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SWORD1: Fix bug #3430793 Freeze before meeting with police
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@ -520,7 +520,7 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
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case IT_PUSHVARIABLE:
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debug(9, "IT_PUSHVARIABLE: ScriptVar[%d] => %d", scriptCode[pc], _scriptVars[scriptCode[pc]]);
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varNum = scriptCode[pc++];
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if (SwordEngine::_systemVars.isDemo && SwordEngine::isPc()) {
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if (SwordEngine::_systemVars.isDemo && SwordEngine::isWindows()) {
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if (varNum >= 397) // BS1 Demo has different number of script variables
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varNum++;
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if (varNum >= 699)
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@ -611,7 +611,7 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
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case IT_POPVAR: // pop a variable
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debug(9, "IT_POPVAR: ScriptVars[%d] = %d", scriptCode[pc], stack[stackIdx - 1]);
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varNum = scriptCode[pc++];
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if (SwordEngine::_systemVars.isDemo && SwordEngine::isPc()) {
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if (SwordEngine::_systemVars.isDemo && SwordEngine::isWindows()) {
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if (varNum >= 397) // BS1 Demo has different number of script variables
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varNum++;
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if (varNum >= 699)
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@ -90,7 +90,7 @@ public:
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static bool isMac() { return _systemVars.platform == Common::kPlatformMacintosh; }
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static bool isPsx() { return _systemVars.platform == Common::kPlatformPSX; }
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static bool isPc() { return _systemVars.platform == Common::kPlatformPC; }
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static bool isWindows() { return _systemVars.platform == Common::kPlatformWindows ; }
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protected:
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// Engine APIs
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