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This should fix the SMK playing bug discussed in the forums
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_. svn-id: r35696
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@ -481,7 +481,7 @@ bool MoviePlayerSMK::processFrame() {
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_ticks = _vm->_system->getMillis();
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} else {
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_ticks += getFrameDelay();
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while (_vm->_system->getMillis() < _ticks)
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while ((_vm->_system->getMillis() * 100) < _ticks)
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_vm->_system->delayMillis(10);
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}
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