added hack to make The Dig work again, tbus might break all sorts of other things (though I don't really see how, but that won't stop the bugs :-)

svn-id: r8189
This commit is contained in:
Max Horn 2003-05-31 17:58:15 +00:00
parent 1d47bfa7cd
commit 5d3bef9c57

View File

@ -1235,6 +1235,23 @@ void Scumm::startScene(int room, Actor * a, int objectNr) {
a->moving = 0;
}
} else {
if (a) {
// FIXME: This hack mostly is there to fix the tomb/statue room
// in The Dig. What happens there is that when you enter, you are
// placed at object 399, coords (307,141), which is in box 25.
// But then the entry script locks that and other boxes. Hence
// after the entry script runs, you basically can only do one thing
// in that room, and that is to leave it - which means the game
// is unfinishable.
// By calling adjustActorPos, we can solve the problem in this case:
// there is a very close box (box 12) which contains point (307,144).
// If we call adjustActorPos, Commander Low is moved into that box,
// and we can go on. But aqudran looked this up in his IMB DB for
// The DIG; and nothing like this is done there. Also I am pretty
// sure this used to work in 0.3.1. So apparently something broke
// down here, and I have no clue what that might be :-/
a-> adjustActorPos();
}
if (camera._follows) {
a = derefActor(camera._follows, "startScene: follows");
setCameraAt(a->x, a->y);