added support for an international BS1 cutscene pack (which we didn't release yet)

svn-id: r15983
This commit is contained in:
Robert Göffringmann 2004-12-05 02:55:06 +00:00
parent 095549125b
commit 5d32a2c034
9 changed files with 708 additions and 51 deletions

View File

@ -46,7 +46,7 @@ BaseAnimationState::~BaseAnimationState() {
}
bool BaseAnimationState::init(const char *name) {
bool BaseAnimationState::init(const char *name, void *audioArg) {
#ifdef USE_MPEG2
char tempFile[512];
@ -130,7 +130,7 @@ bool BaseAnimationState::init(const char *name) {
ticks = _sys->getMillis();
// Play audio
bgSoundStream = AudioStream::openStreamFile(name);
bgSoundStream = createAudioStream(name, audioArg);
if (bgSoundStream != NULL) {
_snd->playInputStream(&bgSound, bgSoundStream, false, -1, 255, 0, false);
@ -144,6 +144,10 @@ bool BaseAnimationState::init(const char *name) {
#endif
}
AudioStream *BaseAnimationState::createAudioStream(const char *name, void *arg) {
return AudioStream::openStreamFile(name);
}
bool BaseAnimationState::decodeFrame() {
#ifdef USE_MPEG2
mpeg2_state_t state;

View File

@ -117,7 +117,7 @@ public:
BaseAnimationState(SoundMixer *snd, OSystem *sys, int width, int height);
virtual ~BaseAnimationState();
bool init(const char *name);
bool init(const char *name, void *audioArg = NULL);
bool decodeFrame();
#ifndef BACKEND_8BIT
void invalidateLookup(bool rebuild);
@ -126,6 +126,7 @@ public:
protected:
bool checkPaletteSwitch();
virtual void drawYUV(int width, int height, byte *const *dat) = 0;
virtual AudioStream *createAudioStream(const char *name, void *arg);
#ifdef BACKEND_8BIT
void buildLookup(int p, int lines);

View File

@ -21,12 +21,14 @@
#include "common/stdafx.h"
#include "common/file.h"
#include "sword1/sword1.h"
#include "sword1/animation.h"
#include "sound/audiostream.h"
#include "sword1/credits.h"
#include "sound/vorbis.h"
#include "common/config-manager.h"
#include "common/str.h"
namespace Sword1 {
AnimationState::AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys)
@ -38,11 +40,9 @@ AnimationState::~AnimationState() {
#ifdef BACKEND_8BIT
void AnimationState::setPalette(byte *pal) {
_sys->setPalette(pal, 0, 256);
}
#endif
void AnimationState::drawYUV(int width, int height, byte *const *dat) {
@ -50,28 +50,95 @@ void AnimationState::drawYUV(int width, int height, byte *const *dat) {
_scr->plotYUV(lut, width, height, dat);
#else
plotYUV(lookup, width, height, dat);
#endif
}
void AnimationState::updateScreen(void) {
#ifndef BACKEND_8BIT
_sys->copyRectToOverlay(overlay, MOVIE_WIDTH, 0, 40, MOVIE_WIDTH, MOVIE_HEIGHT);
#endif
_sys->updateScreen();
}
OverlayColor *AnimationState::giveRgbBuffer(void) {
#ifdef BACKEND_8BIT
return NULL;
#else
return overlay;
#endif
}
bool AnimationState::soundFinished(void) {
return !bgSound.isActive();
}
AudioStream *AnimationState::createAudioStream(const char *name, void *arg) {
if (arg)
return (AudioStream*)arg;
else
return AudioStream::openStreamFile(name);
}
MoviePlayer::MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys)
: _scr(scr), _snd(snd), _sys(sys) {
for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++)
_logoOvls[cnt] = NULL;
_introPal = NULL;
}
MoviePlayer::~MoviePlayer(void) {
if (_introPal)
free(_introPal);
for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++)
if (_logoOvls[cnt])
free(_logoOvls[cnt]);
}
/**
* Plays an animated cutscene.
