FULLPIPE: Rename remaining vars in scene32. This completes the scene

This commit is contained in:
Eugene Sandulenko 2014-01-07 17:26:59 +02:00
parent 9313c540af
commit 5e0236e7ad
3 changed files with 32 additions and 32 deletions
engines/fullpipe

View File

@ -315,10 +315,10 @@ Vars::Vars() {
scene32_flagIsWaving = false;
scene32_flagNeedsStopping = false;
scene32_var07 = 0;
scene32_var08 = -1;
scene32_var09 = 0;
scene32_var10 = 0;
scene32_dudeIsSitting = false;
scene32_cactusCounter = -1;
scene32_dudeOnLadder = false;
scene32_cactusIsGrowing = false;
scene32_flag = 0;
scene32_cactus = 0;
scene32_massOrange = 0;

View File

@ -448,10 +448,10 @@ public:
bool scene32_flagIsWaving;
bool scene32_flagNeedsStopping;
int scene32_var07;
int scene32_var08;
int scene32_var09;
int scene32_var10;
bool scene32_dudeIsSitting;
int scene32_cactusCounter;
bool scene32_dudeOnLadder;
bool scene32_cactusIsGrowing;
StaticANIObject *scene32_flag;
StaticANIObject *scene32_cactus;
StaticANIObject *scene32_massOrange;

