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LURE: Remove enum name prefixes
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@ -391,7 +391,7 @@ void Game::displayChuteAnimation() {
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ValueTableData &fields = res.fieldList();
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Palette palette(CHUTE_PALETTE_ID);
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mouse.setCursorNum(CursorType::CURSOR_DISK);
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mouse.setCursorNum(CURSOR_DISK);
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if (!LureEngine::getReference().isEGA())
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Screen::getReference().paletteFadeOut();
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@ -428,7 +428,7 @@ void Game::displayBarrelAnimation() {
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LureEngine &engine = LureEngine::getReference();
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Screen &screen = Screen::getReference();
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mouse.setCursorNum(CursorType::CURSOR_DISK);
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mouse.setCursorNum(CURSOR_DISK);
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if (!engine.isEGA())
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screen.paletteFadeOut();
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