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MACVENTURE: Fix indentation in controls.cpp
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28bf4f1168
commit
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@ -24,47 +24,47 @@
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namespace MacVenture {
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CommandButton::CommandButton() {
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_gui = nullptr;
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_gui = nullptr;
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}
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CommandButton::CommandButton(ControlData data, Gui *g) {
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_data = data;
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_gui = g;
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_selected = false;
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_data = data;
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_gui = g;
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_selected = false;
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}
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void CommandButton::draw(Graphics::ManagedSurface &surface) const {
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uint colorFill = _selected ? kColorBlack : kColorWhite;
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uint colorText = _selected ? kColorWhite : kColorBlack;
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uint colorFill = _selected ? kColorBlack : kColorWhite;
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uint colorText = _selected ? kColorWhite : kColorBlack;
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surface.fillRect(_data.bounds, colorFill);
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surface.frameRect(_data.bounds, kColorBlack);
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surface.fillRect(_data.bounds, colorFill);
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surface.frameRect(_data.bounds, kColorBlack);
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if (_data.titleLength > 0) {
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const Graphics::Font &font = _gui->getCurrentFont();
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Common::String title(_data.title);
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font.drawString(
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&surface,
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title,
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_data.bounds.left,
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_data.bounds.top,
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_data.bounds.right - _data.bounds.left,
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colorText,
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Graphics::kTextAlignCenter);
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}
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if (_data.titleLength > 0) {
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const Graphics::Font &font = _gui->getCurrentFont();
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Common::String title(_data.title);
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font.drawString(
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&surface,
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title,
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_data.bounds.left,
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_data.bounds.top,
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_data.bounds.right - _data.bounds.left,
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colorText,
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Graphics::kTextAlignCenter);
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}
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}
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bool CommandButton::isInsideBounds(const Common::Point point) const {
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return _data.bounds.contains(point);
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return _data.bounds.contains(point);
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}
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const ControlData& CommandButton::getData() const {
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return _data;
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return _data;
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}
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void CommandButton::select() {
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_selected = true;
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_selected = true;
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}
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void CommandButton::unselect() {
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@ -72,6 +72,6 @@ void CommandButton::unselect() {
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}
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bool CommandButton::isSelected() {
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return _selected;
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return _selected;
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}
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}
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