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MORTEVIELLE: Bugfixes for saving/loading savegames
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@ -82,7 +82,7 @@ static void sync_save(Common::Serializer &sz) {
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sz.syncAsByte(s1.ipre);
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sz.syncAsByte(s1.heure);
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sz.syncBytes(bufcha, 390);
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sz.syncBytes(bufcha, 391);
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}
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void takesav(int n) {
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@ -255,8 +255,10 @@ void tecran() {
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change_gd((uint)pred(int, ord(inkey)) >> 1);
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return;
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}
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if (choisi && (msg[3] == sauve)) sv_game(msg[4] & 7);
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if (choisi && (msg[3] == charge)) ld_game(pred(int, msg[4] & 7));
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if (choisi && (msg[3] == sauve))
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sv_game(msg[4] & 7);
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if (choisi && (msg[3] == charge))
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ld_game((msg[4] & 7) - 1);
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if (inkey == '\103') { /* F9 */
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temps = do_alert(stpou, 1);
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return;
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