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NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room
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@ -133,7 +133,7 @@ SsScene1201Tnt::SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 poi
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if (x < 300)
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if (x < 300)
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loadSprite(kScene1201TntFileHashList1[elemIndex], kSLFDefDrawOffset | kSLFDefPosition, 50);
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loadSprite(kScene1201TntFileHashList1[elemIndex], kSLFDefDrawOffset | kSLFDefPosition, 50);
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else
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else
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loadSprite(kScene1201TntFileHashList2[elemIndex], kSLFCenteredDrawOffset | kSLFSetPosition, 50, x, y);
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loadSprite(kScene1201TntFileHashList2[elemIndex], kSLFCenteredDrawOffset | kSLFSetPosition, 50, x, y - 20);
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setClipRect(0, 0, 640, clipY2);
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setClipRect(0, 0, 640, clipY2);
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}
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}
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