TSAGE: Renaming of derived R2R scene 3500 Maze UI

This commit is contained in:
Paul Gilbert 2013-06-29 23:01:45 -04:00
parent 4bc868c896
commit 5eaa253732
4 changed files with 70 additions and 69 deletions

View File

@ -1278,9 +1278,12 @@ void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, i
MazeUI::MazeUI() {
_mapData = NULL;
_field12 = _field14 = 0;
_mapCells.x = _mapCells.y = _cellSize.x = _cellSize.y = _cellOffset.x = _cellOffset.y = 0;
_resNum = _cellsResNum = _field36 = _field38 = _mapImagePitch = _field40 = 0;
_cellsVisible.x = _cellsVisible.y = 0;
_mapCells.x = _mapCells.y = 0;
_cellSize.x = _cellSize.y = 0;
_cellOffset.x = _cellOffset.y = 0;
_resNum = _cellsResNum = 0;
_frameCount = _resCount = _mapImagePitch = _unused = 0;
}
MazeUI::~MazeUI() {
@ -1294,13 +1297,9 @@ void MazeUI::synchronize(Serializer &s) {
if (s.isLoading())
load(_resNum);
s.syncAsSint16LE(_field12);
s.syncAsSint16LE(_field14);
s.syncAsSint16LE(_cellOffset.x);
s.syncAsSint16LE(_cellOffset.y);
s.syncAsSint16LE(_field36);
s.syncAsSint16LE(_field38);
s.syncAsSint16LE(_field40);
s.syncAsSint16LE(_unused);
}
void MazeUI::load(int resNum) {
@ -1312,8 +1311,8 @@ void MazeUI::load(int resNum) {
_cellsResNum = resNum + 1000;
_mapCells.x = READ_LE_UINT16(header + 2);
_mapCells.y = READ_LE_UINT16(header + 4);
_field36 = 10;
_field38 = _field36 << 3;
_frameCount = 10;
_resCount = _frameCount << 3;
Visage visage;
visage.setVisage(_cellsResNum, 1);
@ -1325,10 +1324,10 @@ void MazeUI::load(int resNum) {
_mapData = g_resourceManager->getResource(RT17, resNum, 1);
_cellOffset.y = _cellOffset.x = 0;
_field12 = (_displayBounds.width() + _cellSize.x - 1) / _cellSize.x;
_field14 = (_displayBounds.height() + _cellSize.y - 1) / _cellSize.y;
_cellsVisible.x = (_displayBounds.width() + _cellSize.x - 1) / _cellSize.x;
_cellsVisible.y = (_displayBounds.height() + _cellSize.y - 1) / _cellSize.y;
_mapImagePitch = (_field12 + 1) * _cellSize.x;
_mapImagePitch = (_cellsVisible.x + 1) * _cellSize.x;
_mapImage.create(_mapImagePitch, _cellSize.y);
_mapBounds = Rect(0, 0, _cellSize.x * _mapCells.x, _cellSize.y * _mapCells.y);
@ -1348,8 +1347,7 @@ void MazeUI::clear() {
bool MazeUI::setMazePosition(const Common::Point &pt) {
bool retval = false;
_cellOffset.x = pt.x;
_cellOffset.y = pt.y;
_cellOffset = pt;
if (_cellOffset.x < _mapBounds.top) {
_cellOffset.x = _mapBounds.top;
@ -1379,17 +1377,17 @@ void MazeUI::draw() {
int yInc;
Visage visage;
for (int yp = 0; yp < _field14; yp += yInc) {
for (int yp = 0; yp < _cellsVisible.y; yp += yInc) {
int y = yp + _cellOffset.y / _cellSize.y;
for (int idx = 0; idx > _field12; ++idx) {
for (int idx = 0; idx > _cellsVisible.x; ++idx) {
int x = _cellOffset.x / _cellSize.x + idx;
int cell = getCellFromCellXY(Common::Point(x, y));
if (cell >= 0) {
int frameNum = (cell % _field36) + 1;
int rlbNum = (cell % _field38) / _field36 + 1;
int resNum = _cellsResNum + (cell / _field38);
int frameNum = (cell % _frameCount) + 1;
int rlbNum = (cell % _resCount) / _frameCount + 1;
int resNum = _cellsResNum + (cell / _resCount);
visage.setVisage(resNum, rlbNum);
GfxSurface frame = visage.getFrame(frameNum);
@ -1434,7 +1432,7 @@ int MazeUI::getCellFromPixelXY(const Common::Point &pt) {
int cellY = (pt.y - _displayBounds.top + _cellOffset.y) / _cellSize.y;
if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y))
return (int16)READ_LE_UINT16(_mapData + ((_mapCells.x * cellY) + cellX) * 2);
return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2);
return -1;
}

