svn-id: r5779
This commit is contained in:
Max Horn 2002-12-01 15:16:42 +00:00
parent 133f624cc5
commit 5e0fbc1cc8

54
README
View File

@ -336,23 +336,28 @@ quality. These are the same filters used in many other emulators, such as
MAME.
They are:
-gnormal - No filtering, original 320x200 resolution. Fastest.
-g2x - No filtering, double screen/window size to 640x400 (default)
-g3x - No filtering, triple screen/window size to 800x600
-g2xsai - 2xsai filtering, double screen/window size to 640x400
-gsuper2xsai - Enhanced 2xsai filtering. 640x400 screen/window size
-gsupereagle - Less blurry than 2xsai, but slower. Also 640x400
-gadvmame2x - 640x400 scaling. Doesn't rely on blurring like 2xSAI.
normal - No filtering, original 320x200 resolution. Fastest.
2x - No filtering, double screen/window size to 640x400 (default)
3x - No filtering, triple screen/window size to 800x600
2xsai - 2xsai filtering, double screen/window size to 640x400
super2xsai - Enhanced 2xsai filtering. 640x400 screen/window size
supereagle - Less blurry than 2xsai, but slower. Also 640x400
advmame2x - 640x400 scaling. Doesn't rely on blurring like 2xSAI.
Note that filters are very slow when ScummVM is compiled in a debug
To select a graphics filter, pass its name via the '-g' option to scummvm, for example:
scummvm -g advmame2x monkey2
Note #1: Bot all backends support all or any filters. The ones listed above
are for the default SDL backend.
Note #2: Filters can be very slow when ScummVM is compiled in a debug
configuration without optimizations. And there is always a speed impact when
using any form of anti-aliasing/linear filtering. Also note that the FmTowns
Zak (zak256 target) uses an original resolution of 320x480 - hence for this
game scalers will be 640x480 and 960x720.
using any form of anti-aliasing/linear filtering.
Note #3: The FmTowns version of Zak (zak256 target) uses an original resolution
of 320x240 - hence for this game scalers will scale to 640x480 or 960x720.
The alternative to these scalers is to try using the SDL_gl.cpp target. This
will allow you to use hardware accelerated functions, like bilinear filtering
and FSAA, on suitable OpenGL capable cards.
Autosaves:
----------
@ -388,15 +393,18 @@ emulation. MIDI may not be available on all operating systems or may need
manual configuration. If you ARE using MIDI, you have several different
choices of output, depending on your operating system and configuration.
-eadlib - Uses internal Adlib Emulation (default)
-ewindows - Windows MIDI. Uses built-in sequencer, for Windows users
-eseq - Uses /dev/sequencer for MIDI, *nix users. See below.
-eqt - Quicktime sound, for Macintosh users.
-ecore - CoreAudio sound, for MacOS X users.
-eamidi - Uses the MorphOS MIDI system, for MorphOS users
-ealsa - Output using ALSA sequencer device. See below.
-enull - Null output. Don't play any music.
adlib - Uses internal Adlib Emulation (default)
windows - Windows MIDI. Uses built-in sequencer, for Windows users
seq - Uses /dev/sequencer for MIDI, *nix users. See below.
qt - Quicktime sound, for Macintosh users.
core - CoreAudio sound, for MacOS X users.
amidi - Uses the MorphOS MIDI system, for MorphOS users
alsa - Output using ALSA sequencer device. See below.
null - Null output. Don't play any music.
To select a sound driver, pass its name via the '-e' option to scummvm, for example:
scummvm -e adlib monkey2
Playing sound with Adlib emulation:
-----------------------------------