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DM: Added override keywords
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@ -225,19 +225,19 @@ public:
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~DMEngine();
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virtual bool hasFeature(EngineFeature f) const override;
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virtual Common::Error loadGameState(int slot);
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virtual bool canLoadGameStateCurrently();
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virtual Common::Error loadGameState(int slot) override;
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virtual bool canLoadGameStateCurrently() override;
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bool isDemo() const;
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GUI::Debugger *getDebugger() { return _console; }
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GUI::Debugger *getDebugger() override { return _console; }
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void delay(uint16 verticalBlank); // @ F0022_MAIN_Delay
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uint16 getScaledProduct(uint16 val, uint16 scale, uint16 vale2); // @ F0030_MAIN_GetScaledProduct
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uint16 getRandomNumber(uint32 max) { return _rnd->getRandomNumber(max - 1); }
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int16 ordinalToIndex(int16 val); // @ M01_ORDINAL_TO_INDEX
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int16 indexToOrdinal(int16 val); // @ M00_INDEX_TO_ORDINAL
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virtual Common::Error run(); // @ main
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virtual Common::Error run() override; // @ main
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void saveGame(); // @ F0433_STARTEND_ProcessCommand140_SaveGame_CPSCDF
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LoadgameResult loadgame(int16 slot); // @ F0435_STARTEND_LoadGame_CPSF
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void endGame(bool doNotDrawCreditsOnly); // @ F0444_STARTEND_Endgame
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