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BASE: Auto-detect option now uses the specified path
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d65f2b3821
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@ -68,7 +68,7 @@ static const char HELP_STRING[] =
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" -z, --list-games Display list of supported games and exit\n"
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" -t, --list-targets Display list of configured targets and exit\n"
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" --list-saves=TARGET Display a list of saved games for the game (TARGET) specified\n"
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" --auto-detect Display a list of games from current directory\n"
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" --auto-detect Display a list of games from current or specified directory\n"
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#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
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" --console Enable the console window (default:enabled)\n"
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#endif
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@ -775,11 +775,12 @@ static void listAudioDevices() {
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}
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}
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/** Display all games in current directory */
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static void autoDetect() {
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/** Display all games in the given directory, or current directory if empty */
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static void autoDetect(Common::String path) {
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if (path.empty())
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path = ".";
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//Current directory
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Common::FSNode dir(".");
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Common::FSNode dir(path);
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Common::FSList files;
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@ -788,7 +789,7 @@ static void autoDetect() {
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GameList candidates(EngineMan.detectGames(files));
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if (candidates.empty()) {
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printf("%s\n","ScummVM could not find any game in the current directory" );
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printf("ScummVM could not find any game in %s\n", path.c_str());
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} else {
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printf("ID Description\n");
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printf("-------------------- ---------------------------------------------------------\n");
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@ -1024,7 +1025,7 @@ bool processSettings(Common::String &command, Common::StringMap &settings, Commo
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printf(HELP_STRING, s_appName);
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return true;
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} else if (command == "auto-detect") {
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autoDetect();
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autoDetect(settings["path"]);
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return true;
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}
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#ifdef DETECTOR_TESTING_HACK
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