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More fixes/reordering from Joachim
svn-id: r22932
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README
269
README
@ -16,23 +16,24 @@ Table of Contents:
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* 3.1 Copy Protection
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* 3.2 Commodore64 games notes
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* 3.3 Maniac Mansion NES notes
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* 3.4 Beneath a Steel Sky notes
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* 3.5 Broken Sword notes
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* 3.6 Flight of the Amazon Queen notes
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* 3.7 Gobliiins notes
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* 3.8 Inherit the Earth: Quest for the Orb notes
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* 3.9 Simon the Sorcerer notes
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* 3.10 The Feeble Files notes
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* 3.11 The Legend of Kyrandia notes
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* 3.12 Known Problems
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* 3.4 Macintosh games notes
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* 3.5 Multi-CD games notes
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* 3.6 The Curse of Monkey Island notes
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* 3.7 Broken Sword notes
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* 3.8 Beneath a Steel Sky notes
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* 3.9 Flight of the Amazon Queen notes
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* 3.10 Gobliiins notes
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* 3.11 Inherit the Earth: Quest for the Orb notes
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* 3.12 Simon the Sorcerer notes
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* 3.13 The Feeble Files notes
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* 3.14 The Legend of Kyrandia notes
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* 3.15 Known Problems
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4.0) Supported Platforms
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5.0) Running ScummVM
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* 5.1 Command Line Options
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* 5.2 Language Options
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* 5.3 Graphics Filters
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* 5.4 Hotkeys
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* 5.5 Using Macintosh games
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* 5.6 Multi-CD Games
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6.0) Savegames
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* 6.1 Autosaves
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7.0) Music and Sound
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@ -227,8 +228,8 @@ permission from Wyrmkeep Entertainment, since it was bypassed in all CD
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releases of the game.
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3.2) Commodore64 games notes
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---- -----------------------
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3.2) Commodore64 games notes:
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---- ------------------------
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Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
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playable. Either use extract_mm_c64 from the tools package (but then the
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game will not be autodetected by ScummVM) or name the D64 disks as
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@ -237,8 +238,8 @@ If you add the game manually, make sure that the platform is set to
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Commodore64.
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3.3) Maniac Mansion NES notes
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---- ------------------------
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3.3) Maniac Mansion NES notes:
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---- -------------------------
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Supported versions are English GB (E), French (F), German (G), Swedish (SW)
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and English US (U).
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ScummVM requires just the PRG section to run and not the whole ROM.
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@ -263,19 +264,61 @@ It is also possible to extract the separate LFL files from the PRG section.
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To do so use the extract_mm_nes utility from the tools package.
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3.4) Beneath a Steel Sky notes
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---- -------------------------
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Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to run
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Beneath a Steel Sky.
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3.4) Macintosh games notes:
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---- ----------------------
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All LucasArts SCUMM based adventures except COMI also exist in versions for the
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Macintosh. ScummVM can use most (all?) of them, however, in some cases some
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additional work is required. First off, if you are not using a Macintosh for
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this, accessing the CD/floppy data might be tricky, since the mac uses a
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special disk format called HFS which other systems usually do not support.
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However, there are various free tools on the net which allow reading such HFS
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volumes (for example "HFVExplorer" for Windows and "hfsutils" for Linux and
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other Unix-like operating systems).
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This file is available on the 'Compatibility' page of the ScummVM
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website, you can place it in either the directory containing the other
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game data files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory
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where your ScummVM executable resides.
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Secondly, most of the newer games shipped only with a single data file on the
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Macintosh. You used to have to manually convert that data file, but this is no
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longer necessary, as ScummVM can now open and understand the format natively.
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See also:
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http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
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3.5) Broken Sword notes
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---- ------------------
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3.5) Multi-CD games notes:
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---- ---------------------
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In general, ScummVM does not deal very well with Multi-CD games. This is
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because ScummVM assumes everything about a game can be found in one directory.
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Even if ScummVM does make some provisions for asking the user to change CD, the
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original games usually install a small number of files to the hard disk. Unless
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these files can be found on all the CDs, ScummVM will be in trouble.
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Fortunately, ScummVM has no problems running the games entirely from hard disk,
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if you create a directory with the correct combination of files. Usually, when
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a file appears on more than one CD you can pick either of them.
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These instructions are written for the PC versions (which in some case is the
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only version) of the games. Windows and DOS use case-insensitive file systems,
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so if one CD has a file called MONKEY.DAT and another has a file called
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monkey.dat, they are the same files. These instructions give file names in all
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lower-case names, even if that's not always how they appear on the CDs. In
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fact, on case-sensitive file systems you will have to make sure that all
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filenames use either all upper- or all lower-case letters for ScummVM to be
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able to find the files.
