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mac loom uses different var.
svn-id: r10749
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parent
2502a44e21
commit
5d42202b2d
@ -1370,7 +1370,11 @@ load_game:
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// HACK as in game save stuff isn't supported currently
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if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
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int args = 2;
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uint value = (_gameId == GID_LOOM256) ? 150 : 100;
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uint value;
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if (_features & GF_MACINTOSH)
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value = 105;
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else
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value = (_gameId == GID_LOOM256) ? 150 : 100;
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byte restoreScript = (_features & GF_FMTOWNS) ? 17 : 18;
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// if verbs should be shown restore them
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if (VAR(value) == 2)
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