* @param filename the file name of the cutscene file
* @param id the id of the file
*/
void MoviePlayer::play(const char *filename) {
void MoviePlayer::play(uint32 id) {
#ifdef USE_MPEG2
AnimationState *anim = new AnimationState(_scr, _snd, _sys);
bool initOK = anim->init(filename);
AudioStream *stream = NULL;
if (SwordEngine::_systemVars.cutscenePackVersion == 1) {
if ((id == SEQ_INTRO) || (id == SEQ_FINALE) || (id == SEQ_HISTORY) || (id == SEQ_FERRARI)) {
// these sequences are language specific
char sndName[20];
sprintf(sndName, "%s.snd", _sequenceList[id]);
File *oggSource = new File();
if (oggSource->open(sndName)) {
SplittedAudioStream *sStream = new SplittedAudioStream();
uint32 numSegs = oggSource->readUint32LE(); // number of audio segments, either 1 or 2.
// for each segment and each of the 7 languages, we've got fileoffset and size
uint32 *header = (uint32*)malloc(numSegs * 7 * 2 * 4);
for (uint32 cnt = 0; cnt < numSegs * 7 * 2; cnt++)
header[cnt] = oggSource->readUint32LE();
for (uint32 segCnt = 0; segCnt < numSegs; segCnt++) {
oggSource->seek( header[SwordEngine::_systemVars.language * 2 + 0 + segCnt * 14]);
uint32 segSize = header[SwordEngine::_systemVars.language * 2 + 1 + segCnt * 14];
AudioStream *apStream = makeVorbisStream(oggSource, segSize);
if (!apStream)
error("Can't create Vorbis Stream from file %s", sndName);
sStream->appendStream(apStream);
}
free(header);
stream = sStream;
} else
warning("Sound file \"%s\" not found", sndName);
initOverlays(id);
oggSource->decRef();
}
}
bool initOK = anim->init(_sequenceList[id], stream);
uint32 frameCount = 0;
if (initOK) {
while (anim->decodeFrame()) {
#ifndef BACKEND_8BIT
_sys->updateScreen();
#endif
processFrame(id, anim, frameCount);
anim->updateScreen();
frameCount++;
OSystem::Event event;
while (_sys->pollEvent(event)) {
switch (event.event_code) {
@ -95,10 +162,143 @@ void MoviePlayer::play(const char *filename) {
}
}
}
while (!anim->soundFinished())
_sys->delayMillis(100);
delete anim;
#endif // USE_MPEG2
}
void MoviePlayer::insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal) {
if (ovl != NULL)
for (uint32 cnt = 0; cnt < 640 * 400; cnt++)
if (ovl[cnt])
buf[cnt] = pal[ovl[cnt]];
}
void MoviePlayer::processFrame(uint32 animId, AnimationState *anim, uint32 frameNo) {
#if defined(USE_MPEG2) && !defined(BACKEND_8BIT)
if ((animId != 4) || (SwordEngine::_systemVars.cutscenePackVersion == 0))
return;
OverlayColor *buf = anim->giveRgbBuffer();
if ((frameNo > 397) && (frameNo < 444)) { // Broken Sword Logo
if (frameNo <= 403)
insertOverlay(buf, _logoOvls[frameNo - 398], _introPal); // fade up
else if (frameNo <= 437)
insertOverlay(buf, _logoOvls[(frameNo - 404) % 6 + 6], _introPal); // animation
else {
insertOverlay(buf, _logoOvls[5 - (frameNo - 438)], _introPal); // fade down
}
}
#endif
}
bool MoviePlayer::initOverlays(uint32 id) {
#if defined(USE_MPEG2) && !defined(BACKEND_8BIT)
if (id == SEQ_INTRO) {
ArcFile ovlFile;
if (!ovlFile.open("intro.dat")) {
warning("\"intro.dat\" not found");
