SWORD1: Fix bug #3430793 Freeze before meeting with police

This commit is contained in:
Thierry Crozat 2011-10-31 21:02:59 +00:00
parent bf39e60ff7
commit 5e4ee6d077
2 changed files with 3 additions and 3 deletions

View File

@ -520,7 +520,7 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
case IT_PUSHVARIABLE:
debug(9, "IT_PUSHVARIABLE: ScriptVar[%d] => %d", scriptCode[pc], _scriptVars[scriptCode[pc]]);
varNum = scriptCode[pc++];
if (SwordEngine::_systemVars.isDemo && SwordEngine::isPc()) {
if (SwordEngine::_systemVars.isDemo && SwordEngine::isWindows()) {
if (varNum >= 397) // BS1 Demo has different number of script variables
varNum++;
if (varNum >= 699)
@ -611,7 +611,7 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
case IT_POPVAR: // pop a variable
debug(9, "IT_POPVAR: ScriptVars[%d] = %d", scriptCode[pc], stack[stackIdx - 1]);
varNum = scriptCode[pc++];
if (SwordEngine::_systemVars.isDemo && SwordEngine::isPc()) {
if (SwordEngine::_systemVars.isDemo && SwordEngine::isWindows()) {
if (varNum >= 397) // BS1 Demo has different number of script variables
varNum++;
if (varNum >= 699)

View File

@ -90,7 +90,7 @@ public:
static bool isMac() { return _systemVars.platform == Common::kPlatformMacintosh; }
static bool isPsx() { return _systemVars.platform == Common::kPlatformPSX; }
static bool isPc() { return _systemVars.platform == Common::kPlatformPC; }
static bool isWindows() { return _systemVars.platform == Common::kPlatformWindows ; }
protected:
// Engine APIs