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SLUDGE: Objectify Timing
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parent
4c4690a1e3
commit
5d554d36ed
@ -188,7 +188,7 @@ int main_loop(const char *filename)
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startNewFunctionNum(0, 0, NULL, noStack);
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Init_Timer();
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g_sludge->_timer.init();
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weAreDoneSoQuit = 0;
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while (!weAreDoneSoQuit) {
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@ -197,7 +197,7 @@ int main_loop(const char *filename)
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handleInput();
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sludgeDisplay();
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handleSoundLists();
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Wait_Frame();
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g_sludge->_timer.waitFrame();
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}
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killSoundStuff();
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@ -29,6 +29,7 @@
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#include "gui/debugger.h"
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#include "sludge/console.h"
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#include "sludge/timing.h"
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namespace Sludge {
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@ -62,6 +63,9 @@ public:
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Common::String fatalMessage;
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Common::String fatalInfo;
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// timer
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Timer _timer;
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SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc);
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virtual ~SludgeEngine();
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@ -71,7 +71,6 @@ int languageNum = -1;
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int gameVersion;
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int specialSettings;
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FILETIME fileTime;
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extern int desiredfps;
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bool captureAllKeys = false;
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byte brightnessLevel = 255;
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@ -221,7 +220,7 @@ bool initSludge(const Common::String &filename) {
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debug(kSludgeDebugDataLoad, "winHeight : %i", winHeight);
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specialSettings = fp->readByte();
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debug(kSludgeDebugDataLoad, "specialSettings : %i", specialSettings);
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desiredfps = 1000 / fp->readByte();
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g_sludge->_timer.setDesiredfps(1000 / fp->readByte());
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readString(fp); // Unused - was used for registration purposes.
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@ -25,36 +25,31 @@
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namespace Sludge {
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int desiredfps = 300; //holds desired frames per second
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uint32 starttime, endtime;
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uint32 desired_frame_time;
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void Init_Timer(void) {
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desired_frame_time = 1000 / desiredfps;
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starttime = g_system->getMillis();
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void Timer::init(void) {
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_desired_frame_time = 1000 / _desiredfps;
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_starttime = g_system->getMillis();
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}
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void Init_Special_Timer(int t) {
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desired_frame_time = 1000 / t;
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starttime = g_system->getMillis();
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void Timer::initSpecial(int t) {
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_desired_frame_time = 1000 / t;
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_starttime = g_system->getMillis();
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}
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void Wait_Frame(void) {
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void Timer::waitFrame(void) {
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static uint32 addNextTime = 0;
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uint32 timetaken;
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for (;;) {
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endtime = g_system->getMillis();
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timetaken = addNextTime + endtime - starttime;
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if (timetaken >= desired_frame_time) break;
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_endtime = g_system->getMillis();
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timetaken = addNextTime + _endtime - _starttime;
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if (timetaken >= _desired_frame_time) break;
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g_system->delayMillis(1);
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}
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addNextTime = timetaken - desired_frame_time;
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if (addNextTime > desired_frame_time) addNextTime = desired_frame_time;
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addNextTime = timetaken - _desired_frame_time;
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if (addNextTime > _desired_frame_time) addNextTime = _desired_frame_time;
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starttime = endtime;
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_starttime = _endtime;
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}
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} // End of namespace Sludge
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@ -24,11 +24,20 @@
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namespace Sludge {
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void Init_Timer(void);
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void Init_Special_Timer(int t);
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void Get_Start_Time(void);
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void Get_End_Time(void);
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void Wait_Frame(void);
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class Timer {
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private:
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int _desiredfps; // desired frames per second
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uint32 _starttime, _endtime;
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uint32 _desired_frame_time;
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public:
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void setDesiredfps(int t) { _desiredfps = t; }
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void init(void);
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void initSpecial(int t);
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void waitFrame(void);
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Timer():_desiredfps(300), _starttime(0), _endtime(0), _desired_frame_time(0){}
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};
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} // End of namespace Sludge
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