return false;
}
ovlFile.enterPath(SwordEngine::_systemVars.language);
for (uint8 fcnt = 0; fcnt < 12; fcnt++) {
_logoOvls[fcnt] = ovlFile.decompressFile(fcnt);
if (fcnt > 0)
for (uint32 cnt = 0; cnt < 640 * 400; cnt++)
if (_logoOvls[fcnt - 1][cnt] && !_logoOvls[fcnt][cnt])
_logoOvls[fcnt][cnt] = _logoOvls[fcnt - 1][cnt];
}
uint8 *pal = ovlFile.fetchFile(12);
_introPal = (OverlayColor*)malloc(256 * sizeof(OverlayColor));
for (uint16 cnt = 0; cnt < 256; cnt++)
_introPal[cnt] = _sys->RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2]);
}
return true;
#endif
}
SplittedAudioStream::SplittedAudioStream(void) {
_queue = NULL;
}
SplittedAudioStream::~SplittedAudioStream(void) {
while (_queue) {
delete _queue->stream;
FileQueue *que = _queue->next;
delete _queue;
_queue = que;
}
}
int SplittedAudioStream::getRate(void) const {
if (_queue)
return _queue->stream->getRate();
else
return 22050;
}
void SplittedAudioStream::appendStream(AudioStream *stream) {
FileQueue **que = &_queue;
while (*que)
que = &((*que)->next);
*que = new FileQueue;
(*que)->stream = stream;
(*que)->next = NULL;
}
bool SplittedAudioStream::endOfData(void) const {
if (_queue)
return _queue->stream->endOfData();
else
return true;
}
bool SplittedAudioStream::isStereo(void) const {
if (_queue)
return _queue->stream->isStereo();
else
return false; // all the BS1 files are mono, anyways.
}
int SplittedAudioStream::readBuffer(int16 *buffer, const int numSamples) {
int retVal = 0;
int needSamples = numSamples;
while (needSamples && _queue) {
int retSmp = _queue->stream->readBuffer(buffer, needSamples);
needSamples -= retSmp;
retVal += retSmp;
buffer += retSmp;
if (_queue->stream->endOfData()) {
delete _queue->stream;
FileQueue *que = _queue->next;
delete _queue;
_queue = que;
}
}
return retVal;
}
const char * MoviePlayer::_sequenceList[20] = {
"ferrari", // 0 CD2 ferrari running down fitz in sc19
"ladder", // 1 CD2 george walking down ladder to dig sc24->sc$
"steps", // 2 CD2 george walking down steps sc23->sc24
"sewer", // 3 CD1 george entering sewer sc2->sc6
"intro", // 4 CD1 intro sequence ->sc1
"river", // 5 CD1 george being thrown into river by flap & g$
"truck", // 6 CD2 truck arriving at bull's head sc45->sc53/4
"grave", // 7 BOTH george's grave in scotland, from sc73 + from sc38 $
"montfcon", // 8 CD2 monfaucon clue in ireland dig, sc25
"tapestry", // 9 CD2 tapestry room beyond spain well, sc61
"ireland", // 10 CD2 ireland establishing shot europe_map->sc19
"finale", // 11 CD2 grand finale at very end, from sc73
"history", // 12 CD1 George's history lesson from Nico, in sc10
"spanish", // 13 CD2 establishing shot for 1st visit to Spain, europe_m$
"well", // 14 CD2 first time being lowered down well in Spai$
"candle", // 15 CD2 Candle burning down in Spain mausoleum sc59
"geodrop", // 16 CD2 from sc54, George jumping down onto truck
"vulture", // 17 CD2 from sc54, vultures circling George's dead body
"enddemo", // 18 --- for end of single CD demo
"credits", // 19 CD2 credits, to follow "finale" sequence
