mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
cleanup
svn-id: r10313
This commit is contained in:
parent
0c8df28387
commit
600d4c60d4
@ -758,7 +758,6 @@ int32 SmoothCheck(int32 best, int32 p, int32 dirS, int32 dirD)
|
||||
****************************************************************************/
|
||||
{
|
||||
static int32 k;
|
||||
int32 tempK;
|
||||
int32 x;
|
||||
int32 y;
|
||||
int32 x2;
|
||||
@ -783,7 +782,6 @@ int32 SmoothCheck(int32 best, int32 p, int32 dirS, int32 dirD)
|
||||
{
|
||||
k = 1;
|
||||
}
|
||||
tempK = 0;
|
||||
x = route[p].x;
|
||||
y = route[p].y;
|
||||
x2 = route[p + 1].x;
|
||||
@ -805,109 +803,105 @@ int32 SmoothCheck(int32 best, int32 p, int32 dirS, int32 dirD)
|
||||
}
|
||||
|
||||
// set up sd0-ss2 to reflect possible movement in each direction
|
||||
if ((dirS == 0) || (dirS == 4))// vert and diag
|
||||
{
|
||||
ddx = ldx;
|
||||
ddy = (ldx*diagonaly)/diagonalx;
|
||||
dsy = ldy - ddy;
|
||||
ddx = ddx * dirX;
|
||||
ddy = ddy * dirY;
|
||||
dsy = dsy * dirY;
|
||||
dsx = 0;
|
||||
if ((dirS == 0) || (dirS == 4))// vert and diag
|
||||
{
|
||||
ddx = ldx;
|
||||
ddy = (ldx*diagonaly)/diagonalx;
|
||||
dsy = ldy - ddy;
|
||||
ddx = ddx * dirX;
|
||||
ddy = ddy * dirY;
|
||||
dsy = dsy * dirY;
|
||||
dsx = 0;
|
||||
|
||||
sd0 = (ddx + modX[dirD]/2)/ modX[dirD];
|
||||
ss0 = (dsy + modY[dirS]/2) / modY[dirS];
|
||||
sd1 = sd0/2;
|
||||
ss1 = ss0/2;
|
||||
sd2 = sd0 - sd1;
|
||||
ss2 = ss0 - ss1;
|
||||
}
|
||||
else
|
||||
{
|
||||
ddy = ldy;
|
||||
ddx = (ldy*diagonalx)/diagonaly;
|
||||
dsx = ldx - ddx;
|
||||
ddy = ddy * dirY;
|
||||
ddx = ddx * dirX;
|
||||
dsx = dsx * dirX;
|
||||
dsy = 0;
|
||||
sd0 = (ddx + modX[dirD]/2)/ modX[dirD];
|
||||
ss0 = (dsy + modY[dirS]/2) / modY[dirS];
|
||||
sd1 = sd0/2;
|
||||
ss1 = ss0/2;
|
||||
sd2 = sd0 - sd1;
|
||||
ss2 = ss0 - ss1;
|
||||
}
|
||||
else
|
||||
{
|
||||
ddy = ldy;
|
||||
ddx = (ldy*diagonalx)/diagonaly;
|
||||
dsx = ldx - ddx;
|
||||
ddy = ddy * dirY;
|
||||
ddx = ddx * dirX;
|
||||
dsx = dsx * dirX;
|
||||
dsy = 0;
|
||||
|
||||
sd0 = (ddy + modY[dirD]/2)/ modY[dirD];
|
||||
ss0 = (dsx + modX[dirS]/2)/ modX[dirS];
|
||||
sd1 = sd0/2;
|
||||
ss1 = ss0/2;
|
||||
sd2 = sd0 - sd1;
|
||||
ss2 = ss0 - ss1;
|
||||
}
|
||||
sd0 = (ddy + modY[dirD]/2)/ modY[dirD];
|
||||
ss0 = (dsx + modX[dirS]/2)/ modX[dirS];
|
||||
sd1 = sd0/2;
|
||||
ss1 = ss0/2;
|
||||
sd2 = sd0 - sd1;
|
||||
ss2 = ss0 - ss1;
|
||||
}
|
||||