View File

@ -280,23 +280,26 @@ class MazeUI: public SavedObject {
private:
void clear();
public:
// Position on screen to show map
Rect _displayBounds;
// The dimensions (in cells) of the entire maze map
Rect _mapBounds;
// Encoded cell map specifying the features of the maze
byte *_mapData;
// Image surface used to store a line of the map for rendering
GfxSurface _mapImage;
int _field12;
int _field14;
Common::Point _cellsVisible;
Common::Point _mapCells;
Common::Point _cellSize;
Common::Point _cellOffset;
int _resNum;
int _cellsResNum;
int _field36;
int _field38;
int _frameCount;
int _resCount;
int _mapImagePitch;
int _field40;
int _unused;
public:
MazeUI();
virtual ~MazeUI();

View File

@ -3054,26 +3054,26 @@ void Scene3500::Actor7::sub109693(Common::Point Pt) {
/*--------------------------------------------------------------------------*/
int Scene3500::MazeUI3500::sub1097C9(int arg1) {
return (_cellSize.x / 2) + arg1 - (arg1 % _cellSize.x);
int Scene3500::MazeUI3500::cellFromX(int x) {
return (_cellSize.x / 2) + x - (x % _cellSize.x);
}
int Scene3500::MazeUI3500::sub1097EF(int arg1) {
return (_cellSize.y / 2) + arg1 - (arg1 % _cellSize.y);
int Scene3500::MazeUI3500::cellFromY(int y) {
return (_cellSize.y / 2) + y - (y % _cellSize.y);
}
int Scene3500::MazeUI3500::sub109C09(Common::Point pt) {
int vx = pt.x / _cellSize.x;
int vy = pt.y / _cellSize.y;
int Scene3500::MazeUI3500::getCellFromMapXY(Common::Point pt) {
int cellX = pt.x / _cellSize.x;
int cellY = pt.y / _cellSize.y;
if ((vx >= 0) && (_mapCells.x > vx) && (_mapCells.y > vy)) {
return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * vy + vx) * 2);
if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y)) {
return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2);
} else
return -1;
}
int Scene3500::MazeUI3500::sub109C5E(Common::Point &p) {
int retVal = setMazePosition(p);
bool Scene3500::MazeUI3500::seteMazePosition2(Common::Point &p) {
bool retVal = setMazePosition(p);
p = _cellOffset;
return retVal;
@ -3224,9 +3224,9 @@ void Scene3500::Action1::signal() {
setDelay(1);
break;
case 4: {
int si = scene->_mazeUI.sub109C09(Common::Point(scene->_position1.x + 70, scene->_position1.y + 46));
int var2 = scene->_mazeUI.sub1097C9(scene->_position1.x + 70) - 70;
int var4 = scene->_mazeUI.sub1097EF(scene->_position1.y + 46) - 46;
int si = scene->_mazeUI.getCellFromMapXY(Common::Point(scene->_position1.x + 70, scene->_position1.y + 46));
int var2 = scene->_mazeUI.cellFromX(scene->_position1.x + 70) - 70;
int var4 = scene->_mazeUI.cellFromY(scene->_position1.y + 46) - 46;
int di = abs(var2 - scene->_position1.x);
int var6 = abs(var4 - scene->_position1.y);
@ -3361,12 +3361,12 @@ void Scene3500::Action1::signal() {
case 0:
// No break on purpose
case 4:
scene->_position1.x = scene->_mazeUI.sub1097C9(scene->_position1.x + 70) - 70;
scene->_position1.x = scene->_mazeUI.cellFromX(scene->_position1.x + 70) - 70;
break;
case 2:
// No break on purpose
case 6:
scene->_position1.y = scene->_mazeUI.sub1097EF(scene->_position1.y + 46) - 46;
scene->_position1.y = scene->_mazeUI.cellFromY(scene->_position1.y + 46) - 46;
break;
default:
break;
@ -3824,15 +3824,15 @@ void Scene3500::dispatch() {
var127A = _position1.x;
di = _position1.y;
var_4 = _mazeUI.sub1097C9(70) - 70;
var_6 = _mazeUI.sub1097EF(_position1.y + 46) - 46;
var_4 = _mazeUI.cellFromX(70) - 70;
var_6 = _mazeUI.cellFromY(_position1.y + 46) - 46;
var_8 = abs(var_4 - var127A);
var_a = abs(var_6 - di);
dx = 0;
switch (_field1276) {
case 0:
tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, 46));
tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, 46));
if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1))
|| (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) {
R2_GLOBALS._sound2.play(339);
@ -3843,9 +3843,9 @@ void Scene3500::dispatch() {
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_6 = _mazeUI.sub1097EF(di + 46) - 46;
var_6 = _mazeUI.cellFromY(di + 46) - 46;
di = _position1.y - _field126E;
dx = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
dx = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (tmpVar != dx)) {
di = var_6;
R2_GLOBALS._sound2.play(339);
@ -3865,9 +3865,9 @@ void Scene3500::dispatch() {
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_6 = _mazeUI.sub1097EF(di + 46) - 46;