};
} // End of namespace Sword1

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@ -26,11 +26,36 @@
#include "sword1/screen.h"
#include "sword1/sound.h"
#include "sound/audiostream.h"
namespace Sword1 {
enum {
SEQ_FERRARI = 0,
SEQ_LADDER,
SEQ_STEPS,
SEQ_SEWER,
SEQ_INTRO,
SEQ_RIVER,
SEQ_TRUCK,
SEQ_GRAVE,
SEQ_MONTFCON,
SEQ_TAPESTRY,
SEQ_IRELAND,
SEQ_FINALE,
SEQ_HISTORY,
SEQ_SPANISH,
SEQ_WELL,
SEQ_CANDLE,
SEQ_GEODROP,
SEQ_VULTURE,
SEQ_ENDDEMO,
SEQ_CREDITS
};
#define INTRO_LOGO_OVLS 12
#define INTRO_TEXT_OVLS 8
class AnimationState : public Graphics::BaseAnimationState {
private:
Screen *_scr;
@ -38,6 +63,9 @@ private:
public:
AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys);
~AnimationState();
void updateScreen();
OverlayColor *giveRgbBuffer(void);
bool soundFinished();
private:
void drawYUV(int width, int height, byte *const *dat);
@ -45,19 +73,48 @@ private:
#ifdef BACKEND_8BIT
void setPalette(byte *pal);
#endif
protected:
virtual AudioStream *createAudioStream(const char *name, void *arg);
};
class MoviePlayer {
public:
MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys);
~MoviePlayer(void);
void play(uint32 id);
private:
void insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal);
void processFrame(uint32 animId, AnimationState *anim, uint32 frameNo);
bool initOverlays(uint32 id);
void decompressRle(uint8 *src, uint8 *dest, uint32 srcSize);
Screen *_scr;
SoundMixer *_snd;
OSystem *_sys;
public:
MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys);
void play(const char *filename);
static const char *_sequenceList[20];
uint8 *_logoOvls[INTRO_LOGO_OVLS];
OverlayColor *_introPal;
};
} // End of namespace Sword2
struct FileQueue {
AudioStream *stream;
FileQueue *next;
};
class SplittedAudioStream : public AudioStream {
public:
SplittedAudioStream(void);
~SplittedAudioStream(void);
void appendStream(AudioStream *stream);
virtual int readBuffer(int16 *buffer, const int numSamples);
virtual bool isStereo(void) const;
virtual bool endOfData(void) const;
virtual int getRate(void) const;
private:
FileQueue *_queue;
};
} // End of namespace Sword1
#endif

339
sword1/credits.cpp Normal file
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@ -0,0 +1,339 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "credits.h"
#include "screen.h"
#include "common/file.h"
#include "sound/mixer.h"
#include "common/util.h"
#include "sound/audiostream.h"
#include "sword1.h"
#define CREDITS_X 480
#define CREDITS_Y 300
#define BUFSIZE_Y 640
#define START_X ((640 - CREDITS_X) / 2)
#define START_Y ((480 - CREDITS_Y) / 2)
#define SCROLL_TIMING (2000 / 59) // 29.5 frames per second
#define LOGO_FADEUP_TIME (133 * 1000)
#define LOGO_FADEDOWN_TIME (163 * 1000)
namespace Sword1 {
enum {
FONT_PAL = 0,
FONT,
TEXT,
REVO_PAL,
REVO_LOGO,
F_EOF
};
enum {
FNT_LFT = 0, // left column
FNT_RGT, // right column
FNT_CEN, // centered
FNT_BIG = 64, // big font
FNT_EOL = 128, // linebreak
FNT_EOB = 255 // end of textblock
};
CreditsPlayer::CreditsPlayer(OSystem *pSystem, SoundMixer *pMixer) {