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3.6) The Curse of Monkey Island notes:
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---- ---------------------------------
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For this game, you'll need the comi.la0, comi.la1 and comi.la2 files. The
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comi.la0 file can be found on either CD, but since they are identical it
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doesn't matter which one of them you use.
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In addition, you'll need a resource subdirectory with all of the files from the
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resource subdirectories on both CDs. Some of the files appear on both CDs, but
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again they're identical.
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3.7) Broken Sword notes:
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---- -------------------
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Broken Sword 1 and 2 both come with in-game cutscenes compressed using
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RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
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the older legacy versions of this format to us, and have requested we not
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@ -292,9 +335,57 @@ The cutscenes should be placed in the main game data directory. Note that
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currently this requires either copying the game to hard disk or reburning
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customised versions of the game CDs.
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The instructions for the Broken Sword games are for the Sold-Out Software
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versions, which are the ones you are probably most likely to find in stores
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now.
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3.6) Flight of the Amazon Queen notes
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---- --------------------------------
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3.7.1) Broken Sword 1:
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------ ---------------
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For this game, you'll need all of the files from the clusters directories on
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both CDs. You will also need the speech.clu files from the speech directories,
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but since they are not identical you'll need to rename them speech1.clu and
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speech2.clu for CD 1 and 2 respectively.
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In addition, you will need a music subdirectory with all of the files from the
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music subdirectories on both CDs. Some of these files appear on both CDs, but
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in these cases they are either identical or, in one case, so nearly identical
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that it makes little difference.
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ScummVM does not support the original cutscene files, so there is no need to
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copy them.
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3.7.2) Broken Sword 2:
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------ ---------------
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For this game, you'll need all of the files from the clusters directories on
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both CDs. (Actually, a few of them may not be strictly necessary, but the ones
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that I'm uncertain about are all fairly small.) You will need to rename the
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speech.clu and music.clu files speech1.clu, speech2.clu, music1.clu and
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music2.clu so that ScummVM can tell which ones are from CD 1 and which ones are
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from CD 2. Any other files that appear in both cluster directories are
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identical. Use whichever you like.
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In addition, you will need the cd.bin, cd.inf and startup.inf files from the
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sword2 directory on CD 1.
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ScummVM does not support the original cutscene files, so there is no need to
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copy them.
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3.8) Beneath a Steel Sky notes:
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---- --------------------------
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Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to run
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Beneath a Steel Sky.
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This file is available on the 'Compatibility' page of the ScummVM
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website, you can place it in either the directory containing the other
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game data files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory
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where your ScummVM executable resides.
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3.9) Flight of the Amazon Queen notes:
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---- ---------------------------------
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In order to use a non-freeware version of Flight of the Amazon Queen (from
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original CD), you will need to place the 'queen.tbl' file (available from the
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Compatibility page on our website) in either the directory containing the
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@ -308,16 +399,16 @@ This tool also allows you to compress the speech and sound effects with MP3,
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OGG or FLAC.
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3.7) Gobliiins notes
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---- ---------------
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3.10) Gobliiins notes:
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----- ----------------
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The CD version of Gobliiins contains one big audio track which you need to rip
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(See the section on using compressed audio files) and copy into the game
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directory if you want to have in-game music without the CD in the drive
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all the time.
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3.8) Inherit the Earth: Quest for the Orb notes
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---- ------------------------------------------
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3.11) Inherit the Earth: Quest for the Orb notes:
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----- -------------------------------------------
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In order to run the Mac OS X Wyrmkeep re-release of the game you will need to
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copy over data from the CD to your hard drive. If you're on a PC then consult:
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@ -334,15 +425,15 @@ For the old Mac OS 9 release you need to copy the files in MacBinary format,
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as they should include both resource and data forks. Copy all 'ITE *' files.
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3.9) Simon the Sorcerer 1 and 2 notes
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---- --------------------------------
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3.12) Simon the Sorcerer 1 and 2 notes:
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----- ---------------------------------
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If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you will
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find the Windows version in the main directory of the CD and the DOS version
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in the DOS directory of the CD.
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3.10) The Feeble Files notes
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----- ----------------------
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3.13) The Feeble Files notes:
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----- -----------------------
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If you have the Windows version of The Feeble Files, there are two things to
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note. First of all, more than 300 files, most of them necessary for the game to
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run, are stored in a file called data1.cab. ScummVM does not know how to unpack
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@ -354,14 +445,14 @@ which is the format used for the Macintosh and Amiga cutscenes. See the tools
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README for further details about this.
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3.11) The Legend of Kyrandia notes
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----- ----------------------------
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3.14) The Legend of Kyrandia notes:
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----- -----------------------------
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To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' file,
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which can be found in the downloads section of the ScummVM website.
