STARK: Add a light resource

This commit is contained in:
Bastien Bouclet 2015-02-21 14:47:02 +01:00
parent 3e4a4646d9
commit 603c6cabba
4 changed files with 147 additions and 0 deletions

View File

@ -40,6 +40,7 @@
#include "engines/stark/resources/knowledgeset.h"
#include "engines/stark/resources/layer.h"
#include "engines/stark/resources/level.h"
#include "engines/stark/resources/light.h"
#include "engines/stark/resources/location.h"
#include "engines/stark/resources/object.h"
#include "engines/stark/resources/root.h"
@ -248,6 +249,9 @@ Resources::Object *XRCReader::createResource(XRCReadStream *stream, Resources::O
case Resources::Type::kSpeech:
resource = new Resources::Speech(parent, subType, index, name);
break;
case Resources::Type::kLight:
resource = new Resources::Light(parent, subType, index, name);
break;
case Resources::Type::kBonesMesh:
resource = new Resources::BonesMesh(parent, subType, index, name);
break;

View File

@ -32,6 +32,7 @@ MODULE_OBJS := \
resources/knowledgeset.o \
resources/layer.o \
resources/level.o \
resources/light.o \
resources/location.o \
resources/object.o \
resources/root.o \

View File

@ -0,0 +1,67 @@
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/resources/light.h"
#include "engines/stark/formats/xrc.h"
namespace Stark {
namespace Resources {
Light::~Light() {
}
Light::Light(Object *parent, byte subType, uint16 index, const Common::String &name) :
Object(parent, subType, index, name),
_outerConeAngle(0),
_innerConeAngle(0),
_falloffNear(100.0),
_falloffFar(500.0) {
_type = TYPE;
}
void Light::readData(Formats::XRCReadStream *stream) {
_color = stream->readVector3();
_position = stream->readVector3();
_direction = stream->readVector3();
_outerConeAngle = stream->readFloat();
_innerConeAngle = stream->readFloat();
if (stream->isDataLeft()) {
_falloffNear = stream->readFloat();
_falloffFar = stream->readFloat();
}
}
void Light::printData() {
Common::Debug debug = streamDbg();
debug << "color: " << _color << "\n";
debug << "position: " << _position << "\n";
debug << "direction: " << _direction << "\n";
debug << "innerConeAngle: " << _innerConeAngle << "\n";
debug << "outerConeAngle: " << _outerConeAngle << "\n";
debug << "falloffNear: " << _falloffNear << "\n";
debug << "falloffFar: " << _falloffFar << "\n";
}
} // End of namespace Resources
} // End of namespace Stark

View File

@ -0,0 +1,75 @@
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_RESOURCES_LIGHT_H
#define STARK_RESOURCES_LIGHT_H
#include "common/str.h"
#include "math/vector3d.h"
#include "engines/stark/resources/object.h"
namespace Stark {
namespace Formats {
class XRCReadStream;
}
namespace Resources {
/**
* A light source
*/
class Light : public Object {
public:
static const Type::ResourceType TYPE = Type::kLight;
enum SubType {
kAmbiant = 0,
kPoint = 1,
kDirectional = 2,
kSpot = 4
};
Light(Object *parent, byte subType, uint16 index, const Common::String &name);
virtual ~Light();
// Resource API
void readData(Formats::XRCReadStream *stream) override;
protected:
void printData() override;
Math::Vector3d _color;
Math::Vector3d _position;
Math::Vector3d _direction;
float _innerConeAngle;
float _outerConeAngle;
float _falloffNear;
float _falloffFar;
};
} // End of namespace Resources
} // End of namespace Stark
#endif // STARK_RESOURCES_LIGHT_H