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LAB: Verify the appropriate use of parenthesis in if statements
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@ -118,7 +118,7 @@ void Anim::diffNextFrame(bool onlyDiffData) {
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_frameNum++;
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if ((_frameNum == 1) && (_continuous || (!_playOnce)))
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if ((_frameNum == 1) && (_continuous || !_playOnce))
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_diffFileStart = _diffFile;
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_isAnim = (_frameNum >= 3) && (!_playOnce);
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@ -180,7 +180,7 @@ SaveStateList LabMetaEngine::listSaves(const char *target) const {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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if ((slotNum >= 0) && (slotNum <= 999)) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (Lab::readSaveGameHeader(in, header))
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@ -638,7 +638,7 @@ bool LabEngine::fromCrumbs(uint32 tmpClass, uint16 code, uint16 qualifier, Commo
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if (g_engine->shouldQuit())
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return false;
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if ((msgClass == RAWKEY) && (!_graphics->_longWinInFront)) {
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if ((msgClass == RAWKEY) && !_graphics->_longWinInFront) {
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if (!processKey(curMsg, msgClass, qualifier, curPos, curInv, forceDraw, code))
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return false;
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}
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@ -990,9 +990,9 @@ void LabEngine::processMainButton(CloseDataPtr wrkClosePtr, uint16 &curInv, uint
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} else if (_roomNum == oldRoomNum) { // didn't get there?
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_followingCrumbs = false;
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}
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} else if (_droppingCrumbs && oldRoomNum != _roomNum) {
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} else if (_droppingCrumbs && (oldRoomNum != _roomNum)) {
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// If in surreal maze, turn off DroppingCrumbs.
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if (_roomNum >= 245 && _roomNum <= 280) {
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if ((_roomNum >= 245) && (_roomNum <= 280)) {
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_followingCrumbs = false;
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_droppingCrumbs = false;
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_numCrumbs = 0;
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@ -1091,7 +1091,7 @@ void LabEngine::processAltButton(uint16 &curInv, uint16 &lastInv, uint16 buttonI
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if ((curInv == 0) || (curInv > _numInv)) {
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curInv = 1;
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while ((curInv <= _numInv) && (!_conditions->in(curInv)))
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while ((curInv <= _numInv) && !_conditions->in(curInv))
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curInv++;
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}
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@ -70,7 +70,7 @@ void Image::blitBitmap(uint16 xs, uint16 ys, Image *imDest,
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if (yd + h > destHeight)
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h = destHeight - yd;
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if (w > 0 && h > 0) {
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if ((w > 0) && (h > 0)) {
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byte *s = _imageData + ys * _width + xs;
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byte *d = destBuffer + yd * destWidth + xd;
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@ -117,8 +117,8 @@ Button *EventManager::checkNumButtonHit(ButtonList *buttonList, uint16 key) {
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for (ButtonList::iterator buttonItr = buttonList->begin(); buttonItr != buttonList->end(); ++buttonItr) {
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Button *button = *buttonItr;
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if ((gkey - 1 == button->_buttonID || (gkey == 0 && button->_buttonID == 9) ||
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(button->_keyEquiv != 0 && makeButtonKeyEquiv(key) == button->_keyEquiv))
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if (((gkey - 1 == button->_buttonID) || ((gkey == 0) && (button->_buttonID == 9))
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|| ((button->_keyEquiv != 0) && (makeButtonKeyEquiv(key) == button->_keyEquiv)))
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&& button->_isEnabled) {
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mouseHide();
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button->_altImage->drawImage(button->_x, button->_y);
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@ -324,7 +324,7 @@ bool LabEngine::floorVisited(uint16 floorNum) {
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* Note: The original did not show all the visited floors, but we do
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*/
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uint16 LabEngine::getUpperFloor(uint16 floorNum) {
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if (floorNum == kFloorCarnival || floorNum == kFloorNone)
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if ((floorNum == kFloorCarnival) || (floorNum == kFloorNone))
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return kFloorNone;
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for (uint16 i = floorNum; i < kFloorCarnival; i++)
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@ -339,7 +339,7 @@ uint16 LabEngine::getUpperFloor(uint16 floorNum) {
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* Note: The original did not show all the visited floors, but we do
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*/
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uint16 LabEngine::getLowerFloor(uint16 floorNum) {
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if (floorNum == kFloorLower || floorNum == kFloorNone)
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if ((floorNum == kFloorLower) || (floorNum == kFloorNone))
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return kFloorNone;
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for (uint16 i = floorNum; i > kFloorLower; i--)
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@ -71,7 +71,7 @@ void Music::updateMusic() {
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_vm->_event->processInput();
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_vm->_event->updateMouse();
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if (_musicOn && getPlayingBufferCount() < MAXBUFFERS) {
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if (_musicOn && (getPlayingBufferCount() < MAXBUFFERS)) {
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// NOTE: We need to use malloc(), cause this will be freed with free()
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// by the music code
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byte *musicBuffer = (byte *)malloc(MUSICBUFSIZE);
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@ -82,7 +82,7 @@ char *Resource::getText(const char *fileName) {
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byte *text = buffer;
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dataFile->read(buffer, count);
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while (text && *text != '\0')
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while (text && (*text != '\0'))
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*text++ -= (byte)95;
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delete dataFile;
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