Changed the FilesystemNode implementation to make it easier to use (client code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-)

svn-id: r15848
This commit is contained in:
Max Horn 2004-11-20 21:35:49 +00:00
parent c93f57b112
commit 5d9b35510d
12 changed files with 246 additions and 210 deletions

1
backends/fs/.cvsignore Normal file
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@ -0,0 +1 @@
.deps

78
backends/fs/fs.cpp Normal file
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@ -0,0 +1,78 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "fs.h"
FilesystemNode AbstractFilesystemNode::wrap(AbstractFilesystemNode *node) {
FilesystemNode wrapper;
wrapper._realNode = node;
return wrapper;
}
FilesystemNode::FilesystemNode() {
_realNode = getRoot();
_refCount = new int(1);
}
FilesystemNode::FilesystemNode(const FilesystemNode &node)
: AbstractFilesystemNode() {
_realNode = node._realNode;
_refCount = node._refCount;
++(*_refCount);
}
#ifdef MACOSX
FilesystemNode::FilesystemNode(const String &p) {
_realNode = getNodeForPath(p);
_refCount = new int(1);
}
#endif
FilesystemNode::~FilesystemNode() {
decRefCount();
}
void FilesystemNode::decRefCount() {
--(*_refCount);
if (*_refCount <= 0) {
delete _refCount;
delete _realNode;
}
}
FilesystemNode &FilesystemNode::operator =(const FilesystemNode &node) {
++(*node._refCount);
decRefCount();
_realNode = node._realNode;
_refCount = node._refCount;
return *this;
}
FilesystemNode FilesystemNode::getParent() const {
FilesystemNode wrapper;
wrapper._realNode = _realNode->parent();
return wrapper;
}

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@ -58,15 +58,40 @@
#include "common/array.h"
#include "common/str.h"
class FSList;
class FilesystemNode;
/**
* List of multiple file system nodes. E.g. the contents of a given directory.
*/
class FSList : public Common::Array<FilesystemNode> {
};
/**
* File system node.
*/
class FilesystemNode {
class AbstractFilesystemNode {
protected:
friend class FilesystemNode;
typedef Common::String String;
/**
* The parent node of this directory.
* The parent of the root is the root itself.
*/
virtual AbstractFilesystemNode *parent() const = 0;
/**
* This method is a rather ugly hack which is used internally by the
* actual node implementions to wrap up raw nodes inside FilesystemNode
* objects. We probably want to get rid of this eventually and replace it
* with a cleaner / more elegant solution, but for now it works.
* @note This takes over ownership of node. Do not delete it yourself,
* else you'll get ugly crashes. You've been warned!
*/
static FilesystemNode wrap(AbstractFilesystemNode *node);
public:
/**
@ -78,25 +103,7 @@ public:
kListAll = 3
} ListMode;
/**
* Returns a special node representing the FS root. The starting point for
* any file system browsing.
* On Unix, this will be simply the node for / (the root directory).
* On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
*/
static FilesystemNode *getRoot();
#ifdef MACOSX
/*
* Construct a node based on a path; the path is in the same format as it
* would be for calls to fopen().
*
* I.e. getNodeForPath(oldNode.path()) should create a new node identical to oldNode.
*/
static FilesystemNode *getNodeForPath(const String &path);
#endif
virtual ~FilesystemNode() {}
virtual ~AbstractFilesystemNode() {}
/**
* Return display name, used by e.g. the GUI to present the file in the file browser.
@ -123,78 +130,69 @@ public:
* List the content of this directory node.
* If this node is not a directory, throw an exception or call error().
*/
virtual FSList *listDir(ListMode mode = kListDirectoriesOnly) const = 0;
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const = 0;
/**
* The parent node of this directory.
* The parent of the root is the root itself
*/
virtual FilesystemNode *parent() const = 0;
/**
* Return a clone of this node allocated with new().
*/
virtual FilesystemNode *clone() const = 0;
/**
* Compare the name of this node to the name of another.
*/
virtual bool operator< (const FilesystemNode& node) const
virtual bool operator< (const AbstractFilesystemNode& node) const
{
return scumm_stricmp(displayName().c_str(), node.displayName().c_str()) < 0;
}
};
class FilesystemNode : public AbstractFilesystemNode {
friend class AbstractFilesystemNode;
typedef Common::String String;
private:
AbstractFilesystemNode *_realNode;
int *_refCount;
/**
* Returns a special node representing the FS root. The starting point for
* any file system browsing.
* On Unix, this will be simply the node for / (the root directory).
* On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
*/
static AbstractFilesystemNode *getRoot();
#ifdef MACOSX
/*
* Construct a node based on a path; the path is in the same format as it
* would be for calls to fopen().
*
* I.e. getNodeForPath(oldNode.path()) should create a new node identical to oldNode.
*/
static AbstractFilesystemNode *getNodeForPath(const String &path);
#endif
/**
* Sorted list of multiple file system nodes. E.g. the contents of a given directory.
*/
class FSList : private Common::Array<FilesystemNode *> {
public:
class const_iterator {
friend class FSList;
FilesystemNode **_data;
const_iterator(FilesystemNode **data) : _data(data) { }
public:
const FilesystemNode &operator *() const { return **_data; }
const FilesystemNode *operator->() const { return *_data; }
bool operator !=(const const_iterator &iter) const { return _data != iter._data; }
void operator ++() { ++_data; }
};
FilesystemNode();
FilesystemNode(const FilesystemNode &node);
#ifdef MACOSX
FilesystemNode(const String &path);
#endif
~FilesystemNode();
~FSList() {
for (int i = 0; i < _size; i++)
delete _data[i];
}
FilesystemNode &operator =(const FilesystemNode &node);
void push_back(const FilesystemNode &element) {
ensureCapacity(_size + 1);
// Determine where to insert the item.
// TODO this is inefficient, should use binary search instead
int i = 0;
while (i < _size && *_data[i] < element)
i++;
if (i < _size)
memmove(&_data[i + 1], &_data[i], (_size - i) * sizeof(FilesystemNode *));
_data[i] = element.clone();
_size++;
}
FilesystemNode getParent() const;
const FilesystemNode& operator [](int idx) const {
assert(idx >= 0 && idx < _size);
return *_data[idx];
}
int size() const { return _size; }
virtual String displayName() const { return _realNode->displayName(); }
virtual bool isValid() const { return _realNode->isValid(); }
virtual bool isDirectory() const { return _realNode->isDirectory(); }
virtual String path() const { return _realNode->path(); }
const_iterator begin() const {
return const_iterator(_data);
}
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const { return _realNode->listDir(mode); }
const_iterator end() const {
return const_iterator(_data + _size);
}
protected:
void decRefCount();
virtual AbstractFilesystemNode *parent() const { return 0; }
};
#endif