_system = pSystem;
_mixer = pMixer;
_smlFont = _bigFont = NULL;
}
bool spaceInBuf(uint16 blitSta, uint16 blitEnd, uint16 renderDest) {
if (blitEnd > blitSta) {
if ((renderDest > blitEnd) || (renderDest + 15 < blitSta))
return true;
} else {
if ((renderDest > blitEnd) && (renderDest + 15 < blitSta))
return true;
}
return false;
}
void CreditsPlayer::play(void) {
AudioStream *bgSoundStream = AudioStream::openStreamFile("credits");
if (bgSoundStream == NULL) {
warning("\"credits.ogg\" not found, skipping credits sequence");
return;
}
ArcFile credFile;
if (!credFile.open("credits.dat")) {
warning("\"credits.dat\" not found, skipping credits sequence");
return;
}
uint8 *palSrc = credFile.fetchFile(FONT_PAL, &_palLen);
for (uint32 cnt = 0; cnt < _palLen; cnt++)
_palette[(cnt / 3) * 4 + cnt % 3] = palSrc[cnt];
_palLen /= 3;
generateFonts(&credFile);
uint8 *textData = credFile.fetchFile(TEXT);
textData += READ_LE_UINT32(textData + SwordEngine::_systemVars.language * 4);
uint8 *screenBuf = (uint8*)malloc(CREDITS_X * BUFSIZE_Y);
memset(screenBuf, 0, CREDITS_X * BUFSIZE_Y);
_system->copyRectToScreen(screenBuf, 640, 0, 0, 640, 480);
_system->setPalette(_palette, 0, _palLen);
_system->updateScreen();
// everything's initialized, time to render and show the credits.
PlayingSoundHandle bgSound;
_mixer->playInputStream(&bgSound, bgSoundStream, true, 0);
int relDelay = 0;
uint16 scrollY = 0;
uint16 renderY = BUFSIZE_Y / 2;
uint16 clearY = 0xFFFF;
bool clearLine = false;
while (((*textData != FNT_EOB) || (scrollY != renderY)) && !SwordEngine::_systemVars.engineQuit) {
if ((int32)_mixer->getSoundElapsedTime(bgSound) - relDelay < (SCROLL_TIMING * 2)) { // sync to audio
if (scrollY < BUFSIZE_Y - CREDITS_Y)
_system->copyRectToScreen(screenBuf + scrollY * CREDITS_X, CREDITS_X, START_X, START_Y, CREDITS_X, CREDITS_Y);
else {
_system->copyRectToScreen(screenBuf + scrollY * CREDITS_X, CREDITS_X, START_X, START_Y, CREDITS_X, BUFSIZE_Y - scrollY);
_system->copyRectToScreen(screenBuf, CREDITS_X, START_X, START_Y + BUFSIZE_Y - scrollY, CREDITS_X, CREDITS_Y - (BUFSIZE_Y - scrollY));
}
_system->updateScreen();
} else
warning("frame skipped");
while (spaceInBuf(scrollY, (scrollY + CREDITS_Y) % BUFSIZE_Y, renderY) && (*textData != FNT_EOB)) {
if (*textData & FNT_EOL) {
renderY = (renderY + 16) % BUFSIZE_Y; // linebreak
clearLine = true;
*textData &= ~FNT_EOL;
}
if (spaceInBuf(scrollY, (scrollY + CREDITS_Y) % BUFSIZE_Y, renderY)) {
if (clearLine)
memset(screenBuf + renderY * CREDITS_X, 0, 16 * CREDITS_X);
clearLine = false;
renderLine(screenBuf, textData + 1, renderY, *textData);
if (*textData & FNT_BIG)
renderY += 16;
while (*++textData != 0) // search for the start of next string
;
textData++;
}
if (*textData == FNT_EOB)
clearY = renderY;
}
if ((*textData == FNT_EOB) && spaceInBuf(scrollY, (scrollY + CREDITS_Y) % BUFSIZE_Y, clearY)) {
memset(screenBuf + clearY * CREDITS_X, 0, 16 * CREDITS_X);
clearY = (clearY + 16) % BUFSIZE_Y;
}
relDelay += SCROLL_TIMING;