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3.12) Known Problems
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----- --------------
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3.15) Known Problems:
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----- ---------------
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This release has the following known problems. There is no need to report them,
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although patches to fix them are welcome. If you discover a bug that is not
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listed here, nor in the compatibility list on the web site, please see
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@ -774,106 +865,6 @@ being run faster than their normal speed, as scripts will lose synchronisation.
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Ctrl-f is not supported by the Broken Sword games.
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5.5) Using data files from Macintosh game versions:
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---- ----------------------------------------------
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All LucasArts SCUMM based adventures except COMI also exist in versions for the
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Macintosh. ScummVM can use most (all?) of them, however, in some cases some
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additional work is required. First off, if you are not using a Macintosh for
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this, accessing the CD/floppy data might be tricky, since the mac uses a
|
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special disk format called HFS which other systems usually do not support.
|
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However, there are various free tools on the net which allow reading such HFS
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volumes (for example "HFVExplorer" for Windows and "hfsutils" for Linux and
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other Unix-like operating systems).
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Secondly, most of the newer games shipped only with a single data file on the
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Macintosh. You used to have to manually convert that data file, but this is no
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longer necessary, as ScummVM can now open and understand the format natively.
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See also:
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http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
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5.6) Multi-CD Games:
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---- ---------------
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In general, ScummVM does not deal very well with Multi-CD games. This is
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because ScummVM assumes everything about a game can be found in one directory.
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Even if ScummVM does make some provisions for asking the user to change CD, the
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original games usually install a small number of files to the hard disk. Unless
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these files can be found on all the CDs, ScummVM will be in trouble.
|
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|
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Fortunately, ScummVM has no problems running the games entirely from hard disk,
|
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if you create a directory with the correct combination of files. Usually, when
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a file appears on more than one CD you can pick either of them.
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|
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These instructions are written for the PC versions (which in some case is the
|
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only version) of the games. Windows and DOS use case-insensitive file systems,
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so if one CD has a file called MONKEY.DAT and another has a file called
|
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monkey.dat, they are the same files. These instructions give file names in all
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lower-case names, even if that's not always how they appear on the CDs. In
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fact, on case-sensitive file systems you will have to make sure that all
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filenames use either all upper- or all lower-case letters for ScummVM to be
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able to find the files.
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The instructions for the Broken Sword games are for the Sold-Out Software
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versions, which are the ones you are probably most likely to find in stores
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now.
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5.6.1) The Curse of Monkey Island:
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------ ---------------------------
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For this game, you'll need the comi.la0, comi.la1 and comi.la2 files. The
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comi.la0 file can be found on either CD, but since they are identical it
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doesn't matter which one of them you use.
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In addition, you'll need a resource subdirectory with all of the files from the
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resource subdirectories on both CDs. Some of the files appear on both CDs, but
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again they're identical.
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5.6.2) Broken Sword 1:
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------ ---------------
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For this game, you'll need all of the files from the clusters directories on
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both CDs. You will also need the speech.clu files from the speech directories,
|
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but since they are not identical you'll need to rename them speech1.clu and
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speech2.clu for CD 1 and 2 respectively.
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In addition, you will need a music subdirectory with all of the files from the
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music subdirectories on both CDs. Some of these files appear on both CDs, but
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in these cases they are either identical or, in one case, so nearly identical
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that it makes little difference.
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ScummVM does not support the original cutscene files, so there is no need to
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copy them.
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Revolution Software has kindly allowed us to provide re-encoded Broken Sword
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cutscenes for download on our website:
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http://www.scummvm.org/downloads.php
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5.6.3) Broken Sword 2:
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------ ---------------
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For this game, you'll need all of the files from the clusters directories on
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both CDs. (Actually, a few of them may not be strictly necessary, but the ones
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that I'm uncertain about are all fairly small.) You will need to rename the
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speech.clu and music.clu files speech1.clu, speech2.clu, music1.clu and
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music2.clu so that ScummVM can tell which ones are from CD 1 and which ones are
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from CD 2. Any other files that appear in both cluster directories are
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identical. Use whichever you like.
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In addition, you will need the cd.bin, cd.inf and startup.inf files from the
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sword2 directory on CD 1.
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ScummVM does not support the original cutscene files, so there is no need to
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copy them.
|
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|
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Revolution Software has kindly allowed us to provide re-encoded Broken Sword
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cutscenes for download on our website:
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http://www.scummvm.org/downloads.php
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6.0) Savegames:
|
||||
---- ----------
|
||||
Savegames are by default put in the current directory on some platforms and
|
||||
|
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Block a user