FREESCAPE: make sure _soundFx pointer array is properly deallocated

This commit is contained in:
neuromancer 2024-02-06 08:14:04 +01:00
parent c58629e17d
commit 5e855ea2c2

View File

@ -211,8 +211,10 @@ FreescapeEngine::~FreescapeEngine() {
}
for (auto &it : _soundsFx) {
free(it._value->data);
free(it._value);
if (it._value) {
free(it._value->data);
free(it._value);
}
}
}