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FREESCAPE: correctly redraw infoMenu in driller
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@ -353,7 +353,14 @@ void DrillerEngine::drawInfoMenu() {
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break;
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}
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}
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g_system->delayMillis(10);
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_gfx->clear(0, 0, 0, true);
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drawBorder();
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drawUI();
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if (surface)
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drawFullscreenSurface(surface);
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_gfx->flipBuffer();
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g_system->updateScreen();
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g_system->delayMillis(15); // try to target ~60 FPS
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}
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_savedScreen->free();
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