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SCUMM: Improve FOA keyboard help
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parent
02e3e82e82
commit
5d852b5c56
@ -36,6 +36,8 @@ int ScummHelp::numPages(byte gameId) {
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case GID_MANIAC:
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case GID_ZAK:
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return 4;
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case GID_INDY4:
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return 5;
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case GID_INDY3:
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return 6;
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case GID_LOOM:
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@ -43,7 +45,6 @@ int ScummHelp::numPages(byte gameId) {
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case GID_MONKEY_VGA:
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case GID_MONKEY:
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case GID_MONKEY2:
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case GID_INDY4:
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case GID_TENTACLE:
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case GID_SAMNMAX:
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case GID_DIG:
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@ -287,10 +288,19 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo
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ADD_BIND("F3", "Melissa");
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ADD_BIND("F4", "Leslie");
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}
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if (gameId == GID_INDY4) {
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ADD_BIND("i", _("Toggle Inventory/IQ Points display"));
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ADD_BIND("f", _("Toggle Keyboard/Mouse Fighting (*)"));
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ADD_LINE;
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ADD_TEXT(_("* Keyboard Fighting is always on,"));
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ADD_TEXT(_(" so despite the in-game message this"));
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ADD_TEXT(_(" actually toggles Mouse Fighting Off/On"));
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}
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break;
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case 5:
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switch (gameId) {
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case GID_INDY3:
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case GID_INDY4:
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title = _("Fighting controls (numpad):");
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ADD_BIND("7", _("Step back"));
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ADD_BIND("4", _("Step back"));
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@ -301,7 +311,9 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo
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ADD_BIND("9", _("Punch high"));
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ADD_BIND("6", _("Punch middle"));
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ADD_BIND("3", _("Punch low"));
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ADD_LINE;
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if (gameId == GID_INDY4) {
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ADD_BIND("0", _("Sucker punch"));
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}
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ADD_LINE;
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ADD_TEXT(_("These are for Indy on left."));
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ADD_TEXT(_("When Indy is on the right,"));
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