructor &saveGame) {
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sizeof(factionTable));
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}
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void saveFactionTallies(Common::OutSaveFile *out) {
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debugC(2, kDebugSaveload, "Saving Faction Tallies");
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out->write("FACT", 4);
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out->writeUint32LE(maxFactions * factionNumColumns * sizeof(int16));
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for (int i = 0; i < maxFactions; ++i) {
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for (int j = 0; j < factionNumColumns; ++j)
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out->writeSint16LE(factionTable[i][j]);
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}
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}
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//-------------------------------------------------------------------
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// Load the faction tallies from a save file
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@ -3891,4 +3903,13 @@ void loadFactionTallies(SaveFileReader &saveGame) {
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saveGame.read(&factionTable, sizeof(factionTable));
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}
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void loadFactionTallies(Common::InSaveFile *in) {
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debugC(2, kDebugSaveload, "Loading Faction Tallies");
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for (int i = 0; i < maxFactions; ++i) {
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for (int j = 0; j < factionNumColumns; ++j)
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factionTable[i][j] = in->readSint16LE();
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}
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}
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}
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@ -1125,9 +1125,11 @@ void initFactionTallies(void);
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// Save the faction tallies to a save file
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void saveFactionTallies(SaveFileConstructor &saveGame);
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void saveFactionTallies(Common::OutSaveFile *out);
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// Load the faction tallies from a save file
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void loadFactionTallies(SaveFileReader &saveGame);
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void loadFactionTallies(Common::InSaveFile *in);
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// Cleanup the faction tally table
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inline void cleanupFactionTallies(void) { /* Nothing to do */ }
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@ -166,9 +166,9 @@ Common::Error saveGameState(int16 saveNo, char *saveName) {
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saveSensors(out);
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saveTempActorCount(out);
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saveMissions(out);
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saveFactionTallies(out);
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#if 0
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saveFactionTallies(saveGame);
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saveTileModeState(saveGame);
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saveSpellState(saveGame);
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saveAutoMap(saveGame);
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@ -377,12 +377,12 @@ void loadSavedGameState(int16 saveNo) {
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loadMissions(in);
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loadFlags |= loadMissionsFlag;
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break;
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#if 0
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case MKTAG('F', 'A', 'C', 'T'):
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loadFactionTallies(saveGame);
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loadFactionTallies(in);
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loadFlags |= loadFactionTalliesFlag;
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break;
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#if 0
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case MKTAG('T', 'M', 'S', 'T'):
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if (loadFlags & loadActorsFlag) {
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