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one more big endian fix
svn-id: r11725
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8b0ab95580
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@ -565,7 +565,7 @@ void SwordScreen::addToGraphicList(uint8 listId, uint32 objId) {
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if (!(cpt->o_status & STAT_SHRINK)) { // not a boxed mega using shrinking
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Header *frameRaw = (Header*)_resMan->openFetchRes(cpt->o_resource);
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FrameHeader *frameHead = _resMan->fetchFrame(frameRaw, cpt->o_frame);
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_sortList[_sortLength].y += frameHead->height - 1; // now pointing to base of sprite
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_sortList[_sortLength].y += FROM_LE_16(frameHead->height) - 1; // now pointing to base of sprite
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_resMan->resClose(cpt->o_resource);
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}
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_sortLength++;
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