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https://github.com/libretro/scummvm.git
synced 2025-02-04 01:46:42 +00:00
GLK: ALAN2: Add loading savegames from launcher, deinitialization code
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e7fbd9268c
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@ -39,17 +39,18 @@ namespace Alan2 {
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Alan2 *g_vm = nullptr;
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Alan2::Alan2(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
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vm_exited_cleanly(false), _restartFlag(false) {
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vm_exited_cleanly(false), _restartFlag(false), _saveSlot(-1), _pendingLook(false) {
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g_vm = this;
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txtfil = nullptr;
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logfil = nullptr;
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memory = nullptr;
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}
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void Alan2::runGame() {
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Common::String gameFileName = _gameFile.getName();
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if (initialize())
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Glk::Alan2::run();
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if (!initialize())
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return;
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Glk::Alan2::run();
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deinitialize();
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}
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bool Alan2::initialize() {
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@ -91,9 +92,19 @@ bool Alan2::initialize() {
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return false;
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}
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// Check for a save being loaded directly from the launcher
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_saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
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return true;
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}
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void Alan2::deinitialize() {
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free(memory);
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delete txtfil;
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delete logfil;
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}
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Common::Error Alan2::readSaveData(Common::SeekableReadStream *rs) {
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Common::Serializer s(rs, nullptr);
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synchronizeSave(s);
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@ -40,12 +40,19 @@ private:
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public:
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bool vm_exited_cleanly;
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Common::String _advName;
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int _saveSlot;
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bool _pendingLook;
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private:
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/**
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* Initialization
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*/
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bool initialize();
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/**
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* Deinitialization
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*/
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void deinitialize();
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/**
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* Synchronize data to or from a save file
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*/
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@ -28,8 +28,6 @@
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#include "glk/alan2/inter.h"
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#include "glk/alan2/main.h"
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#include "glk/alan2/parse.h"
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#include "glk/alan2/readline.h"
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namespace Glk {
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namespace Alan2 {
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@ -23,10 +23,10 @@
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#include "glk/alan2/alan2.h"
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#include "glk/alan2/types.h"
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#include "glk/alan2/exe.h"
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#include "glk/alan2/glkio.h"
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#include "glk/alan2/inter.h"
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#include "glk/alan2/main.h"
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#include "glk/alan2/parse.h"
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#include "glk/alan2/readline.h"
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#include "glk/alan2/stack.h"
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#include "glk/alan2/decode.h"
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@ -23,6 +23,7 @@
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#include "glk/glk.h"
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#include "glk/alan2/alan2.h"
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#include "glk/alan2/glkio.h"
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#include "glk/alan2/main.h"
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namespace Glk {
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namespace Alan2 {
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@ -31,6 +32,10 @@ winid_t glkMainWin;
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winid_t glkStatusWin;
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void glkio_printf(const char *fmt, ...) {
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// If there's a savegame being loaded from the launcher, ignore any text out
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if (g_vm->_saveSlot != -1)
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return;
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va_list argp;
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va_start(argp, fmt);
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if (glkMainWin) {
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@ -46,6 +51,43 @@ void glkio_printf(const char *fmt, ...) {
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va_end(argp);
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}
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/*======================================================================
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readline()
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Read a line from the user, with history and editing
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*/
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/* 4f - length of user buffer should be used */
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Boolean readline(char usrbuf[]) {
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if (g_vm->_pendingLook) {
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g_vm->_pendingLook = false;
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glkio_printf("look\n");
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strcpy(usrbuf, "look");
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} else {
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event_t event;
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g_vm->glk_request_line_event(glkMainWin, usrbuf, 255, 0);
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/* FIXME: buffer size should be infallible: all existing calls use 256 or
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80 character buffers, except parse which uses LISTLEN (currently 100)
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*/
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do {
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g_vm->glk_select(&event);
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if (evtype_Arrange == event.type)
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statusline();
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if (g_vm->shouldQuit())
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return false;
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} while (event.type != evtype_LineInput);
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usrbuf[event.val1] = 0;
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}
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return TRUE;
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}
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} // End of namespace Alan2
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} // End of namespace Glk
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@ -27,6 +27,7 @@
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*/
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#include "glk/windows.h"
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#include "glk/alan2/types.h"
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namespace Glk {
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namespace Alan2 {
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@ -41,6 +42,11 @@ extern winid_t glkStatusWin;
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void glkio_printf(const char *, ...);
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#define LINELENGTH 80
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#define HISTORYLENGTH 20
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extern Boolean readline(char usrbuf[]);
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} // End of namespace Alan2
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} // End of namespace Glk
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@ -116,9 +116,6 @@ Boolean skipsp = FALSE;
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*/
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void terminate(CONTEXT, int code) {
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newline();
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free(memory);
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if (logflg)
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fclose(logfil);
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g_vm->glk_exit();
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LONG_JUMP
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@ -1404,6 +1401,13 @@ void run() {
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g_vm->setRestart(false);
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init();
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if (g_vm->_saveSlot != -1) {
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if (g_vm->loadGameState(g_vm->_saveSlot).getCode() != Common::kNoError)
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return;
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g_vm->_saveSlot = -1;
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g_vm->_pendingLook = true;
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}
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Context ctx;
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while (!g_vm->shouldQuit() && !g_vm->shouldRestart()) {
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if (!ctx._break) {
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@ -28,7 +28,6 @@
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#include "glk/alan2/main.h"
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#include "glk/alan2/params.h"
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#include "glk/alan2/parse.h"
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#include "glk/alan2/readline.h"
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#include "glk/alan2/term.h"
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#include "glk/alan2/types.h"
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@ -1,62 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/alan2/alan2.h"
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#include "glk/alan2/types.h"
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#include "glk/alan2/glkio.h"
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#include "glk/alan2/main.h"
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#include "glk/alan2/readline.h"
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namespace Glk {
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namespace Alan2 {
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/*======================================================================
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readline()
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Read a line from the user, with history and editing
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*/
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/* 4f - length of user buffer should be used */
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Boolean readline(char usrbuf[]) {
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event_t event;
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g_vm->glk_request_line_event(glkMainWin, usrbuf, 255, 0);
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/* FIXME: buffer size should be infallible: all existing calls use 256 or
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80 character buffers, except parse which uses LISTLEN (currently 100)
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*/
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do {
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g_vm->glk_select(&event);
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if (evtype_Arrange == event.type)
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statusline();
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if (g_vm->shouldQuit())
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return false;
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} while (event.type != evtype_LineInput);
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usrbuf[event.val1] = 0;
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return TRUE;
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}
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} // End of namespace Alan2
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} // End of namespace Glk
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@ -1,41 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_ALAN2_READLINE
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#define GLK_ALAN2_READLINE
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/* Header file for user input, history andediting support */
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#include "glk/alan2/types.h"
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namespace Glk {
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namespace Alan2 {
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#define LINELENGTH 80
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#define HISTORYLENGTH 20
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extern Boolean readline(char usrbuf[]);
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} // End of namespace Alan2
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} // End of namespace Glk
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#endif
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@ -43,7 +43,6 @@ MODULE_OBJS := \
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alan2/main.o \
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alan2/params.o \
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alan2/parse.o \
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alan2/readline.o \
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alan2/reverse.o \
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alan2/rules.o \
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alan2/stack.o \
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