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ENGINES: Fix autosave overwrite message
The message is formatted as U32String, and the argument is U32String so %S should be used.
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@ -553,7 +553,7 @@ bool Engine::warnBeforeOverwritingAutosave() {
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altButtons.push_back(_("Overwrite"));
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altButtons.push_back(_("Cancel autosave"));
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const Common::U32String message = Common::U32String::format(
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_("WARNING: The autosave slot has a saved game named %s. "
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_("WARNING: The autosave slot has a saved game named %S. "
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"You can either move the existing save to a new slot, "
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"Overwrite the existing save, "
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"or cancel autosave (will not prompt again until restart)"), desc.getDescription().c_str());
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