Commited updated version of my own patch #1868402: Basic savestate plugin API

svn-id: r30786
This commit is contained in:
Max Horn 2008-02-04 10:15:21 +00:00
parent dd7fcd6867
commit 5fb7f7a4d6
13 changed files with 254 additions and 27 deletions

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@ -67,6 +67,10 @@ public:
return _metaengine->detectGames(fslist);
}
SaveStateList listSaves(const char *target) const {
return _metaengine->listSaves(target);
}
virtual bool loadPlugin() {
// Query the plugin's name
MetaAllocFunc metaAlloc = (MetaAllocFunc)findSymbol("PLUGIN_MetaEngine_alloc");

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@ -350,6 +350,12 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar
DO_LONG_COMMAND("test-detector")
END_OPTION
DO_LONG_OPTION("list-saves")
// FIXME: Need to document this.
// TODO: Make the argument optional. If no argument is given, list all savegames
// for all configured targets.
return "list-saves";
END_OPTION
DO_OPTION('c', "config")
END_OPTION
@ -571,7 +577,7 @@ static void listTargets() {
using namespace Common;
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
ConfigManager::DomainMap::const_iterator iter = domains.begin();
ConfigManager::DomainMap::const_iterator iter;
for (iter = domains.begin(); iter != domains.end(); ++iter) {
Common::String name(iter->_key);
Common::String description(iter->_value.get("description"));
@ -587,9 +593,50 @@ static void listTargets() {
}
printf("%-20s %s\n", name.c_str(), description.c_str());
}
}
/** List all saves states for the given target. */
static void listSaves(const char *target) {
// FIXME HACK
g_system->initBackend();
// Grab the "target" domain, if any
const Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
// Grab the gameid from the domain resp. use the target as gameid
Common::String gameid;
if (domain)
gameid = domain->get("gameid");
if (gameid.empty())
gameid = target;
gameid.toLowercase(); // Normalize it to lower case
// Find the plugin that will handle the specified gameid
const Plugin *plugin = 0;
GameDescriptor game = Base::findGame(gameid, &plugin);
if (!plugin) {
error("Could not find any plugin to handle gameid '%s' (target '%s')", gameid.c_str(), target);
return;
}
// Query the plugin for a list of savegames
SaveStateList saveList = plugin->listSaves(target);
// TODO: Include more info about the target (desc, engine name, ...) ???
printf("Saves for target '%s':\n", target);
printf(" Slot Description \n"
" ---- ------------------------------------------------------\n");
for (SaveStateList::const_iterator x = saveList.begin(); x != saveList.end(); ++x) {
printf(" %-4s %s\n", x->save_slot().c_str(), x->description().c_str());
// TODO: Could also iterate over the full hashmap, printing all key-value pairs
}
}
#ifdef DETECTOR_TESTING_HACK
static void runDetectorTest() {
// HACK: The following code can be used to test the detection code of our
@ -671,6 +718,9 @@ bool processSettings(Common::String &command, Common::StringMap &settings) {
} else if (command == "list-games") {
listGames();
return false;
} else if (command == "list-saves") {
listSaves(settings["list-saves"].c_str());
return false;
} else if (command == "version") {
printf("%s\n", gScummVMFullVersion);
printf("Features compiled in: %s\n", gScummVMFeatures);

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@ -25,6 +25,8 @@
#include "base/game.h"
#include "base/plugins.h"
#include "graphics/surface.h"
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
const PlainGameDescriptor *g = list;
@ -66,6 +68,15 @@ void GameDescriptor::updateDesc(const char *extra) {
}
}
void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
if (_thumbnail && _thumbnail != t) {
_thumbnail->free();
delete _thumbnail;
}
_thumbnail = t;
}
namespace Base {
// TODO: Find a better name & place for this function.