View File

@ -31,7 +31,7 @@
* Implementation of the ScummVM file system API based on the MorphOS A-Box API.
*/
class ABoxFilesystemNode : public FilesystemNode {
class ABoxFilesystemNode : public AbstractFilesystemNode {
protected:
BPTR _lock;
String _displayName;
@ -50,14 +50,14 @@ class ABoxFilesystemNode : public FilesystemNode {
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual FSList *listDir(ListMode mode = kListDirectoriesOnly) const;
static FSList *listRoot();
virtual FilesystemNode *parent() const;
virtual FilesystemNode *clone() const { return new ABoxFilesystemNode(this); }
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const;
static FSList listRoot();
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *clone() const { return new ABoxFilesystemNode(this); }
};
FilesystemNode *FilesystemNode::getRoot()
AbstractFilesystemNode *FilesystemNode::getRoot()
{
return new ABoxFilesystemNode();
}
@ -137,9 +137,9 @@ ABoxFilesystemNode::~ABoxFilesystemNode()
}
}
FSList *ABoxFilesystemNode::listDir(ListMode mode) const
FSList ABoxFilesystemNode::listDir(ListMode mode) const
{
FSList *myList = new FSList();
FSList myList;
if (!_isValid)
error("listDir() called on invalid node");
@ -182,8 +182,9 @@ FSList *ABoxFilesystemNode::listDir(ListMode mode) const
if (entry)
{
if (entry->isValid())
myList->push_back(*entry);
delete entry;
myList.push_back(wrap(entry));
else
delete entry;
}
UnLock(lock);
}
@ -199,9 +200,9 @@ FSList *ABoxFilesystemNode::listDir(ListMode mode) const
return myList;
}
FilesystemNode *ABoxFilesystemNode::parent() const
AbstractFilesystemNode *ABoxFilesystemNode::parent() const
{
FilesystemNode *node = NULL;
AbstractFilesystemNode *node = NULL;
if (!_isDirectory)
error("parent() called on file node");
@ -224,9 +225,9 @@ FilesystemNode *ABoxFilesystemNode::parent() const
return node;
}
FSList *ABoxFilesystemNode::listRoot()
FSList ABoxFilesystemNode::listRoot()
{
FSList *myList = new FSList();
FSList myList;
DosList *dosList;
CONST ULONG lockDosListFlags = LDF_READ | LDF_VOLUMES;
char name[256];
@ -261,8 +262,9 @@ FSList *ABoxFilesystemNode::listRoot()
if (entry)
{
if (entry->isValid())
myList->push_back(*entry);
delete entry;
myList.push_back(wrap(entry));
else
delete entry;
}
UnLock(volume_lock);
}

