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SWORD1: Added override keywords
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@ -98,7 +98,7 @@ protected:
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// Engine APIs
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Common::Error init();
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Common::Error go();
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virtual Common::Error run() {
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virtual Common::Error run() override {
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Common::Error err;
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err = init();
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if (err.getCode() != Common::kNoError)
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@ -106,14 +106,14 @@ protected:
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return go();
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}
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virtual bool hasFeature(EngineFeature f) const override;
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virtual void syncSoundSettings();
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virtual void syncSoundSettings() override;
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GUI::Debugger *getDebugger() { return _console; }
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GUI::Debugger *getDebugger() override { return _console; }
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Common::Error loadGameState(int slot);
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bool canLoadGameStateCurrently();
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Common::Error saveGameState(int slot, const Common::String &desc);
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bool canSaveGameStateCurrently();
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Common::Error loadGameState(int slot) override;
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bool canLoadGameStateCurrently() override;
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Common::Error saveGameState(int slot, const Common::String &desc) override;
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bool canSaveGameStateCurrently() override;
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private:
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void delay(int32 amount);
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