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Removed now useless functions.
svn-id: r30314
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35b7021fac
commit
5ff1ccabe6
@ -234,29 +234,6 @@ byte _resBalloonTail[2][BALLOON_TAIL_WIDTH*BALLOON_TAIL_HEIGHT] = {
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}
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};
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void Gfx::drawBalloon(const Common::Rect& r, uint16 winding) {
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// printf("Gfx::drawBalloon(%i, %i, %i, %i, %i)...", left, top, width, height, winding);
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Common::Rect q = r;
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// draws balloon
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q.right += 5;
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floodFill(kBitFront, q, 0);
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q.grow(-1);
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floodFill(kBitFront, q, 1);
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// draws tail
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// TODO: this bitmap tail should only be used for Dos games. Amiga should use a polygon fill.
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winding = (winding == 0 ? 1 : 0);
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Common::Rect s(BALLOON_TAIL_WIDTH, BALLOON_TAIL_HEIGHT);
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s.moveTo(r.left + (r.width()+5)/2 - 5, r.bottom - 1);
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flatBlit(s, _resBalloonTail[winding], _buffers[kBitFront], 2);
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return;
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}
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void Gfx::setPalette(Palette pal) {
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byte sysPal[256*4];
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@ -705,61 +682,6 @@ void Gfx::displayCenteredString(uint16 y, const char *text) {
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displayString(x, y, text, 1);
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}
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bool Gfx::displayWrappedString(char *text, uint16 x, uint16 y, byte color, int16 wrapwidth) {
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uint16 lines = 0;
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bool rv = false;
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uint16 linewidth = 0;
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uint16 rx = x + 10;
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uint16 ry = y + 4;
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char token[40];
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if (wrapwidth == -1)
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wrapwidth = _vm->_screenWidth;
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while (strlen(text) > 0) {
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text = parseNextToken(text, token, 40, " ", true);
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if (!scumm_stricmp(token, "%p")) {
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lines++;
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rx = x + 10;
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ry = y + 4 + lines*10; // y
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strcpy(token, "> .......");
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strncpy(token+2, _password, strlen(_password));
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rv = true;
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} else {
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linewidth += getStringWidth(token);
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if (linewidth > wrapwidth) {
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// wrap line
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lines++;
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rx = x + 10; // x
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ry = y + 4 + lines*10; // y
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linewidth = getStringWidth(token);
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}
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if (!scumm_stricmp(token, "%s")) {
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sprintf(token, "%d", _score);
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}
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}
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displayString(rx, ry, token, color);
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rx += getStringWidth(token) + getStringWidth(" ");
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linewidth += getStringWidth(" ");
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text = Common::ltrim(text);
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}
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return rv;
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}
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uint16 Gfx::getStringWidth(const char *text) {
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return _font->getStringWidth(text);
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@ -243,10 +243,8 @@ public:
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public:
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// balloons and text
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void drawBalloon(const Common::Rect& r, uint16 arg_8);
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void displayString(uint16 x, uint16 y, const char *text, byte color);
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void displayCenteredString(uint16 y, const char *text);
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bool displayWrappedString(char *text, uint16 x, uint16 y, byte color, int16 wrapwidth = -1);
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uint16 getStringWidth(const char *text);
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void getStringExtent(char *text, uint16 maxwidth, int16* width, int16* height);
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