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@ -29,7 +29,7 @@
* Implementation of the ScummVM file system API based on PalmOS VFS API.
*/
class PalmOSFilesystemNode : public FilesystemNode {
class PalmOSFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
bool _isDirectory;
@ -47,15 +47,14 @@ public:
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual FSList *listDir(ListMode) const;
virtual FilesystemNode *parent() const;
virtual FilesystemNode *clone() const { return new PalmOSFilesystemNode(this); }
virtual FSList listDir(ListMode) const;
virtual AbstractFilesystemNode *parent() const;
private:
static void addFile (FSList* list, ListMode mode, const Char *base, FileInfoType* find_data);
static void addFile (FSList &list, ListMode mode, const Char *base, FileInfoType* find_data);
};
void PalmOSFilesystemNode::addFile(FSList* list, ListMode mode, const char *base, FileInfoType* find_data) {
void PalmOSFilesystemNode::addFile(FSList &list, ListMode mode, const char *base, FileInfoType* find_data) {
PalmOSFilesystemNode entry;
bool isDirectory;
@ -74,10 +73,10 @@ void PalmOSFilesystemNode::addFile(FSList* list, ListMode mode, const char *base
entry._isValid = true;
entry._isPseudoRoot = false;
list->push_back(entry);
list.push_back(wrap(new PalmOSFilesystemNode(&entry)));
}
FilesystemNode *FilesystemNode::getRoot() {
AbstractFilesystemNode *FilesystemNode::getRoot() {
return new PalmOSFilesystemNode();
}
@ -97,9 +96,9 @@ PalmOSFilesystemNode::PalmOSFilesystemNode(const PalmOSFilesystemNode *node) {
_path = node->_path;
}
FSList *PalmOSFilesystemNode::listDir(ListMode mode) const {
FSList PalmOSFilesystemNode::listDir(ListMode mode) const {
FSList *myList = new FSList();
FSList myList;
Err e;
Char nameP[256];
FileInfoType desc;
@ -136,7 +135,7 @@ const char *lastPathComponent(const Common::String &str) {
return cur+1;
}
FilesystemNode *PalmOSFilesystemNode::parent() const {
AbstractFilesystemNode *PalmOSFilesystemNode::parent() const {
PalmOSFilesystemNode *p = new PalmOSFilesystemNode();