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@ -30,6 +30,10 @@
#include "common/array.h"
#include "common/hash-str.h"
namespace Graphics {
class Surface;
}
/**
* A simple structure used to map gameids (like "monkey", "sword1", ...) to
* nice human readable and descriptive game titles (like "The Secret of Monkey Island").
@ -67,7 +71,7 @@ public:
setVal("description", pgd.description);
}
GameDescriptor(Common::String g, Common::String d, Common::Language l = Common::UNK_LANG,
GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l = Common::UNK_LANG,
Common::Platform p = Common::kPlatformUnknown) {
setVal("gameid", g);
setVal("description", d);
@ -103,6 +107,77 @@ public:
}
};
/**
* A hashmap describing details about a given save state.
* TODO
* Guaranteed to contain save_slot, filename and description values.
* Additional ideas: Playtime, creation date, thumbnail, ...
*/
class SaveStateDescriptor : public Common::StringMap {
protected:
Graphics::Surface *_thumbnail; // can be NULL
public:
SaveStateDescriptor() : _thumbnail(0) {
setVal("save_slot", "-1"); // FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
setVal("description", "");
setVal("filename", "");
}
SaveStateDescriptor(int s, const Common::String &d, const Common::String &f) : _thumbnail(0) {
char buf[16];
sprintf(buf, "%d", s);
setVal("save_slot", buf);
setVal("description", d);
setVal("filename", f);
}
SaveStateDescriptor(const Common::String &s, const Common::String &d, const Common::String &f) : _thumbnail(0) {
setVal("save_slot", s);
setVal("description", d);
setVal("filename", f);
}
~SaveStateDescriptor() {
setThumbnail(0);
}
/** The saveslot id, as it would be passed to the "-x" command line switch. */
Common::String &save_slot() { return getVal("save_slot"); }
/** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */
const Common::String &save_slot() const { return getVal("save_slot"); }
/** A human readable description of the save state. */
Common::String &description() { return getVal("description"); }
/** A human readable description of the save state (read-only variant). */
const Common::String &description() const { return getVal("description"); }
/** The filename of the savestate, for use with the SaveFileManager API. */
Common::String &filename() { return getVal("filename"); }
/** The filename of the savestate, for use with the SaveFileManager API (read-only variant). */
const Common::String &filename() const { return getVal("filename"); }
/**
* Return a thumbnail graphics surface representing the savestate visually
* This is usually a scaled down version of the game graphics. The size
* should be either 160x100 or 160x120 pixels, depending on the aspect
* ratio of the game. If another ratio is required, contact the core team.
*
* TODO: it is probably a bad idea to read this for *all* games at once,
* at least on low-end devices. So this info should probably normally only
* be included optionally. I.e. only upon a query for a specific savegame...
* To this end, add a getFullSaveStateInfo(target, slot) to the plugin API.
*/
const Graphics::Surface *getThumbnail() const { return _thumbnail; }
void setThumbnail(Graphics::Surface *t);
};
/** List of savestates. */
typedef Common::Array<SaveStateDescriptor> SaveStateList;
class Plugin;

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@ -67,6 +67,10 @@ public:
GameList detectGames(const FSList &fslist) const {
return _metaengine->detectGames(fslist);
}
SaveStateList listSaves(const char *target) const {
return _metaengine->listSaves(target);
}
};
class StaticPluginProvider : public PluginProvider {

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@ -47,6 +47,7 @@ class Plugin {
public:
virtual ~Plugin() {}
// virtual bool isLoaded() const = 0; // TODO
virtual bool loadPlugin() = 0;
virtual void unloadPlugin() = 0;
@ -58,6 +59,8 @@ public:
virtual GameDescriptor findGame(const char *gameid) const = 0;
virtual GameList detectGames(const FSList &fslist) const = 0;
virtual SaveStateList listSaves(const char *target) const = 0;
virtual PluginError createInstance(OSystem *syst, Engine **engine) const = 0;
};

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@ -46,15 +46,54 @@ class MetaEngine {
public:
virtual ~MetaEngine() {}
/** Returns the name of the engine. */
virtual const char *getName() const = 0;
/** Returns some copyright information about the engine. */
virtual const char *getCopyright() const = 0;
// virtual int getVersion() const = 0; // TODO!
/** Returns a list of games supported by this engine. */
virtual GameList getSupportedGames() const = 0;
/** Query the engine for a GameDescriptor for the specified gameid, if any. */
virtual GameDescriptor findGame(const char *gameid) const = 0;
/**
* Runs the engine's game detector on the given list of files, and returns a
* (possibly empty) list of games supported by the engine which it was able
* to detect amongst the given files.
*/
virtual GameList detectGames(const FSList &fslist) const = 0;
/**
* Tries to instantiate an engine instance based on the settings of
* the currently active ConfMan target. That is, the MetaEngine should
* query the ConfMan singleton for the target, gameid, path etc. data.
*
* @param syst Pointer to the global OSystem object
* @param engine Pointer to a pointer which the MetaEngine sets to
* the newly create Engine, or 0 in case of an error
* @return a PluginError describing the error which occurred, or kNoError
*/
virtual PluginError createInstance(OSystem *syst, Engine **engine) const = 0;
/**
* Return a list of all save states associated with the given target.
*
* In general, the caller will already have ensured that this (Meta)Engine
* is responsible for the specified target by using findGame on it resp.
* on the associated gameid from the relevant ConfMan entry, if present.
*
* The default implementation returns an empty list.
*
* @param target name of a config manager target
* @return a list of save state descriptors
*/
virtual SaveStateList listSaves(const char *target) const {
return SaveStateList();
}
};
#endif

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@ -29,6 +29,8 @@
#include "common/fs.h"
#include "common/list.h"
#include "common/md5.h"
#include "common/savefile.h"
#include "common/system.h"
#include "scumm/detection.h"
#include "scumm/detection_tables.h"
@ -675,6 +677,8 @@ public:
virtual GameList detectGames(const FSList &fslist) const;
virtual PluginError createInstance(OSystem *syst, Engine **engine) const;
virtual SaveStateList listSaves(const char *target) const;
};
GameList ScummMetaEngine::getSupportedGames() const {
@ -928,4 +932,36 @@ const char *ScummMetaEngine::getCopyright() const {
"Humongous SCUMM Games (C) Humongous";
}
namespace Scumm {
extern bool getSavegameName(Common::InSaveFile *in, Common::String &desc, int heversion);
}
SaveStateList ScummMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringList filenames;
Common::String saveDesc;
Common::String pattern = target;
pattern += ".s??";
filenames = saveFileMan->listSavefiles(pattern.c_str());
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
Scumm::getSavegameName(in, saveDesc, 0); // FIXME: heversion?!?
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc, *file));
delete in;
}
}
}
return saveList;
}
REGISTER_PLUGIN(SCUMM, ScummMetaEngine);

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@ -421,16 +421,14 @@ void SaveLoadChooser::updateInfos() {
Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
// Get savegame descriptions
Common::StringList descriptions;
char name[32];
uint i = saveMode ? 1 : 0; //the autosave is on slot #0
bool avail_saves[81];
scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves));
for (; i < ARRAYSIZE(avail_saves); i++) {
Common::String name;
if (avail_saves[i])
scumm->getSavegameName(i, name);
else
name[0] = 0;
descriptions.push_back(name);
}

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@ -431,39 +431,46 @@ void ScummEngine::listSavegames(bool *marks, int num) {
}
}
bool ScummEngine::getSavegameName(int slot, char *desc) {
bool getSavegameName(Common::InSaveFile *in, Common::String &desc, int heversion);
bool ScummEngine::getSavegameName(int slot, Common::String &desc) {
Common::InSaveFile *in = 0;
bool result = false;
char filename[256];
Common::SeekableReadStream *in;
desc.clear();
makeSavegameName(filename, slot, false);
in = _saveFileMan->openForLoading(filename);
if (in) {
result = Scumm::getSavegameName(in, desc, _game.heversion);
delete in;
}
return result;
}
bool getSavegameName(Common::InSaveFile *in, Common::String &desc, int heversion) {
SaveGameHeader hdr;
makeSavegameName(filename, slot, false);
if (!(in = _saveFileMan->openForLoading(filename))) {
strcpy(desc, "");
return false;
}
if (!loadSaveGameHeader(in, hdr)) {
delete in;
strcpy(desc, "Invalid savegame");
desc = "Invalid savegame";
return false;
}
delete in;
if (hdr.ver > CURRENT_VER)
hdr.ver = TO_LE_32(hdr.ver);
if (hdr.ver < VER(7) || hdr.ver > CURRENT_VER) {
strcpy(desc, "Invalid version");
desc = "Invalid version";
return false;
}
// We (deliberately) broke HE savegame compatibility at some point.
if (hdr.ver < VER(57) && _game.heversion >= 60) {
strcpy(desc, "Unsupported version");
if (hdr.ver < VER(57) && heversion >= 60) {
desc = "Unsupported version";
return false;
}
memcpy(desc, hdr.name, sizeof(hdr.name));
desc[sizeof(hdr.name) - 1] = 0;
hdr.name[sizeof(hdr.name) - 1] = 0;
desc = hdr.name;
return true;
}

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@ -942,7 +942,6 @@ void ScummEngine_v5::loadVars() {
int slotSize;
byte* slotContent;
int savegameId;
char name[32];
bool avail_saves[100];
if (a == STRINGID_IQ_SERIES && b == STRINGID_IQ_SERIES) {
@ -960,9 +959,10 @@ void ScummEngine_v5::loadVars() {
// load savegame names
savegameId = slot - a + 1;
Common::String name;
if (avail_saves[savegameId] && getSavegameName(savegameId, name)) {
int pos;
char *ptr = name;
const char *ptr = name.c_str();
// slotContent ends with {'\0','@'} -> max. length = slotSize-2
for (pos = 0; pos < slotSize - 2; ++pos) {
if (!ptr[pos])

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@ -1235,9 +1235,9 @@ void ScummEngine_v8::o8_kernelSetFunctions() {
removeBlastTexts();
break;
case 25: { // saveGameReadName
char name[30];
Common::String name;
if (getSavegameName(args[1], name)) {
int size = resStrLen((const byte *)name) + 1;
int size = name.size() + 1;
_res->nukeResource(rtString, args[2]);
ArrayHeader *ah = (ArrayHeader *)_res->createResource(rtString, args[2], size + sizeof(ArrayHeader));
@ -1245,7 +1245,7 @@ void ScummEngine_v8::o8_kernelSetFunctions() {
ah->dim1 = TO_LE_16(size + 1);
ah->dim2 = TO_LE_16(1);
memcpy(getStringAddress(args[2]), name, size);
memcpy(getStringAddress(args[2]), name.c_str(), size);
}
break;
}

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@ -623,7 +623,7 @@ protected:
int getKeyState(int key);
public:
bool getSavegameName(int slot, char *desc);
bool getSavegameName(int slot, Common::String &desc);
void listSavegames(bool *marks, int num);
void requestSave(int slot, const char *name, bool temporary = false);