|
||||
if (best == 0) //halfsquare, diagonal, halfsquare
|
||||
{
|
||||
smoothPath[k].x = x+dsx/2;
|
||||
smoothPath[k].y = y+dsy/2;
|
||||
smoothPath[k].dir = dirS;
|
||||
smoothPath[k].num = ss1;
|
||||
k = k + 1;
|
||||
smoothPath[k].x = x+dsx/2+ddx;
|
||||
smoothPath[k].y = y+dsy/2+ddy;
|
||||
smoothPath[k].dir = dirD;
|
||||
smoothPath[k].num = sd0;
|
||||
k = k + 1;
|
||||
smoothPath[k].x = x+dsx+ddx;
|
||||
smoothPath[k].y = y+dsy+ddy;
|
||||
smoothPath[k].dir = dirS;
|
||||
smoothPath[k].num = ss2;
|
||||
k = k + 1;
|
||||
tempK = k;
|
||||
}
|
||||
else if (best == 1) //square, diagonal
|
||||
{
|
||||
smoothPath[k].x = x+dsx;
|
||||
smoothPath[k].y = y+dsy;
|
||||
smoothPath[k].dir = dirS;
|
||||
smoothPath[k].num = ss0;
|
||||
k = k + 1;
|
||||
smoothPath[k].x = x2;
|
||||
smoothPath[k].y = y2;
|
||||
smoothPath[k].dir = dirD;
|
||||
smoothPath[k].num = sd0;
|
||||
k = k + 1;
|
||||
tempK = k;
|
||||
}
|
||||
else if (best == 2) //diagonal square
|
||||
{
|
||||
smoothPath[k].x = x+ddx;
|
||||
smoothPath[k].y = y+ddy;
|
||||
smoothPath[k].dir = dirD;
|
||||
smoothPath[k].num = sd0;
|
||||
k = k + 1;
|
||||
smoothPath[k].x = x2;
|
||||
smoothPath[k].y = y2;
|
||||
smoothPath[k].dir = dirS;
|
||||
smoothPath[k].num = ss0;
|
||||
k = k + 1;
|
||||
tempK = k;
|
||||
}
|
||||
else //halfdiagonal, square, halfdiagonal
|
||||
{
|
||||
smoothPath[k].x = x+ddx/2;
|
||||
smoothPath[k].y = y+ddy/2;
|
||||
smoothPath[k].dir = dirD;
|
||||
smoothPath[k].num = sd1;
|
||||
k = k + 1;
|
||||
smoothPath[k].x = x+dsx+ddx/2;
|
||||
smoothPath[k].y = y+dsy+ddy/2;
|
||||
smoothPath[k].dir = dirS;
|
||||
smoothPath[k].num = ss0;
|
||||
k = k + 1;
|
||||
smoothPath[k].x = x2;
|
||||
smoothPath[k].y = y2;
|
||||
smoothPath[k].dir = dirD;
|
||||
smoothPath[k].num = sd2;
|
||||
k = k + 1;
|
||||
tempK = k;
|
||||
}
|
||||
|
||||
return tempK;
|
||||
if (best == 0) //halfsquare, diagonal, halfsquare
|
||||
{
|
||||
smoothPath[k].x = x+dsx/2;
|
||||
smoothPath[k].y = y+dsy/2;
|
||||
smoothPath[k].dir = dirS;
|
||||
smoothPath[k].num = ss1;
|
||||
k++;
|
||||
smoothPath[k].x = x+dsx/2+ddx;
|
||||
smoothPath[k].y = y+dsy/2+ddy;
|
||||
smoothPath[k].dir = dirD;
|
||||
smoothPath[k].num = sd0;
|
||||
k++;
|
||||
smoothPath[k].x = x+dsx+ddx;
|
||||
smoothPath[k].y = y+dsy+ddy;
|
||||
smoothPath[k].dir = dirS;
|
||||
smoothPath[k].num = ss2;
|
||||
k++;
|
||||
}
|
||||
else if (best == 1) //square, diagonal
|
||||
{
|
||||