View File

@ -45,7 +45,7 @@
* Implementation of the ScummVM file system API based on POSIX.
*/
class POSIXFilesystemNode : public FilesystemNode {
class POSIXFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
bool _isDirectory;
@ -62,9 +62,8 @@ public:
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual FSList *listDir(ListMode mode = kListDirectoriesOnly) const;
virtual FilesystemNode *parent() const;
virtual FilesystemNode *clone() const { return new POSIXFilesystemNode(this); }
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const;
virtual AbstractFilesystemNode *parent() const;
};
@ -79,12 +78,12 @@ static const char *lastPathComponent(const Common::String &str) {
return cur+1;
}
FilesystemNode *FilesystemNode::getRoot() {
AbstractFilesystemNode *FilesystemNode::getRoot() {
return new POSIXFilesystemNode();
}
#ifdef MACOSX
FilesystemNode *FilesystemNode::getNodeForPath(const String &path) {
AbstractFilesystemNode *FilesystemNode::getNodeForPath(const String &path) {
return new POSIXFilesystemNode(path);
}
#endif
@ -140,15 +139,16 @@ POSIXFilesystemNode::POSIXFilesystemNode(const POSIXFilesystemNode *node) {
_path = node->_path;
}
FSList *POSIXFilesystemNode::listDir(ListMode mode) const {
FSList POSIXFilesystemNode::listDir(ListMode mode) const {
assert(_isDirectory);
DIR *dirp = opendir(_path.c_str());
struct stat st;
struct dirent *dp;
FSList *myList = new FSList();
FSList myList;
if (dirp == NULL) return myList;
if (dirp == NULL)
return myList;
// ... loop over dir entries using readdir
while ((dp = readdir(dirp)) != NULL) {
@ -178,13 +178,13 @@ FSList *POSIXFilesystemNode::listDir(ListMode mode) const {
if (entry._isDirectory)
entry._path += "/";
myList->push_back(entry);
myList.push_back(wrap(new POSIXFilesystemNode(&entry)));
}
closedir(dirp);
return myList;
}
FilesystemNode *POSIXFilesystemNode::parent() const {
AbstractFilesystemNode *POSIXFilesystemNode::parent() const {
POSIXFilesystemNode *p = new POSIXFilesystemNode();
// Root node is its own parent. Still we can't just return this

View File

@ -31,7 +31,7 @@
* Implementation of the ScummVM file system API based on Windows API.
*/
class WindowsFilesystemNode : public FilesystemNode {
class WindowsFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
bool _isDirectory;
@ -49,14 +49,13 @@ public:
virtual bool isDirectory() const { return _isDirectory; }
virtual String path() const { return _path; }
virtual FSList *listDir(ListMode) const;
virtual FilesystemNode *parent() const;
virtual FilesystemNode *clone() const { return new WindowsFilesystemNode(this); }
virtual FSList listDir(ListMode) const;
virtual AbstractFilesystemNode *parent() const;
private:
static char *toAscii(TCHAR *x);
static TCHAR* toUnicode(char *x);
static void addFile (FSList* list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
static void addFile (FSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
};
@ -82,7 +81,7 @@ TCHAR* WindowsFilesystemNode::toUnicode(char *x) {
#endif
}
void WindowsFilesystemNode::addFile(FSList* list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) {
void WindowsFilesystemNode::addFile(FSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) {
WindowsFilesystemNode entry;
char *asciiName = toAscii(find_data->cFileName);
bool isDirectory;
@ -106,10 +105,10 @@ void WindowsFilesystemNode::addFile(FSList* list, ListMode mode, const char *bas
entry._isValid = true;
entry._isPseudoRoot = false;
list->push_back(entry);
list.push_back(wrap(new WindowsFilesystemNode(&entry)));
}
FilesystemNode *FilesystemNode::getRoot() {
AbstractFilesystemNode *FilesystemNode::getRoot() {
return new WindowsFilesystemNode();
}
@ -137,10 +136,10 @@ WindowsFilesystemNode::WindowsFilesystemNode(const WindowsFilesystemNode *node)
_path = node->_path;
}
FSList *WindowsFilesystemNode::listDir(ListMode mode) const {
FSList WindowsFilesystemNode::listDir(ListMode mode) const {
assert(_isDirectory);
FSList *myList = new FSList();
FSList myList;
if (_isPseudoRoot) {
#ifndef _WIN32_WCE
@ -160,7 +159,7 @@ FSList *WindowsFilesystemNode::listDir(ListMode mode) const {
entry._isValid = true;
entry._isPseudoRoot = false;
entry._path = toAscii(current_drive);
myList->push_back(entry);
myList.push_back(wrap(new WindowsFilesystemNode(&entry)));
}
#endif
}
@ -196,7 +195,7 @@ const char *lastPathComponent(const Common::String &str) {
return cur + 1;
}
FilesystemNode *WindowsFilesystemNode::parent() const {
AbstractFilesystemNode *WindowsFilesystemNode::parent() const {
assert(_isValid || _isPseudoRoot);
WindowsFilesystemNode *p = new WindowsFilesystemNode();
if (!_isPseudoRoot && _path.size() > 3) {

View File

@ -1,6 +1,7 @@
MODULE := backends
MODULE_OBJS := \
backends/fs/fs.o \
backends/fs/posix/posix-fs.o \
backends/fs/morphos/abox-fs.o \
backends/fs/windows/windows-fs.o \