var_6 = _mazeUI.cellFromY(di + 46) - 46;
var_a = abs(var_6 - di);
tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_position1.y>= var_6))
|| (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E > 3) && (_action1._field24 != 0)) ) {
@ -3898,7 +3898,7 @@ void Scene3500::dispatch() {
}
break;
case 2:
tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
|| (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
R2_GLOBALS._sound2.play(339);
@ -3909,9 +3909,9 @@ void Scene3500::dispatch() {
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_4 = _mazeUI.sub1097C9(var127A + 70) - 70;
var_4 = _mazeUI.cellFromX(var127A + 70) - 70;
var127A = _position1.x + _field126E;
dx = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
dx = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (tmpVar != dx)) {
var127A = var_4;
R2_GLOBALS._sound2.play(339);
@ -3931,9 +3931,9 @@ void Scene3500::dispatch() {
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_4 = _mazeUI.sub1097C9(var127A + 70) - 70;
var_4 = _mazeUI.cellFromX(var127A + 70) - 70;
var_8 = abs(var127A - var_4);
tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, tmpVar + 46));
tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, tmpVar + 46));
if ( (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (var127A >= var_4) && (_position1.x <= var_4))
|| (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) {
var127A = var_4;
@ -3964,7 +3964,7 @@ void Scene3500::dispatch() {
}
break;
case 4:
tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1))
|| (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) {
R2_GLOBALS._sound2.play(339);
@ -3975,9 +3975,9 @@ void Scene3500::dispatch() {
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_6 = _mazeUI.sub1097EF(di + 46) - 46;
var_6 = _mazeUI.cellFromY(di + 46) - 46;
di = _position1.y + _field126E;
dx = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
dx = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (tmpVar == dx)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@ -4005,9 +4005,9 @@ void Scene3500::dispatch() {
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_6 = _mazeUI.sub1097EF(di + 46) - 46;
var_6 = _mazeUI.cellFromY(di + 46) - 46;
var_a = abs(di - var_6);
tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_position1.y <= var_6))
|| (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E <= 3) && (_action1._field24 != 0)) ){
if ((tmpVar != 23) && (tmpVar != 24) && (tmpVar != 4) && (tmpVar != 14) && (tmpVar != 15))
@ -4049,7 +4049,7 @@ void Scene3500::dispatch() {
}
break;
case 6:
tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
|| (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
R2_GLOBALS._sound2.play(339);
@ -4060,9 +4060,9 @@ void Scene3500::dispatch() {
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_4 = _mazeUI.sub1097C9(var127A + 70) - 70;
var_4 = _mazeUI.cellFromX(var127A + 70) - 70;
var127A = _position1.x - _field126E;
dx = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
dx = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (tmpVar != dx)) {
var127A = var_4;
R2_GLOBALS._sound2.play(339);
@ -4082,9 +4082,9 @@ void Scene3500::dispatch() {
if (_action1._field24 == 0)
_actor8.hide();
} else {
var_4 = _mazeUI.sub1097C9(var127A + 70) - 70;
var_4 = _mazeUI.cellFromX(var127A + 70) - 70;
var_8 = abs(var_4 - var127A);
tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
tmpVar = _mazeUI.getCellFromMapXY(Common::Point(var127A + 70, di + 46));
if ( (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (var127A <= var_4) && (_position1.x >= var_4))
|| (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) {
var127A = var_4;
@ -4121,7 +4121,7 @@ void Scene3500::dispatch() {
if (_field1284 < 2) {
_position1.x = var127A;
_position1.y = di;
if (_mazeUI.sub109C5E(_position1) != 0) {
if (_mazeUI.seteMazePosition2(_position1) != 0) {
_field1272 = 0;
_field126E = 0;
_field1270 = 0;

View File

@ -635,10 +635,10 @@ class Scene3500 : public SceneExt {
class MazeUI3500 : public MazeUI {
public:
int sub1097C9(int arg1);
int sub1097EF(int arg1);
int sub109C09(Common::Point pt);
int sub109C5E(Common::Point &p);
int cellFromX(int arg1);
int cellFromY(int arg1);
int getCellFromMapXY(Common::Point pt);
bool seteMazePosition2(Common::Point &p);
};
public:
Action1 _action1;