This should fix the SMK playing bug discussed in the forums

SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_.

svn-id: r35696
This commit is contained in:
Sven Hesse 2009-01-03 12:32:19 +00:00
parent b3a7e53794
commit 5de6898694

View File

@ -481,7 +481,7 @@ bool MoviePlayerSMK::processFrame() {
_ticks = _vm->_system->getMillis();
} else {
_ticks += getFrameDelay();
while (_vm->_system->getMillis() < _ticks)
while ((_vm->_system->getMillis() * 100) < _ticks)
_vm->_system->delayMillis(10);
}