smoothPath[k].x = x+dsx;
|
||||
smoothPath[k].y = y+dsy;
|
||||
smoothPath[k].dir = dirS;
|
||||
smoothPath[k].num = ss0;
|
||||
k++;
|
||||
smoothPath[k].x = x2;
|
||||
smoothPath[k].y = y2;
|
||||
smoothPath[k].dir = dirD;
|
||||
smoothPath[k].num = sd0;
|
||||
k++;
|
||||
}
|
||||
else if (best == 2) //diagonal square
|
||||
{
|
||||
smoothPath[k].x = x+ddx;
|
||||
smoothPath[k].y = y+ddy;
|
||||
smoothPath[k].dir = dirD;
|
||||
smoothPath[k].num = sd0;
|
||||
k++;
|
||||
smoothPath[k].x = x2;
|
||||
smoothPath[k].y = y2;
|
||||
smoothPath[k].dir = dirS;
|
||||
smoothPath[k].num = ss0;
|
||||
k++;
|
||||
}
|
||||
else //halfdiagonal, square, halfdiagonal
|
||||
{
|
||||
smoothPath[k].x = x+ddx/2;
|
||||
smoothPath[k].y = y+ddy/2;
|
||||
smoothPath[k].dir = dirD;
|
||||
smoothPath[k].num = sd1;
|
||||
k++;
|
||||
smoothPath[k].x = x+dsx+ddx/2;
|
||||
smoothPath[k].y = y+dsy+ddy/2;
|
||||
smoothPath[k].dir = dirS;
|
||||
smoothPath[k].num = ss0;
|
||||
k++;
|
||||
smoothPath[k].x = x2;
|
||||
smoothPath[k].y = y2;
|
||||
smoothPath[k].dir = dirD;
|
||||
smoothPath[k].num = sd2;
|
||||
k++;
|
||||
}
|
||||
|
||||
return k;
|
||||
}
|
||||
|
||||
int32 SlidyPath()
|
||||
@ -991,8 +985,8 @@ int32 AddSlowInFrames(_walkData *walkAnim)
|
||||
walkAnim[stepCount].frame = firstSlowInFrame[currentDir] + slowInFrameNo;
|
||||
walkAnim[stepCount].step = 0;
|
||||
walkAnim[stepCount].dir = currentDir;
|
||||
walkAnim[stepCount].x = moduleX;
|
||||
walkAnim[stepCount].y = moduleY;
|
||||
walkAnim[stepCount].x = moduleX;
|
||||
walkAnim[stepCount].y = moduleY;
|
||||
stepCount += 1;
|
||||
}
|
||||
return(1);
|
||||
@ -1206,11 +1200,11 @@ void SlidyWalkAnimator(_walkData *walkAnim)
|
||||
{
|
||||
if ( turnDir < 0) // new frames for turn frames 29oct95jps
|
||||
{
|
||||
module = firstStandingTurnLeftFrame + lastDir;
|
||||
module = firstStandingTurnLeftFrame + lastDir;
|
||||
}
|
||||
else
|
||||
{
|
||||
module = firstStandingTurnRightFrame + lastDir;
|
||||
module = firstStandingTurnRightFrame + lastDir;
|
||||
}
|
||||
walkAnim[stepCount].frame = module;
|
||||
walkAnim[stepCount].step = 0;
|
||||
@ -1227,14 +1221,14 @@ void SlidyWalkAnimator(_walkData *walkAnim)
|
||||
if ( turnDir < 0) // new frames for turn frames 29oct95jps
|
||||
{
|
||||
if ( lastDir < 0)
|
||||
lastDir += NO_DIRECTIONS;
|
||||
module = firstStandingTurnLeftFrame + lastDir;
|
||||
lastDir += NO_DIRECTIONS;
|
||||
