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STARK: Clean up script related console commands
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parent
9cee7f5fc0
commit
5ccc17b85b
@ -183,20 +183,28 @@ bool Console::Cmd_ChangeKnowledge(int argc, const char **argv) {
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return true;
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}
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bool Console::Cmd_ListScripts(int argc, const char **argv) {
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Common::Array<Resources::Script *> Console::listAllLocationScripts() const {
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Common::Array<Resources::Script *> scripts;
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Resources::Level *level = StarkGlobal->getCurrent()->getLevel();
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Resources::Location *location = StarkGlobal->getCurrent()->getLocation();
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Common::Array<Resources::Script *> scriptArr = level->listChildrenRecursive<Resources::Script>();
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scriptArr.insert_at(scriptArr.size(), location->listChildrenRecursive<Resources::Script>());
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scripts.push_back(level->listChildrenRecursive<Resources::Script>());
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scripts.push_back(location->listChildrenRecursive<Resources::Script>());
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Common::Array<Resources::Script *>::iterator it;
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int i = 0;
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for (it = scriptArr.begin(); it != scriptArr.end(); ++it) {
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debugPrintf("%d: %s - enabled: %d", i++, (*it)->getName().c_str(), (*it)->isEnabled());
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return scripts;
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}
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bool Console::Cmd_ListScripts(int argc, const char **argv) {
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Common::Array<Resources::Script *> scripts = listAllLocationScripts();
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for (uint i = 0; i < scripts.size(); i++) {
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Resources::Script *script = scripts[i];
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debugPrintf("%d: %s - enabled: %d", i, script->getName().c_str(), script->isEnabled());
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// Print which resource is causing the script to wait
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if ((*it)->isSuspended()) {
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Resources::Object *suspending = (*it)->getSuspendingResource();
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if (script->isSuspended()) {
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Resources::Object *suspending = script->getSuspendingResource();
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if (suspending) {
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debugPrintf(", waiting for: %s (%s)", suspending->getName().c_str(), suspending->getType().getName());
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} else {
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@ -220,22 +228,20 @@ bool Console::Cmd_EnableScript(int argc, const char **argv) {
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if (argc >= 3) {
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value = atoi(argv[2]);
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}
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Resources::Level *level = StarkGlobal->getCurrent()->getLevel();
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Resources::Location *location = StarkGlobal->getCurrent()->getLocation();
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Common::Array<Resources::Script *> scriptArr = level->listChildrenRecursive<Resources::Script>();
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scriptArr.insert_at(scriptArr.size(), location->listChildrenRecursive<Resources::Script>());
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if (index < scriptArr.size() ) {
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Resources::Script *script = scriptArr[index];
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Common::Array<Resources::Script *> scripts = listAllLocationScripts();
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if (index < scripts.size() ) {
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Resources::Script *script = scripts[index];
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script->enable(value);
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return true;
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} else {
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debugPrintf("Invalid index %d, only %d indices available\n", index, scriptArr.size());
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debugPrintf("Invalid index %d, only %d indices available\n", index, scripts.size());
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}
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} else {
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debugPrintf("Too few args\n");
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}
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debugPrintf("Change the value of some knowledge. Use dumpKnowledge to get an id\n");
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debugPrintf("Enable or disable a script. Use listScripts to get an id\n");
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debugPrintf("Usage :\n");
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debugPrintf("enableScript [id] (value)\n");
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return true;
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@ -247,30 +253,23 @@ bool Console::Cmd_ForceScript(int argc, const char **argv) {
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if (argc >= 2) {
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index = atoi(argv[1]);
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bool value = true;
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if (argc >= 3) {
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value = atoi(argv[2]);
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}
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Resources::Level *level = StarkGlobal->getCurrent()->getLevel();
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Resources::Location *location = StarkGlobal->getCurrent()->getLocation();
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Common::Array<Resources::Script *> scriptArr = level->listChildrenRecursive<Resources::Script>();
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scriptArr.insert_at(scriptArr.size(), location->listChildrenRecursive<Resources::Script>());
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if (index < scriptArr.size() ) {
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Resources::Script *script = scriptArr[index];
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script->enable(value);
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Common::Array<Resources::Script *> scripts = listAllLocationScripts();
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if (index < scripts.size() ) {
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Resources::Script *script = scripts[index];
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script->enable(true);
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script->goToNextCommand(); // Skip the begin command to avoid checks
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script->execute(Resources::Script::kCallModePlayerAction);
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return true;
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} else {
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debugPrintf("Invalid index %d, only %d indices available\n", index, scriptArr.size());
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debugPrintf("Invalid index %d, only %d indices available\n", index, scripts.size());
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}
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} else {
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debugPrintf("Too few args\n");
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}
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debugPrintf("Change the value of some knowledge. Use dumpKnowledge to get an id\n");
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debugPrintf("Force the execution of a script. Use listScripts to get an id\n");
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debugPrintf("Usage :\n");
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debugPrintf("enableScript [id] (value)\n");
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debugPrintf("forceScript [id]\n");
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return true;
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}
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@ -27,7 +27,9 @@
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namespace Stark {
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class Resource;
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namespace Resources {
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class Script;
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}
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class Console : public GUI::Debugger {
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public:
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@ -54,6 +56,8 @@ private:
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bool Cmd_ChangeChapter(int argc, const char **argv);
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bool Cmd_ChangeKnowledge(int argc, const char **argv);
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bool Cmd_SelectDialogOption(int argc, const char **argv);
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Common::Array<Resources::Script *> listAllLocationScripts() const;
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};
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} // End of namespace Stark
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