delay(relDelay - (int32)_mixer->getSoundElapsedTime(bgSound));
scrollY = (scrollY + 1) % BUFSIZE_Y;
}
free(_smlFont);
free(_bigFont);
_smlFont = _bigFont = NULL;
free(screenBuf);
// credits done, now show the revolution logo
uint8 *revoBuf = credFile.decompressFile(REVO_LOGO);
uint8 *revoPal = credFile.fetchFile(REVO_PAL, &_palLen);
_palLen /= 3;
while ((_mixer->getSoundElapsedTime(bgSound) < LOGO_FADEUP_TIME) && !SwordEngine::_systemVars.engineQuit) {
_system->updateScreen();
delay(100);
}
memset(_palette, 0, 256 * 4);
_system->setPalette(_palette, 0, 256);
_system->copyRectToScreen(revoBuf, 480, START_X, START_Y, CREDITS_X, CREDITS_Y);
_system->updateScreen();
fadePalette(revoPal, true, _palLen);
while ((_mixer->getSoundElapsedTime(bgSound) < LOGO_FADEDOWN_TIME) && !SwordEngine::_systemVars.engineQuit) {
_system->updateScreen();
delay(100);
}
fadePalette(revoPal, false, _palLen);
delay(3000);
if (SwordEngine::_systemVars.engineQuit)
_mixer->stopAll();
free(revoBuf);
}
void CreditsPlayer::fadePalette(uint8 *srcPal, bool fadeup, uint16 len) {
int8 fadeDir = fadeup ? 1 : -1;
int fadeStart = fadeup ? 0 : 12;
int relDelay = _system->getMillis();
for (int fadeStep = fadeStart; (fadeStep >= 0) && (fadeStep <= 12) && !SwordEngine::_systemVars.engineQuit; fadeStep += fadeDir) {
for (uint16 cnt = 0; cnt < len * 3; cnt++)
_palette[(cnt / 3) * 4 + (cnt % 3)] = (srcPal[cnt] * fadeStep) / 12;
_system->setPalette(_palette, 0, 256);
_system->updateScreen();
relDelay += 1000 / 12;
delay(relDelay - _system->getMillis());
}
}
void CreditsPlayer::renderLine(uint8 *screenBuf, uint8 *line, uint16 yBufPos, uint8 flags) {
uint8 *font;
uint16 fntSize = 16;
if (flags & FNT_BIG) {
font = _bigFont;
fntSize = 32;
flags &= ~FNT_BIG;
} else
font = _smlFont;
uint16 width = getWidth(font, line);
uint16 xBufPos = (flags == FNT_CEN) ? (CREDITS_X - width) / 2 : ((flags == FNT_LFT) ? (234 - width) : 255);
uint8 *bufDest = screenBuf + yBufPos * CREDITS_X + xBufPos;
while (*line) {
uint8 *chrSrc = font + _numChars + (*line - 1) * fntSize * fntSize;
for (uint16 cnty = 0; cnty < fntSize; cnty++) {
for (uint16 cntx = 0; cntx < fntSize; cntx++)
bufDest[cnty * CREDITS_X + cntx] = chrSrc[cntx];
chrSrc += fntSize;
}
bufDest += font[*line++ - 1];
}
}
uint16 CreditsPlayer::getWidth(uint8 *font, uint8 *line) {
uint16 width = 0;
while (*line)
width += font[*line++ - 1];
return width;
}
void CreditsPlayer::generateFonts(ArcFile *arcFile) {
_bigFont = arcFile->decompressFile(FONT);
_numChars = *_bigFont;
memmove(_bigFont, _bigFont + 1, _numChars * (32 * 32 + 1));
_smlFont = (uint8*)malloc(_numChars * (32 * 32 + 1));
uint8 *src = _bigFont + _numChars;
uint8 *dst = _smlFont + _numChars;
for (uint16 cnt = 0; cnt < _numChars; cnt++) {
_smlFont[cnt] = (_bigFont[cnt]++ + 1) / 2; // width table
for (uint16 cnty = 0; cnty < 16; cnty++) {
for (uint16 cntx = 0; cntx < 16; cntx++) {
uint8 resR = (uint8)((_palette[src[0] * 4 + 0] + _palette[src[1] * 4 + 0] + _palette[src[32] * 4 + 0] + _palette[src[33] * 4 + 0]) >> 2);