View File

@ -39,10 +39,10 @@ namespace Fullpipe {
void scene32_initScene(Scene *sc) {
g_vars->scene32_flagIsWaving = false;
g_vars->scene32_flagNeedsStopping = false;
g_vars->scene32_var07 = 0;
g_vars->scene32_var08 = -1;
g_vars->scene32_var09 = 0;
g_vars->scene32_var10 = 0;
g_vars->scene32_dudeIsSitting = false;
g_vars->scene32_cactusCounter = -1;
g_vars->scene32_dudeOnLadder = false;
g_vars->scene32_cactusIsGrowing = false;
g_vars->scene32_flag = sc->getStaticANIObject1ById(ANI_FLAG, -1);
g_vars->scene32_cactus = sc->getStaticANIObject1ById(ANI_CACTUS, -1);
g_vars->scene32_massOrange = sc->getStaticANIObject1ById(ANI_TESTO_ORANGE, -1);
@ -102,7 +102,7 @@ int scene32_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_objectIdAtCursor == PIC_SC32_LADDER && g_fp->_cursorId == PIC_CSR_ITN)
g_fp->_cursorId = g_vars->scene32_var09 ? PIC_CSR_GOD : PIC_CSR_GOU; // TODO FIXME doublecheck
g_fp->_cursorId = g_vars->scene32_dudeOnLadder ? PIC_CSR_GOD : PIC_CSR_GOU; // TODO FIXME doublecheck
return g_fp->_cursorId;
}
@ -113,8 +113,8 @@ void sceneHandler32_tryCube() {
}
void sceneHandler32_startCactus() {
g_vars->scene32_var08 = 48;
g_vars->scene32_var10 = 0;
g_vars->scene32_cactusCounter = 48;
g_vars->scene32_cactusIsGrowing = false;
}
void sceneHandler32_spin(ExCommand *cmd) {
@ -138,12 +138,12 @@ void sceneHandler32_spin(ExCommand *cmd) {
chainQueue(QU_CTS_BACK, 1);
g_vars->scene32_var10 = 0;
g_vars->scene32_cactusIsGrowing = false;
return;
}
if (g_vars->scene32_cactus->_statics->_staticsId == ST_CTS_EMPTY && g_vars->scene32_var08 < 0) {
if (g_vars->scene32_cactus->_statics->_staticsId == ST_CTS_EMPTY && g_vars->scene32_cactusCounter < 0) {
for (int i = 0; i < 2; i++) {
newex = ex->createClone();
newex->_excFlags |= 2;
@ -176,9 +176,9 @@ void sceneHandler32_trySit(ExCommand *cmd) {
ExCommand *ex = mq->getExCommandByIndex(0);
if (g_vars->scene32_var10 || g_vars->scene32_cactus->_movement
if (g_vars->scene32_cactusIsGrowing || g_vars->scene32_cactus->_movement
|| g_vars->scene32_cactus->_statics->_staticsId != ST_CTS_EMPTY
|| (g_vars->scene32_var08 >= 0 && g_vars->scene32_var08 <= 20)) {
|| (g_vars->scene32_cactusCounter >= 0 && g_vars->scene32_cactusCounter <= 20)) {
ex->_messageKind = 0;
ex->_excFlags |= 1;
} else {
@ -187,7 +187,7 @@ void sceneHandler32_trySit(ExCommand *cmd) {
ex->_messageNum = MV_MAN32_SITDOWN;
ex->_keyCode = g_fp->_aniMan->_okeyCode;
g_vars->scene32_var07 = 1;
g_vars->scene32_dudeIsSitting = true;
getCurrSceneSc2MotionController()->clearEnabled();
getGameLoaderInteractionController()->disableFlag24();
@ -218,8 +218,8 @@ void sceneHandler32_animateCactus() {
else
chainQueue(QU_CTS_GROWMAN, 1);
g_vars->scene32_var08 = -1;
g_vars->scene32_var10 = 1;
g_vars->scene32_cactusCounter = -1;
g_vars->scene32_cactusIsGrowing = true;
}
void sceneHandler32_ladderLogic(ExCommand *cmd) {
@ -234,14 +234,14 @@ void sceneHandler32_ladderLogic(ExCommand *cmd) {
if (!mq->chain(g_fp->_aniMan))
delete mq;
g_vars->scene32_var09 = 0;
g_vars->scene32_dudeOnLadder = false;
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
}
void sceneHandler32_potLogic(ExCommand *cmd) {
if (g_vars->scene32_var08 < 0 || g_vars->scene32_var08 > 20) {
if (g_vars->scene32_cactusCounter < 0 || g_vars->scene32_cactusCounter > 20) {
MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
ExCommand *ex = new ExCommand(ANI_MAN, 1, MV_MAN32_STANDUP, 0, 0, 0, 1, 0, 0, 0);
@ -261,7 +261,7 @@ void sceneHandler32_potLogic(ExCommand *cmd) {
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
g_vars->scene32_var07 = 0;
g_vars->scene32_dudeIsSitting = false;
}
}
@ -328,7 +328,7 @@ int sceneHandler32(ExCommand *cmd) {
break;
case MSG_SC32_ONLADDER:
g_vars->scene32_var09 = 1;
g_vars->scene32_dudeOnLadder = true;
getCurrSceneSc2MotionController()->clearEnabled();
getGameLoaderInteractionController()->disableFlag24();
@ -375,9 +375,9 @@ int sceneHandler32(ExCommand *cmd) {
}
}
if (g_vars->scene32_var08) {
if (g_vars->scene32_var08 > 0)
--g_vars->scene32_var08;
if (g_vars->scene32_cactusCounter) {
if (g_vars->scene32_cactusCounter > 0)
--g_vars->scene32_cactusCounter;
g_fp->_behaviorManager->updateBehaviors();
@ -393,13 +393,13 @@ int sceneHandler32(ExCommand *cmd) {
break;
case 29:
if (g_vars->scene32_var09) {
if (g_vars->scene32_dudeOnLadder) {
sceneHandler32_ladderLogic(cmd);
cmd->_messageKind = 0;
break;
}
if (!g_vars->scene32_var07 || g_fp->_aniMan->_movement) {
if (!g_vars->scene32_dudeIsSitting || g_fp->_aniMan->_movement) {
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (ani && ani->_id == ANI_LIFTBUTTON) {
@ -417,7 +417,7 @@ int sceneHandler32(ExCommand *cmd) {
break;
}
if (!g_vars->scene32_var10)
if (!g_vars->scene32_cactusIsGrowing)
sceneHandler32_potLogic(cmd);
cmd->_messageKind = 0;