AVALANCHE: Move Bubble pos to Dialogs, make them private

This commit is contained in:
Strangerke 2013-10-17 01:43:51 +02:00 committed by Willem Jan Palenstijn
parent 5f180a06ba
commit 5f0361c03a
5 changed files with 33 additions and 22 deletions

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@ -349,8 +349,7 @@ void AnimationType::stopWalk() {
* Sets up talk vars.
*/
void AnimationType::chatter() {
_anim->_vm->_talkX = _x + _xLength / 2;
_anim->_vm->_talkY = _y;
_anim->_vm->_dialogs->setTalkPos(_x + _xLength / 2, _y);
_anim->_vm->_graphics->setDialogColor(_bgBubbleCol, _fgBubbleCol);
}

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@ -240,7 +240,6 @@ public:
bool _letMeOut;
byte _thinks;
bool _thinkThing;
int16 _talkX, _talkY;
bool _seeScroll; // TODO: maybe this means we're interacting with the toolbar / a scroll?
char _objectList[10];
// Called .free() for them in ~Gyro().

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@ -519,18 +519,18 @@ void Dialogs::drawBubble(DialogFunctionType modeFunc) {
int16 my = yw * 2 - 2;
int16 xc = 0;
if ((_vm->_talkX - xw) < 0)
xc = -(_vm->_talkX - xw);
if ((_vm->_talkX + xw) > 639)
xc = 639 - (_vm->_talkX + xw);
if (_talkX - xw < 0)
xc = -(_talkX - xw);
if (_talkX + xw > 639)
xc = 639 - (_talkX + xw);
// Compute triangle coords for the tail of the bubble
points[0].x = _vm->_talkX - 10;
points[0].x = _talkX - 10;
points[0].y = yw;
points[1].x = _vm->_talkX + 10;
points[1].x = _talkX + 10;
points[1].y = yw;
points[2].x = _vm->_talkX;
points[2].y = _vm->_talkY;
points[2].x = _talkX;
points[2].y = _talkY;
_vm->_graphics->prepareBubble(xc, xw, my, points);
@ -538,7 +538,7 @@ void Dialogs::drawBubble(DialogFunctionType modeFunc) {
// The font is not the same that outtextxy() uses in Pascal. I don't have that, so I used characters instead.
// It's almost the same, only notable differences are '?', '!', etc.
for (int i = 0; i <= _maxLineNum; i++) {
int16 x = xc + _vm->_talkX - _scroll[i].size() / 2 * 8;
int16 x = xc + _talkX - _scroll[i].size() / 2 * 8;
bool offset = _scroll[i].size() % 2;
_vm->_graphics->drawScrollText(_scroll[i], _vm->_font, 8, x - offset * 4, (i * 10) + 12, _vm->_graphics->_talkFontColor);
}
@ -568,8 +568,8 @@ void Dialogs::reset() {
* @remarks Originally called 'natural'
*/
void Dialogs::setBubbleStateNatural() {
_vm->_talkX = 320;
_vm->_talkY = 200;
_talkX = 320;
_talkY = 200;
_vm->_graphics->setDialogColor(kColorDarkgray, kColorWhite);
}
@ -699,8 +699,8 @@ void Dialogs::callDialogDriver() {
// thing with QPs as triptype.chatter does with the
// sprites.)
PedType *quasiPed = &_vm->_peds[kQuasipeds[_param - 10]._whichPed];
_vm->_talkX = quasiPed->_x;
_vm->_talkY = quasiPed->_y; // Position.
_talkX = quasiPed->_x;
_talkY = quasiPed->_y; // Position.
_vm->_graphics->setDialogColor(kQuasipeds[_param - 10]._backgroundColor, kQuasipeds[_param - 10]._textColor);
} else {
@ -803,6 +803,15 @@ void Dialogs::callDialogDriver() {
}
}
void Dialogs::setTalkPos(int16 x, int16 y) {
_talkX = x;
_talkY = y;
}
int16 Dialogs::getTalkPosX() {
return _talkX;
}
/**
* Display text by calling the dialog driver
* @remarks Originally called 'display'

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@ -49,6 +49,8 @@ public:
void setReadyLight(byte state);
void displayText(Common::String text);
bool displayQuestion(Common::String question);
void setTalkPos(int16 x, int16 y);
int16 getTalkPosX();
void setBubbleStateNatural();
void displayMusicalScroll();
void displayScrollChain(char block, byte point, bool report = true, bool bubbling = false);
@ -61,6 +63,7 @@ public:
void saySilly();
private:
AvalancheEngine *_vm;
int16 _talkX, _talkY;
enum FontStyle {
kFontStyleRoman,

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@ -653,15 +653,16 @@ void GraphicManager::prepareBubble(int xc, int xw, int my, Common::Point points[
// Backup the screen before drawing the bubble.
_scrolls.copyFrom(_surface);
int16 talkX = _vm->_dialogs->getTalkPosX();
// The body of the bubble.
_scrolls.fillRect(Common::Rect(xc + _vm->_talkX - xw + 9, 7, _vm->_talkX + xw - 8 + xc, my + 1), _talkBackgroundColor);
_scrolls.fillRect(Common::Rect(xc + _vm->_talkX - xw - 1, 12, _vm->_talkX + xw + xc + 2, my - 4), _talkBackgroundColor);
_scrolls.fillRect(Common::Rect(xc + talkX - xw + 9, 7, talkX + xw - 8 + xc, my + 1), _talkBackgroundColor);
_scrolls.fillRect(Common::Rect(xc + talkX - xw - 1, 12, talkX + xw + xc + 2, my - 4), _talkBackgroundColor);
// Top the 4 rounded corners of the bubble.
drawPieSlice(xc + _vm->_talkX + xw - 10, 11, 0, 90, 9, _talkBackgroundColor);
drawPieSlice(xc + _vm->_talkX + xw - 10, my - 4, 270, 360, 9, _talkBackgroundColor);
drawPieSlice(xc + _vm->_talkX - xw + 10, 11, 90, 180, 9, _talkBackgroundColor);
drawPieSlice(xc + _vm->_talkX - xw + 10, my - 4, 180, 270, 9, _talkBackgroundColor);
drawPieSlice(xc + talkX + xw - 10, 11, 0, 90, 9, _talkBackgroundColor);
drawPieSlice(xc + talkX + xw - 10, my - 4, 270, 360, 9, _talkBackgroundColor);
drawPieSlice(xc + talkX - xw + 10, 11, 90, 180, 9, _talkBackgroundColor);
drawPieSlice(xc + talkX - xw + 10, my - 4, 180, 270, 9, _talkBackgroundColor);
// "Tail" of the speech bubble.
drawTriangle(points, _talkBackgroundColor);