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GLK: COMPREHEND: Skeleton engine
This commit is contained in:
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51
engines/glk/comprehend/comprehend.cpp
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51
engines/glk/comprehend/comprehend.cpp
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@ -0,0 +1,51 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/comprehend/comprehend.h"
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#include "glk/quetzal.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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namespace Glk {
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namespace Comprehend {
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Comprehend::Comprehend(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
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_saveSlot(-1) {
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}
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void Comprehend::runGame() {
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initialize();
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#ifdef TODO
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_bottomWindow = glk_window_open(0, 0, 0, wintype_TextBuffer, 1);
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if (_bottomWindow == nullptr) {
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glk_exit();
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return;
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}
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glk_set_window(_bottomWindow);
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#endif
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}
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void Comprehend::initialize() {
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}
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} // End of namespace Comprehend
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} // End of namespace Glk
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78
engines/glk/comprehend/comprehend.h
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78
engines/glk/comprehend/comprehend.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_COMPREHEND_COMPREHEND_H
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#define GLK_COMPREHEND_COMPREHEND_H
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#include "common/scummsys.h"
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#include "glk/glk_api.h"
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namespace Glk {
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namespace Comprehend {
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/**
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* Scott Adams game interpreter
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*/
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class Comprehend : public GlkAPI {
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private:
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int _saveSlot; ///< Save slot when loading savegame from launcher
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private:
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/**
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* Initialization code
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*/
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void initialize();
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public:
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/**
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* Constructor
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*/
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Comprehend(OSystem *syst, const GlkGameDescription &gameDesc);
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/**
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* Returns the running interpreter type
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*/
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InterpreterType getInterpreterType() const override { return INTERPRETER_SCOTT; }
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/**
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* Execute the game
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*/
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void runGame() override;
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/**
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* Load a savegame from the passed Quetzal file chunk stream
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*/
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Common::Error readSaveData(Common::SeekableReadStream *rs) override {
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return Common::kReadingFailed;
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}
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/**
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* Save the game. The passed write stream represents access to the UMem chunk
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* in the Quetzal save file that will be created
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*/
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Common::Error writeGameData(Common::WriteStream *ws) override {
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return Common::kWritingFailed;
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}
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};
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} // End of namespace Comprehend
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} // End of namespace Glk
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#endif
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92
engines/glk/comprehend/detection.cpp
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92
engines/glk/comprehend/detection.cpp
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@ -0,0 +1,92 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/comprehend/detection.h"
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#include "glk/comprehend/detection_tables.h"
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#include "glk/blorb.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "engines/game.h"
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namespace Glk {
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namespace Comprehend {
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void ComprehendMetaEngine::getSupportedGames(PlainGameList &games) {
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for (const PlainGameDescriptor *pd = COMPREHEND_GAME_LIST; pd->gameId; ++pd)
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games.push_back(*pd);
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}
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GameDescriptor ComprehendMetaEngine::findGame(const char *gameId) {
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for (const PlainGameDescriptor *pd = COMPREHEND_GAME_LIST; pd->gameId; ++pd) {
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if (!strcmp(gameId, pd->gameId))
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return *pd;
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}
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return GameDescriptor::empty();
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}
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bool ComprehendMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
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// Loop through the files of the folder
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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// Check for a recognised filename
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if (file->isDirectory())
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continue;
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Common::String filename = file->getName();
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bool hasExt = filename.hasSuffixIgnoreCase(".gda");
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if (!hasExt)
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continue;
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// Get the file's MD5
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Common::File gameFile;
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if (!gameFile.open(*file))
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continue;
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Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
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gameFile.close();
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// Iterate through the known games
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const ComprehendDetectionEntry *p = COMPREHEND_GAMES;
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for (; p->_gameId; ++p) {
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if (filename.equalsIgnoreCase(p->_filename)) {
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// Check for an md5 match
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if (p->_md5 == md5) {
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// Found a match
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PlainGameDescriptor gameDesc = findGame(p->_gameId);
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gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, filename));
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}
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}
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}
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}
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return !gameList.empty();
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}
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void ComprehendMetaEngine::detectClashes(Common::StringMap &map) {
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for (const PlainGameDescriptor *pd = COMPREHEND_GAME_LIST; pd->gameId; ++pd) {
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if (map.contains(pd->gameId))
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error("Duplicate game Id found - %s", pd->gameId);
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map[pd->gameId] = "";
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}
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}
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} // End of namespace Comprehend
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} // End of namespace Glk
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60
engines/glk/comprehend/detection.h
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60
engines/glk/comprehend/detection.h
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@ -0,0 +1,60 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_COMPREHEND_DETECTION
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#define GLK_COMPREHEND_DETECTION
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#include "common/fs.h"
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#include "common/hash-str.h"
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#include "engines/game.h"
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#include "glk/detection.h"
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namespace Glk {
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namespace Comprehend {
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class ComprehendMetaEngine {
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public:
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/**
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* Get a list of supported games
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*/
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static void getSupportedGames(PlainGameList &games);
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/**
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* Returns a game description for the given game Id, if it's supported
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*/
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static GameDescriptor findGame(const char *gameId);
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/**
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* Detect supported games
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*/
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static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
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/**
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* Check for game Id clashes with other sub-engines
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*/
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static void detectClashes(Common::StringMap &map);
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};
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} // End of namespace Comprehend
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} // End of namespace Glk
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#endif
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51
engines/glk/comprehend/detection_tables.h
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51
engines/glk/comprehend/detection_tables.h
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@ -0,0 +1,51 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/gui_options.h"
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#include "common/language.h"
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#include "engines/game.h"
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namespace Glk {
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namespace Comprehend {
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const PlainGameDescriptor COMPREHEND_GAME_LIST[] = {
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{"crimsoncrown", "Crimson Crown"},
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{"transylvania", "Transylvania"},
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{nullptr, nullptr}};
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struct ComprehendDetectionEntry {
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const char *const _gameId;
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const char *const _filename;
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const char *const _md5;
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};
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const ComprehendDetectionEntry COMPREHEND_GAMES[] = {
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// DOS games
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{"crimsoncrown", "cc1.gda", "f2abf019675ac5c9bcfd81032bc7787b"},
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{"transylvania", "tr.gda", "22e08633eea02ceee49b909dfd982d22"},
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{nullptr, nullptr, nullptr}
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};
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} // End of namespace Comprehend
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} // End of namespace Glk
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@ -35,6 +35,8 @@
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#include "glk/alan3/alan3.h"
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#include "glk/archetype/archetype.h"