module = firstStandingTurnLeftFrame + lastDir;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( lastDir > 7)
|
||||
lastDir -= NO_DIRECTIONS;
|
||||
module = firstStandingTurnRightFrame + lastDir;
|
||||
lastDir -= NO_DIRECTIONS;
|
||||
module = firstStandingTurnRightFrame + lastDir;
|
||||
}
|
||||
walkAnim[stepCount].frame = module;
|
||||
walkAnim[stepCount].step = 0;
|
||||
@ -1488,11 +1482,11 @@ void SlidyWalkAnimator(_walkData *walkAnim)
|
||||
{
|
||||
if ( turnDir < 0) // new frames for turn frames 29oct95jps
|
||||
{
|
||||
module = firstStandingTurnLeftFrame + lastDir;
|
||||
module = firstStandingTurnLeftFrame + lastDir;
|
||||
}
|
||||
else
|
||||
{
|
||||
module = firstStandingTurnRightFrame + lastDir;
|
||||
module = firstStandingTurnRightFrame + lastDir;
|
||||
}
|
||||
walkAnim[stepCount].frame = module;
|
||||
walkAnim[stepCount].step = 0;
|
||||
@ -1509,14 +1503,14 @@ void SlidyWalkAnimator(_walkData *walkAnim)
|
||||
if ( turnDir < 0) // new frames for turn frames 29oct95jps
|
||||
{
|
||||
if ( lastRealDir < 0)
|
||||
lastRealDir += NO_DIRECTIONS;
|
||||
module = firstStandingTurnLeftFrame + lastRealDir;
|
||||
lastRealDir += NO_DIRECTIONS;
|
||||
module = firstStandingTurnLeftFrame + lastRealDir;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( lastRealDir > 7)
|
||||
lastRealDir -= NO_DIRECTIONS;
|
||||
module = firstStandingTurnRightFrame + lastRealDir;
|
||||
lastRealDir -= NO_DIRECTIONS;
|
||||
module = firstStandingTurnRightFrame + lastRealDir;
|
||||
}
|
||||
walkAnim[stepCount].frame = module;
|
||||
walkAnim[stepCount].step = 0;
|
||||
@ -2304,21 +2298,21 @@ int32 Check(int32 x1 , int32 y1 , int32 x2 ,int32 y2)
|
||||
//returns 1 if line didn't cross any bars
|
||||
int32 steps;
|
||||
|
||||
if ((x1 == x2) && (y1 == y2))
|
||||
if ((x1 == x2) && (y1 == y2))
|
||||
{
|
||||
steps = 1;
|
||||
}
|
||||
else if (x1 == x2)
|
||||
{
|
||||
steps = VertCheck(x1, y1, y2);
|
||||
steps = VertCheck(x1, y1, y2);
|
||||
}
|
||||
else if (y1 == y2)
|
||||
{
|
||||
steps = HorizCheck(x1, y1, x2);
|
||||
steps = HorizCheck(x1, y1, x2);
|
||||
}
|
||||
else
|
||||
{
|
||||
steps = LineCheck(x1, y1, x2, y2);
|
||||
steps = LineCheck(x1, y1, x2, y2);
|
||||
}
|
||||
return steps;
|
||||
|
||||
@ -2733,7 +2727,7 @@ void ExtractRoute()
|
||||
int32 prevy;
|
||||
int32 last;
|
||||
int32 point;
|
||||
int32 p;
|
||||
int32 p;
|
||||
int32 dirx;
|
||||
int32 diry;
|
||||
int32 dir;
|
||||
|
Loading…
Reference in New Issue
Block a user