View File

@ -34,12 +34,10 @@ namespace GUI {
BrowserDialog::BrowserDialog(const char *title)
: Dialog(20, 10, 320 -2 * 20, 200 - 2 * 10) {
_choice = NULL;
_titleRef = CFStringCreateWithCString(0, title, CFStringGetSystemEncoding());
}
BrowserDialog::~BrowserDialog() {
delete _choice;
CFRelease(_titleRef);
}
@ -50,9 +48,7 @@ int BrowserDialog::runModal() {
NavUserAction result;
NavReplyRecord reply;
OSStatus err;
delete _choice;
_choice = 0;
bool choiceMade = false;
// If in fullscreen mode, switch to windowed mode
bool wasFullscreen = g_system->getFeatureState(OSystem::kFeatureFullscreenMode);
@ -97,7 +93,8 @@ int BrowserDialog::runModal() {
err = FSRefMakePath(&ref, (UInt8*)buf, sizeof(buf)-1);
assert(err == noErr);
_choice = FilesystemNode::getNodeForPath(buf);
_choice = FilesystemNode(buf);
choiceMade = true;
}
err = NavDisposeReply(&reply);
@ -110,7 +107,7 @@ int BrowserDialog::runModal() {
if (wasFullscreen)
g_system->setFeatureState(OSystem::kFeatureFullscreenMode, true);
return (_choice != 0);
return choiceMade;
}
#else
@ -127,14 +124,11 @@ enum {
};
BrowserDialog::BrowserDialog(const char *title)
: Dialog(20, 10, 320 -2 * 20, 200 - 2 * 10),
_node(0), _nodeContent(0) {
: Dialog(20, 10, 320 -2 * 20, 200 - 2 * 10)
{
_fileList = NULL;
_currentPath = NULL;
_node = NULL;
_nodeContent = NULL;
_choice = NULL;
// Headline - TODO: should be customizable during creation time
new StaticTextWidget(this, 10, 8, _w - 2 * 10, kLineHeight, title, kTextAlignCenter);
@ -153,67 +147,41 @@ BrowserDialog::BrowserDialog(const char *title)
addButton(_w - (kButtonWidth+10), _h - 24, "Choose", kChooseCmd, 0);
}
BrowserDialog::~BrowserDialog() {
delete _node;
delete _nodeContent;
delete _choice;
}
void BrowserDialog::open() {
// If no node has been set, or the last used one is now invalid,
// go back to the root/default dir.
if (_node == NULL || !_node->isValid()) {
delete _node;
_node = FilesystemNode::getRoot();
assert(_node != NULL);
if (!_node.isValid()) {
_node = FilesystemNode();
}
// Alway refresh file list
updateListing();
// Nothing chosen by default
delete _choice;
_choice = 0;
// Call super implementation
Dialog::open();
}
void BrowserDialog::close() {
delete _nodeContent;
_nodeContent = 0;
// Call super implementation
Dialog::close();
}
void BrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
FilesystemNode *tmp;
switch (cmd) {
case kChooseCmd: {
// If nothing is selected in the list widget, choose the current dir.
// Else, choose the dir that is selected.
int selection = _fileList->getSelected();
if (selection >= 0) {
_choice = (*_nodeContent)[selection].clone();
_choice = _nodeContent[selection];
} else {
_choice = _node->clone();
_choice = _node;
}
setResult(1);
close();
}
break;
case kGoUpCmd:
tmp = _node->parent();
delete _node;
_node = tmp;
_node = _node.getParent();
updateListing();
break;
case kListItemDoubleClickedCmd:
tmp = (*_nodeContent)[data].clone();
delete _node;
_node = tmp;
_node = _nodeContent[data];
updateListing();
break;
default:
@ -222,21 +190,17 @@ void BrowserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
}
void BrowserDialog::updateListing() {
assert(_node != NULL);
// Update the path display
_currentPath->setLabel(_node->path());
_currentPath->setLabel(_node.path());
// Read in the data from the file system
delete _nodeContent;
_nodeContent = _node->listDir();
assert(_nodeContent != NULL);
_nodeContent = _node.listDir();
// Populate the ListWidget
Common::StringList list;
int size = _nodeContent->size();
int size = _nodeContent.size();
for (int i = 0; i < size; i++) {
list.push_back((*_nodeContent)[i].displayName());
list.push_back(_nodeContent[i].displayName());
}
_fileList->setList(list);
_fileList->scrollTo(0);