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#include "glk/archetype/detection.h"
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#include "glk/comprehend/comprehend.h"
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#include "glk/comprehend/detection.h"
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#include "glk/frotz/detection.h"
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#include "glk/frotz/frotz.h"
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#include "glk/glulxe/detection.h"
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@ -172,6 +174,7 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
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else if ((*engine = create<Glk::Alan2::Alan2MetaEngine, Glk::Alan2::Alan2>(syst, gameDesc)) != nullptr) {}
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else if ((*engine = create<Glk::Alan3::Alan3MetaEngine, Glk::Alan3::Alan3>(syst, gameDesc)) != nullptr) {}
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else if ((*engine = create<Glk::Archetype::ArchetypeMetaEngine, Glk::Archetype::Archetype>(syst, gameDesc)) != nullptr) {}
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else if ((*engine = create<Glk::Comprehend::ComprehendMetaEngine, Glk::Comprehend::Comprehend>(syst, gameDesc)) != nullptr) {}
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else if ((*engine = create<Glk::Frotz::FrotzMetaEngine, Glk::Frotz::Frotz>(syst, gameDesc)) != nullptr) {}
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else if ((*engine = create<Glk::Glulxe::GlulxeMetaEngine, Glk::Glulxe::Glulxe>(syst, gameDesc)) != nullptr) {}
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else if ((*engine = create<Glk::Hugo::HugoMetaEngine, Glk::Hugo::Hugo>(syst, gameDesc)) != nullptr) {}
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@ -222,6 +225,7 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
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Glk::Alan2::Alan2MetaEngine::getSupportedGames(list);
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Glk::Alan3::Alan3MetaEngine::getSupportedGames(list);
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Glk::Archetype::ArchetypeMetaEngine::getSupportedGames(list);
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Glk::Comprehend::ComprehendMetaEngine::getSupportedGames(list);
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Glk::Frotz::FrotzMetaEngine::getSupportedGames(list);
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Glk::Glulxe::GlulxeMetaEngine::getSupportedGames(list);
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Glk::Hugo::HugoMetaEngine::getSupportedGames(list);
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@ -246,6 +250,7 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
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FIND_GAME(AGT);
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FIND_GAME(Alan3);
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FIND_GAME(Archetype);
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FIND_GAME(Comprehend);
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FIND_GAME(Frotz);
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FIND_GAME(Glulxe);
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FIND_GAME(Hugo);
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@ -272,6 +277,7 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
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Glk::Alan2::Alan2MetaEngine::detectGames(fslist, detectedGames);
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Glk::Alan3::Alan3MetaEngine::detectGames(fslist, detectedGames);
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Glk::Archetype::ArchetypeMetaEngine::detectGames(fslist, detectedGames);
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Glk::Comprehend::ComprehendMetaEngine::detectGames(fslist, detectedGames);
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Glk::Frotz::FrotzMetaEngine::detectGames(fslist, detectedGames);
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Glk::Glulxe::GlulxeMetaEngine::detectGames(fslist, detectedGames);
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Glk::Hugo::HugoMetaEngine::detectGames(fslist, detectedGames);
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@ -293,6 +299,7 @@ void GlkMetaEngine::detectClashes() const {
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Glk::Alan2::Alan2MetaEngine::detectClashes(map);
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Glk::Alan3::Alan3MetaEngine::detectClashes(map);
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Glk::Archetype::ArchetypeMetaEngine::detectClashes(map);
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Glk::Comprehend::ComprehendMetaEngine::detectClashes(map);
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Glk::Frotz::FrotzMetaEngine::detectClashes(map);
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Glk::Glulxe::GlulxeMetaEngine::detectClashes(map);
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Glk::Hugo::HugoMetaEngine::detectClashes(map);
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@ -129,6 +129,7 @@ struct GlkDetectionEntry {
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const char *const _md5;
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size_t _filesize;
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Common::Language _language;
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const char *const _filename;
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};
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#define DT_ENTRY0(ID, MD5, FILESIZE) { ID, "", MD5, FILESIZE, Common::EN_ANY }
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@ -43,6 +43,7 @@ enum InterpreterType {
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INTERPRETER_ALAN3,
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INTERPRETER_ARCHETYPE,
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INTERPRETER_BOCFEL,
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INTERPRETER_COMPREHEND,
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INTERPRETER_FROTZ,
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INTERPRETER_GEAS,
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INTERPRETER_GLULXE,
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@ -166,6 +166,8 @@ MODULE_OBJS := \
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archetype/sys_object.o \
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archetype/timestamp.o \
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archetype/token.o \
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comprehend/comprehend.o \
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comprehend/detection.o \
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frotz/bitmap_font.o \
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frotz/config.o \
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frotz/detection.o \
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@ -48,6 +48,8 @@ uint32 QuetzalBase::getInterpreterTag(InterpreterType interpType) {
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return MKTAG('A', 'L', 'N', '3');
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case INTERPRETER_ARCHETYPE:
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return MKTAG('A', 'R', 'C', 'H');
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case INTERPRETER_COMPREHEND:
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return MKTAG('C', 'O', 'M', 'P');
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case INTERPRETER_FROTZ:
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return MKTAG('Z', 'C', 'O', 'D');
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case INTERPRETER_GEAS:
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