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@ -9,4 +9,4 @@ The changes made from the original version of TinyGL 0.4 are:
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* Added light shading texture mapping mode.
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* Removed not needed code.
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* Introduced second 32-bit z-buffer for 3d objects only,
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and keept 16-bit only for static z-buffer bitmaps.
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and kept 16-bit only for static z-buffer bitmaps.
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