Slightly revised Makefiles, now share common stuff in Makefile.common; added simple Makefile for MacOS X

svn-id: r4088
This commit is contained in:
Max Horn 2002-04-26 13:39:31 +00:00
parent ca939b4884
commit 5fb37d8907
5 changed files with 63 additions and 100 deletions

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@ -8,39 +8,8 @@ INCLUDES:= `sdl-config --cflags` -I./ -I./sound
CPPFLAGS= $(DEFINES) $(INCLUDES)
# Add -lmad for -DCOMPRESSED_SOUND_FILE
LIBS = `sdl-config --libs` -lncurses -lm
ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip
LIBS = `sdl-config --libs` -lncurses
INCS = scumm.h scummsys.h stdafx.h
OBJS = sdl.o
OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
saveload.o script.o scummvm.o sound.o string.o \
sys.o verbs.o sdl.o script_v1.o script_v2.o debug.o gui.o \
sound/imuse.o sound/fmopl.o sound/mixer.o debugrl.o \
akos.o vars.o insane.o gameDetector.o init.o \
v3/resource_v3.o v4/resource_v4.o 2xsai.o main.o \
simon/midi.o simon/simon.o simon/simonsys.o sound/mididrv.o
DISTFILES=$(OBJS:.o=.cpp) Makefile scumm.h scummsys.h stdafx.h stdafx.cpp \
windows.cpp debugrl.h whatsnew.txt readme.txt copying.txt \
scummvm.dsp scummvm.dsw sound/fmopl.h gui.h sound.h
.cpp.o:
$(CC) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
all: scummvm
scummvm: $(OBJS)
$(CC) $(LDFLAGS) -o $(@) $(OBJS) $(LIBS)
$(OBJS): Makefile
clean:
rm -f $(OBJS) scummvm
dist:
rm -f $(ZIPFILE)
zip -q $(ZIPFILE) $(DISTFILES)
check:
$(OBJS): $(INCS)
include Makefile.common

39
Makefile.common Normal file
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@ -0,0 +1,39 @@
# $Header$
# This file is used by Makefile, Makefile.irix, Makefile.macosx and declares
# common rules, a list of common object files etc.
ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip
INCS = scumm.h scummsys.h stdafx.h
OBJS += actor.o boxes.o costume.o gfx.o object.o resource.o \
saveload.o script.o scummvm.o sound.o string.o \
sys.o verbs.o script_v1.o script_v2.o debug.o gui.o \
sound/imuse.o sound/fmopl.o sound/mixer.o debugrl.o \
akos.o vars.o insane.o gameDetector.o init.o \
v3/resource_v3.o v4/resource_v4.o 2xsai.o main.o \
simon/midi.o simon/simon.o simon/simonsys.o sound/mididrv.o
DISTFILES=$(OBJS:.o=.cpp) Makefile scumm.h scummsys.h stdafx.h stdafx.cpp \
debugrl.h whatsnew.txt readme.txt copying.txt \
scummvm.dsp scummvm.dsw sound/fmopl.h gui.h sound.h
.cpp.o:
$(CC) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
all: scummvm
scummvm: $(OBJS)
$(CC) $(LDFLAGS) -o $(@) $(OBJS) $(LIBS)
$(OBJS): Makefile
clean:
rm -f $(OBJS) scummvm
dist:
rm -f $(ZIPFILE)
zip -q $(ZIPFILE) $(DISTFILES)
check:
$(OBJS): $(INCS)

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@ -1,3 +1,5 @@
# $Header$
CC = CC
CFLAGS = -O2 -Olimit 9000 -mips2
#CFLAGS = -g -O -Wall -Wstrict-prototypes -Wuninitialized -Wno-long-long -Wno-multichar
@ -9,38 +11,7 @@ CPPFLAGS= $(DEFINES) $(INCLUDES)
# Add -lmad for -DCOMPRESSED_SOUND_FILE
LIBS = `sdl-config --libs` -lmad -lm
ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip
INCS = scumm.h scummsys.h stdafx.h
OBJS = sdl.o
OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
saveload.o script.o scummvm.o sound.o string.o \
sys.o verbs.o sdl.o script_v1.o script_v2.o debug.o gui.o \
sound/imuse.o sound/fmopl.o sound/mixer.o debugrl.o \
akos.o vars.o insane.o gameDetector.o init.o \
v3/resource_v3.o v4/resource_v4.o 2xsai.o main.o \
simon/midi.o simon/simon.o simon/simonsys.o sound/mididrv.o
DISTFILES=$(OBJS:.o=.cpp) Makefile scumm.h scummsys.h stdafx.h stdafx.cpp \
debugrl.h whatsnew.txt readme.txt copying.txt \
scummvm.dsp scummvm.dsw sound/fmopl.h gui.h sound.h \
.cpp.o:
$(CC) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
all: scummvm
scummvm: $(OBJS)
$(CC) $(LDFLAGS) -o $(@) $(OBJS) $(LIBS)
$(OBJS): Makefile
clean:
rm -f $(OBJS) scummvm
dist:
rm -f $(ZIPFILE)
zip -q $(ZIPFILE) $(DISTFILES)
check:
$(OBJS): $(INCS)
include Makefile.common

15
Makefile.macosx Normal file
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@ -0,0 +1,15 @@
# $Header$
CC = cc
CFLAGS = -g -O -Wall -Wstrict-prototypes -Wuninitialized -Wno-long-long -Wno-multichar
DEFINES = -DUNIX -DMACOSX
LDFLAGS :=
INCLUDES:= `sdl-config --cflags` -I./ -I./sound
CPPFLAGS= $(DEFINES) $(INCLUDES)
# Add -lmad for -DCOMPRESSED_SOUND_FILE
LIBS = `sdl-config --libs` -lncurses -framework QuickTime -framework AudioUnit
OBJS = sdl.o
include Makefile.common

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@ -9,38 +9,7 @@ CPPFLAGS= $(DEFINES) $(INCLUDES)
# Add -lmad for -DCOMPRESSED_SOUND_FILE
LIBS = -lXext -lX11 -lncurses -lm -lmad -lpthread
ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip
INCS = scumm.h scummsys.h stdafx.h
OBJS = mp3_cd.o x11.o
OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \
saveload.o script.o scummvm.o sound.o string.o \
sys.o verbs.o script_v1.o script_v2.o debug.o gui.o \
sound/imuse.o sound/fmopl.o sound/mixer.o debugrl.o \
akos.o vars.o insane.o gameDetector.o init.o mp3_cd.o\
v3/resource_v3.o v4/resource_v4.o 2xsai.o main.o \
simon/midi.o simon/simon.o simon/simonsys.o sound/mididrv.o x11.o
DISTFILES=$(OBJS:.o=.cpp) Makefile scumm.h scummsys.h stdafx.h stdafx.cpp \
windows.cpp debugrl.h whatsnew.txt readme.txt copying.txt \
scummvm.dsp scummvm.dsw sound/fmopl.h gui.h sound.h
.cpp.o:
$(CC) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
all: scummvm
scummvm: $(OBJS)
$(CC) $(LDFLAGS) -o $(@) $(OBJS) $(LIBS)
$(OBJS): Makefile
clean:
rm -f $(OBJS) scummvm
dist:
rm -f $(ZIPFILE)
zip -q $(ZIPFILE) $(DISTFILES)
check:
$(OBJS): $(INCS)
include Makefile.common