From 607f5adc3efff76b37235a4e6bab94aa09c8eb0b Mon Sep 17 00:00:00 2001 From: Ludvig Strigeus Date: Tue, 6 Nov 2001 20:07:42 +0000 Subject: [PATCH] updated texts in debug.cpp as well as readme.txt by Jeroen Janssen svn-id: r3463 --- debug.cpp | 2 ++ readme.txt | 22 ++++++++++++---------- 2 files changed, 14 insertions(+), 10 deletions(-) diff --git a/debug.cpp b/debug.cpp index 15675533611..b5e1dd2aa14 100644 --- a/debug.cpp +++ b/debug.cpp @@ -52,6 +52,8 @@ bool ScummDebugger::do_command() { "help -> display this help text\n" "quit -> quit the debugger\n" "go [numframes] -> increase frame\n" + "actor [actornum] -> show actor information\n" + "scripts -> show running scripts\n" ); return true; diff --git a/readme.txt b/readme.txt index 7b7cc5b13fb..b0322363136 100644 --- a/readme.txt +++ b/readme.txt @@ -1,14 +1,17 @@ -2001-10-12 +2001-11-6 -This is the 2nd pre-alpha release of ScummVM. It is an implementation of the SCUMM -engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle. +ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games +such as Monkey Island and Day of the Tentacle. -The engine is far from complete, and thus only Monkey Island 2 and Monkey Island -1 is supported at the moment. +At the moment the following games have been reported to work: +Monkey Island 1 (CD version) +Monkey Island 2 +Indiana Jones And The Fate Of Atlantis +Day Of The Tentacle +Sam & Max (partially) Please be aware that the engine contains bugs and non-implemented-features that -make it impossible to finish the game. Other stuff that's missing is sound and -savegames. +make it impossible to finish the game. Other stuff that's missing is music. Compiling: ---------- @@ -20,9 +23,6 @@ GCC: * Type make (or gmake if that's what GNU make is called on your system) and hopefully ScummVM will compile for you. -Please note that big endian support is preliminary and contains bugs. - - Microsoft Visual C++: --------------------- * Open the workspace, scummwm.dsw @@ -38,6 +38,8 @@ Before you run the engine, you need to put the game's datafiles in the same dire You can use Ctrl 0-9 and Shift 0-9 to load and save states. Ctrl-z quits, and Ctrl-f runs in fast mode. +Ctrl-d starts the debugger. +Ctrl-s shows memory consumption. Good Luck, Ludvig Strigeus