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FULLPIPE: Started sound loading
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00971bf209
commit
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@ -46,6 +46,14 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
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_rnd = new Common::RandomSource("fullpipe");
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_gameProjectVersion = 0;
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_gameProjectValue = 0;
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_scrollSpeed = 0;
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_currSoundListCount = 0;
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_soundEnabled = true;
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_flgSoundList = true;
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g_fullpipe = this;
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}
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@ -81,6 +81,8 @@ public:
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int _gameProjectValue;
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int _scrollSpeed;
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int _currSoundListCount;
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bool _soundEnabled;
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bool _flgSoundList;
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void initObjectStates();
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void setLevelStates();
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@ -8,6 +8,7 @@ MODULE_OBJS = \
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motion.o \
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ngiarchive.o \
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scene.o \
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sound.o \
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stateloader.o \
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statics.o \
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utils.o
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@ -26,6 +26,7 @@
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#include "fullpipe/utils.h"
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#include "fullpipe/inventory.h"
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#include "fullpipe/gfx.h"
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#include "fullpipe/sound.h"
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#include "fullpipe/scene.h"
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namespace Fullpipe {
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@ -192,9 +192,35 @@ bool Scene::load(MfcArchive &file) {
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if (shd->loadFile(shdname))
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_shadows = shd;
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free(shdname);
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char *slsname = genFileName(0, _sceneId, "sls");
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if (g_fullpipe->_soundEnabled) {
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_soundList = new SoundList();
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if (g_fullpipe->_flgSoundList) {
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char *nlname = genFileName(17, _sceneId, "nl");
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_soundList->loadFile(slsname, nlname);
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free(nlname);
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} else {
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_soundList->loadFile(slsname, 0);
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}
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}
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free(slsname);
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initStaticANIObjects();
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warning("STUB: Scene::load (%d bytes left)", file.size() - file.pos());
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return true;
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}
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void Scene::initStaticANIObjects() {
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warning("STUB: Scene::initStaticANIObjects");
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}
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} // End of namespace Fullpipe
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@ -32,7 +32,7 @@ class Scene : public Background {
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CPtrList _messageQueueList;
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CPtrList _faObjectList;
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Shadows *_shadows;
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int _soundList;
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SoundList *_soundList;
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int16 _sceneId;
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char *_scstringObj;
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int _field_BC;
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@ -41,6 +41,7 @@ class Scene : public Background {
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public:
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Scene();
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virtual bool load(MfcArchive &file);
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void initStaticANIObjects();
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};
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class SceneTag : public CObject {
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