View File

@ -23,14 +23,12 @@
#include "gui/dialog.h"
#include "common/str.h"
#include "backends/fs/fs.h"
#ifdef MACOSX
#include <Carbon/Carbon.h>
#endif
class FilesystemNode;
class FSList;
namespace GUI {
class ListWidget;
@ -41,17 +39,16 @@ class BrowserDialog : public Dialog {
typedef Common::StringList StringList;
public:
BrowserDialog(const char *title);
virtual ~BrowserDialog();
#ifdef MACOSX
~BrowserDialog();
virtual int runModal();
#else
virtual void open();
virtual void close();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
#endif
FilesystemNode *getResult() { return _choice; };
const FilesystemNode &getResult() { return _choice; };
protected:
@ -60,10 +57,10 @@ protected:
#else
ListWidget *_fileList;
StaticTextWidget*_currentPath;
FilesystemNode *_node;
FSList *_nodeContent;
FilesystemNode _node;
FSList _nodeContent;
#endif
FilesystemNode *_choice;
FilesystemNode _choice;
#ifndef MACOSX
void updateListing();

View File

@ -330,15 +330,15 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// Change path for the game
case kCmdGameBrowser: {
BrowserDialog *_browser = new BrowserDialog("Select additional game directory");
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode *dir = _browser->getResult();
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode dir(_browser->getResult());
// TODO: Verify the game can be found in the new directory... Best
// done with optional specific gameid to pluginmgr detectgames?
// FSList *files = dir->listDir(FilesystemNode::kListFilesOnly);
// FSList files = dir.listDir(FilesystemNode::kListFilesOnly);
_gamePathWidget->setLabel(dir->path());
_gamePathWidget->setLabel(dir.path());
}
draw();
break;
@ -347,10 +347,10 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// Change path for extra game data (eg, using sword cutscenes when playing via CD)
case kCmdExtraBrowser: {
BrowserDialog *_browser = new BrowserDialog("Select additional game directory");
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode *dir = _browser->getResult();
_extraPathWidget->setLabel(dir->path());
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode dir(_browser->getResult());
_extraPathWidget->setLabel(dir.path());
}
draw();
break;
@ -358,10 +358,10 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// Change path for stored save game (perm and temp) data
case kCmdSaveBrowser: {
BrowserDialog *_browser = new BrowserDialog("Select directory for saved games");
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode *dir = _browser->getResult();
_savePathWidget->setLabel(dir->path());
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode dir(_browser->getResult());
_savePathWidget->setLabel(dir.path());
}
draw();
break;
@ -505,16 +505,13 @@ void LauncherDialog::addGame() {
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode *dir = _browser->getResult();
FSList *files = dir->listDir(FilesystemNode::kListFilesOnly);
FilesystemNode dir(_browser->getResult());
FSList files = dir.listDir(FilesystemNode::kListFilesOnly);
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
DetectedGameList candidates(PluginManager::instance().detectGames(*files));
DetectedGameList candidates(PluginManager::instance().detectGames(files));
delete files;
files = 0;
int idx;
if (candidates.isEmpty()) {
// No game was found in the specified directory
@ -553,7 +550,7 @@ void LauncherDialog::addGame() {
ConfMan.set("gameid", result.name, domain);
ConfMan.set("description", result.description, domain);
}
ConfMan.set("path", dir->path(), domain);
ConfMan.set("path", dir.path(), domain);
const bool customLanguage = (result.language != Common::UNK_LANG);
const bool customPlatform = (result.platform != Common::kPlatformUnknown);

View File

@ -476,16 +476,16 @@ void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint3
case kChooseSaveDirCmd:
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode *dir = _browser->getResult();
_savePath->setLabel(dir->path());
FilesystemNode dir(_browser->getResult());
_savePath->setLabel(dir.path());
// TODO - we should check if the directory is writeable before accepting it
}
break;
case kChooseExtraDirCmd:
if (_browser->runModal() > 0) {
// User made his choice...
FilesystemNode *dir = _browser->getResult();
_extraPath->setLabel(dir->path());
FilesystemNode dir(_browser->getResult());
_extraPath->setLabel(dir.path());
}
break;
default: