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Add back lost change, to allow FF to skip any speech
svn-id: r23020
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0aa06392f8
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@ -1589,7 +1589,7 @@ void SimonEngine::waitForSync(uint a) {
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_rightButtonDown = false;
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while (_vgaWaitFor != 0) {
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if (_rightButtonDown) {
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if (_vgaWaitFor == 200 && !getBitFlag(14)) {
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if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) {
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skipSpeech();
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break;
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}
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