mac loom uses different var.

svn-id: r10749
This commit is contained in:
Travis Howell 2003-10-12 13:44:37 +00:00
parent 2502a44e21
commit 5d42202b2d

View File

@ -1370,7 +1370,11 @@ load_game:
// HACK as in game save stuff isn't supported currently
if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
int args = 2;
uint value = (_gameId == GID_LOOM256) ? 150 : 100;
uint value;
if (_features & GF_MACINTOSH)
value = 105;
else
value = (_gameId == GID_LOOM256) ? 150 : 100;
byte restoreScript = (_features & GF_FMTOWNS) ? 17 : 18;
// if verbs should be shown restore them
if (VAR(value) == 2)