DM: Added override keywords

This commit is contained in:
Eugene Sandulenko 2020-02-05 15:04:50 +01:00
parent fe19789edd
commit 6031ea426d

View File

@ -225,19 +225,19 @@ public:
~DMEngine();
virtual bool hasFeature(EngineFeature f) const override;
virtual Common::Error loadGameState(int slot);
virtual bool canLoadGameStateCurrently();
virtual Common::Error loadGameState(int slot) override;
virtual bool canLoadGameStateCurrently() override;
bool isDemo() const;
GUI::Debugger *getDebugger() { return _console; }
GUI::Debugger *getDebugger() override { return _console; }
void delay(uint16 verticalBlank); // @ F0022_MAIN_Delay
uint16 getScaledProduct(uint16 val, uint16 scale, uint16 vale2); // @ F0030_MAIN_GetScaledProduct
uint16 getRandomNumber(uint32 max) { return _rnd->getRandomNumber(max - 1); }
int16 ordinalToIndex(int16 val); // @ M01_ORDINAL_TO_INDEX
int16 indexToOrdinal(int16 val); // @ M00_INDEX_TO_ORDINAL
virtual Common::Error run(); // @ main
virtual Common::Error run() override; // @ main
void saveGame(); // @ F0433_STARTEND_ProcessCommand140_SaveGame_CPSCDF
LoadgameResult loadgame(int16 slot); // @ F0435_STARTEND_LoadGame_CPSF
void endGame(bool doNotDrawCreditsOnly); // @ F0444_STARTEND_Endgame