uint8 resG = (uint8)((_palette[src[0] * 4 + 1] + _palette[src[1] * 4 + 1] + _palette[src[32] * 4 + 1] + _palette[src[33] * 4 + 1]) >> 2);
uint8 resB = (uint8)((_palette[src[0] * 4 + 2] + _palette[src[1] * 4 + 2] + _palette[src[32] * 4 + 2] + _palette[src[33] * 4 + 2]) >> 2);
*dst++ = getPalIdx(resR, resG, resB);
src += 2;
}
src += 32;
}
}
}
uint8 CreditsPlayer::getPalIdx(uint8 r, uint8 g, uint8 b) {
for (uint16 cnt = 0; cnt < _palLen; cnt++)
if ((_palette[cnt * 4 + 0] == r) && (_palette[cnt * 4 + 1] == g) && (_palette[cnt * 4 + 2] == b))
return (uint8)cnt;
assert(_palLen < 256);
_palette[_palLen * 4 + 0] = r;
_palette[_palLen * 4 + 1] = g;
_palette[_palLen * 4 + 2] = b;
return (uint8)_palLen++;
}
void CreditsPlayer::delay(int msecs) {
OSystem::Event event;
uint32 start = _system->getMillis();
do {
while (_system->pollEvent(event)) {
switch (event.event_code) {
case OSystem::EVENT_QUIT:
SwordEngine::_systemVars.engineQuit = true;
break;
default:
break;
}
}
if (msecs > 0)
_system->delayMillis(10);
} while ((_system->getMillis() < start + msecs) && !SwordEngine::_systemVars.engineQuit);
}
ArcFile::ArcFile(void) {
_buf = NULL;
}
ArcFile::~ArcFile(void) {
if (_buf)
free(_buf);
}
bool ArcFile::open(const char *name) {
File arc;
if (!arc.open(name))
return false;
_bufPos = _buf = (uint8*)malloc(arc.size());
arc.read(_buf, arc.size());
arc.close();
return true;
}
void ArcFile::enterPath(uint32 id) {
_bufPos += READ_LE_UINT32(_bufPos + id * 4);
}
uint8 *ArcFile::fetchFile(uint32 fileId, uint32 *size) {
if (size)
*size = READ_LE_UINT32(_bufPos + (fileId + 1) * 4) - READ_LE_UINT32(_bufPos + fileId * 4);
return _bufPos + READ_LE_UINT32(_bufPos + fileId * 4);
}
uint8 *ArcFile::decompressFile(uint32 fileId) {
uint32 size;
uint8 *srcBuf = fetchFile(fileId, &size);
uint8 *dstBuf = (uint8*)malloc(READ_LE_UINT32(srcBuf));
uint8 *srcPos = srcBuf + 4;
uint8 *dstPos = dstBuf;
while (srcPos < srcBuf + size) {
uint16 len = READ_LE_UINT16(srcPos);
memset(dstPos, 0, len);
dstPos += len;
srcPos += 2;
if (srcPos < srcBuf + size) {
uint8 len = *srcPos++;
memcpy(dstPos, srcPos, len);
dstPos += len;
srcPos += len;
}
}
return dstBuf;
}
}; // end of namespace Sword1

68
sword1/credits.h Normal file
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@ -0,0 +1,68 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef BS1CREDITS_H
#define BS1CREDITS_H
#include "common/util.h"
class SoundMixer;
class OSystem;
namespace Sword1 {
class ArcFile {
public:
ArcFile(void);
~ArcFile(void);
bool open(const char *name);
uint8 *fetchFile(uint32 fileId, uint32 *size = NULL);
uint8 *decompressFile(uint32 fileId);
void enterPath(uint32 id);
void backToRoot(void) { _bufPos = _buf; };
private:
uint8 *_bufPos;
uint8 *_buf;
};
class CreditsPlayer {
public:
CreditsPlayer(OSystem *pSystem, SoundMixer *pMixer);
void play(void);
private:
void generateFonts(ArcFile *arcFile);
void renderLine(uint8 *screenBuf, uint8 *line, uint16 yBufPos, uint8 flags);
void fadePalette(uint8 *srcPal, bool fadeup, uint16 len);
void delay(int msecs);
uint16 getWidth(uint8 *font, uint8 *line);
uint8 getPalIdx(uint8 r, uint8 g, uint8 b);
uint8 _palette[256 * 4];
uint32 _palLen;
uint8 _numChars;
OSystem *_system;
SoundMixer *_mixer;
uint8 *_smlFont, *_bigFont;
};
}; // end of namespace Sword1
#endif // BS1CREDITS_H

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@ -34,6 +34,7 @@
#include "sword1/music.h"
#include "sword1/swordres.h"
#include "sword1/animation.h"
#include "sword1/credits.h"
#include "sword1/debug.h"
@ -940,37 +941,13 @@ int Logic::fnSetPaletteToCut(Object *cpt, int32 id, int32 c, int32 d, int32 e, i
int Logic::fnPlaySequence(Object *cpt, int32 id, int32 sequenceId, int32 d, int32 e, int32 f, int32 z, int32 x) {
static const char *sequence_list[20] = {
"ferrari", // 0 CD2 ferrari running down fitz in sc19
"ladder", // 1 CD2 george walking down ladder to dig sc24->sc$
"steps", // 2 CD2 george walking down steps sc23->sc24
"sewer", // 3 CD1 george entering sewer sc2->sc6
"intro", // 4 CD1 intro sequence ->sc1
"river", // 5 CD1 george being thrown into river by flap & g$
"truck", // 6 CD2 truck arriving at bull's head sc45->sc53/4
"grave", // 7 BOTH george's grave in scotland, from sc73 + from sc38 $
"montfcon", // 8 CD2 monfaucon clue in ireland dig, sc25
"tapestry", // 9 CD2 tapestry room beyond spain well, sc61
"ireland", // 10 CD2 ireland establishing shot europe_map->sc19
"finale", // 11 CD2 grand finale at very end, from sc73
"history", // 12 CD1 George's history lesson from Nico, in sc10
"spanish", // 13 CD2 establishing shot for 1st visit to Spain, europe_m$
"well", // 14 CD2 first time being lowered down well in Spai$
"candle", // 15 CD2 Candle burning down in Spain mausoleum sc59
"geodrop", // 16 CD2 from sc54, George jumping down onto truck
"vulture", // 17 CD2 from sc54, vultures circling George's dead body
"enddemo", // 18 --- for end of single CD demo
"credits", // 19 CD2 credits, to follow "finale" sequence
// etc.
};
MoviePlayer player(_screen, _mixer, _system);
player.play(sequence_list[sequenceId]);
//_scriptVars[NEW_PALETTE] = 1;
/* the logic usually calls fnFadeDown before playing the sequence, so we have to
set NEW_PALETTE now to force a palette refresh */
if ((SwordEngine::_systemVars.cutscenePackVersion == 1) && (sequenceId == SEQ_CREDITS)) {
CreditsPlayer player(_system, _mixer);
player.play();
} else {
MoviePlayer player(_screen, _mixer, _system);
player.play(sequenceId);
}
return SCRIPT_CONT;
}

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@ -1134,6 +1134,15 @@ void SwordEngine::checkCdFiles(void) { // check if we're running from cd, hdd or
error(msg);
}
}
// check cutscene pack version
_systemVars.cutscenePackVersion = 0;
#ifdef USE_MPEG2
if (test.open("intro.snd")) {
_systemVars.cutscenePackVersion = 1;
test.close();
}
#endif
}
int SwordEngine::go() {

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@ -63,6 +63,8 @@ struct SystemVars {
uint8 showText;
uint8 language;
bool isDemo;
uint8 cutscenePackVersion;
};
class SwordEngine : public Engine {