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TITANIC: Fix infinite Barbot animation loop after loading savegame
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NEWS
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NEWS
@ -63,6 +63,7 @@ For a more comprehensive changelog of the latest experimental code, see:
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- Fixed bug in entering floor numbers numerically that could crash the game.
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- Fixed parser not getting properly reset across sentences in a conversation.
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- Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted.
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- Fixed loading saves in front of Barbot could cause him to go into an infinite animation loop.
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Tucker:
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- Fixed multiple graphic issues in Bud Tucker in Double Trouble.
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@ -91,9 +91,9 @@ void CMovieRangeInfo::getMovieFrame(CMovieEventList &list, int frameNumber) {
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void CMovieRangeInfo::process(CGameObject *owner) {
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int flags = 0;
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if (_endFrame)
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if (_isRepeat)
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flags |= MOVIE_REPEAT;
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if (_startFrame)
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if (_isReversed)
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flags |= MOVIE_REVERSE;
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for (CMovieEventList::iterator i = _events.begin(); i != _events.end(); ++i) {
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