- Added more mappings from Sierra's internal IDs to our own ones. Hopefully, all SCI0-SCI11 games can now be detected correctly from the fallback detector

- Simplified some checks for old script types

svn-id: r43678
This commit is contained in:
Filippos Karapetis 2009-08-23 21:57:30 +00:00
parent e858994060
commit 60af2db2fd
10 changed files with 67 additions and 45 deletions

View File

@ -2412,7 +2412,18 @@ static const struct SciGameDescription SciGameDescriptions[] = {
{NULL, 0, NULL, 0}}, Common::DE_DEU, Common::kPlatformPC, 0, GUIO_NOSPEECH},
0
},
#endif
// Slater & Charlie go camping
{{"slater", "", {
{"resource.000", 0, "1846b57fe84774be72f7c50ab3c90df0", 2256126},
{"resource.map", 0, "21f85414124dc23e54544a5536dc35cd", 4044},
{"resource.msg", 0, "c44f51fb955eae266fecf360ebcd5ad2", 1132},
{NULL, 0, NULL, 0}}, Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO, GUIO_NOSPEECH},
0
},
#ifdef ENABLE_SCI32
// RAMA - English DOS/Windows Demo
// Executable scanning reports "2.100.002", VERSION file reports "000.000.008"
{{"rama", "Demo", {
@ -3045,15 +3056,20 @@ public:
Common::String convertSierraGameId(Common::String sierraId) {
// TODO: SCI32 IDs
// TODO: astrochicken
// TODO: The internal id of christmas1998 is "demo"
if (sierraId == "card")
return "christmas1990";
// TODO: christmas1992
// TODO: The internal id of christmas1988 is "demo"
if (sierraId == "card") {
// This could either be christmas1990 or christmas1992
// christmas1990 has a "resource.001" file, whereas
// christmas1992 has a "resource.000" file
return (Common::File::exists("resource.001")) ? "christmas1990" : "christmas1992";
}
if (sierraId == "arthur")
return "camelot";
if (sierraId == "brain")
return "castlebrain";
if (sierraId == "brain") {
// This could either be The Castle of Dr. Brain, or The Island of Dr. Brain
// castlebrain has resource.001, whereas islandbrain doesn't
return (Common::File::exists("resource.001")) ? "castlebrain" : "islandbrain";
}
// iceman is the same
// longbow is the same
if (sierraId == "eco")
@ -3068,8 +3084,8 @@ Common::String convertSierraGameId(Common::String sierraId) {
return "hoyle1";
if (sierraId == "solitare")
return "hoyle2";
// TODO: hoyle3
// TODO: hoyle4
// hoyle3 is the same
// hoyle4 is the same
if (sierraId == "kq1")
return "kq1sci";
if (sierraId == "kq4")
@ -3081,9 +3097,10 @@ Common::String convertSierraGameId(Common::String sierraId) {
// lsl5 is the same
// lsl6 is the same
// TODO: lslcasino
// TODO: fairytales
// TODO: mothergoose
// TODO: msastrochicken
if (sierraId == "tales")
return "fairytales";
if (sierraId == "mg")
return "mothergoose";
if (sierraId == "cb1")
return "laurabow";
if (sierraId == "lb2")
@ -3102,13 +3119,27 @@ Common::String convertSierraGameId(Common::String sierraId) {
return "qfg2";
if (sierraId == "qfg1")
return "qfg3";
// TODO: slater
if (sierraId == "thegame")
return "slater";
if (sierraId == "sq1")
return "sq1sci";
// sq3 is the same
if (sierraId == "sq3") {
// Both SQ3 and the separately released subgame, Astro Chicken,
// have internal ID "sq3", but Astro Chicken only has "resource.map"
// and "resource.001". Detect if it's SQ3 by the existence of
// "resource.002"
return (Common::File::exists("resource.002")) ? "sq3" : "astrochicken";
}
if (sierraId == "sq4") {
// Both SQ4 and the separately released subgame, Ms. Astro Chicken,
// have internal ID "sq4", but Astro Chicken only has "resource.map"
// and "resource.001". Detect if it's SQ4 by the existence of
// "resource.000" (which exists in both SQ4 floppy and CD, but not in
// the subgame)
return (Common::File::exists("resource.000")) ? "sq4" : "msastrochicken";
}
// sq4 is the same
// sq5 is the same
// TODO: islandbrain
return sierraId;
}
@ -3185,12 +3216,8 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl
// Determine the game id
ResourceManager *resMgr = new ResourceManager(fslist);
SciVersion version = resMgr->sciVersion();
Kernel *kernel = new Kernel(resMgr, true);
bool hasOldScriptHeader = kernel->hasOldScriptHeader();
delete kernel;
SegManager *segManager = new SegManager(resMgr, version, hasOldScriptHeader);
if (!script_instantiate(resMgr, segManager, version, hasOldScriptHeader, 0)) {
SegManager *segManager = new SegManager(resMgr, version);
if (!script_instantiate(resMgr, segManager, version, 0)) {
warning("fallbackDetect(): Could not instantiate script 0");
SearchMan.remove("SCI_detection");
return 0;

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@ -191,7 +191,7 @@ int game_init_sound(EngineState *s, int sound_flags) {
// Architectural stuff: Init/Unintialize engine
int script_init_engine(EngineState *s) {
s->kernel_opt_flags = 0;
s->seg_manager = new SegManager(s->resmgr, s->_version, ((SciEngine*)g_engine)->getKernel()->hasOldScriptHeader());
s->seg_manager = new SegManager(s->resmgr, s->_version);
s->gc_countdown = GC_INTERVAL - 1;
SegmentId script_000_segment = s->seg_manager->getSegment(0, SCRIPT_GET_LOCK);
@ -294,7 +294,7 @@ int game_init(EngineState *s) {
s->stack_base = stack->entries;
s->stack_top = s->stack_base + VM_STACK_SIZE;
if (!script_instantiate(s->resmgr, s->seg_manager, s->_version, ((SciEngine*)g_engine)->getKernel()->hasOldScriptHeader(), 0)) {
if (!script_instantiate(s->resmgr, s->seg_manager, s->_version, 0)) {
warning("game_init(): Could not instantiate script 0");
return 1;
}

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@ -363,15 +363,12 @@ static const char *argtype_description[] = {
"Arithmetic"
};
Kernel::Kernel(ResourceManager *resmgr, bool minimalLoad) : _resmgr(resmgr) {
Kernel::Kernel(ResourceManager *resmgr) : _resmgr(resmgr) {
memset(&_selectorMap, 0, sizeof(_selectorMap)); // FIXME: Remove this once/if we C++ify selector_map_t
loadSelectorNames();
detectSciFeatures();
if (minimalLoad) // If we're only asked to detect game features, stop here
return;
mapSelectors(); // Map a few special selectors for later use
loadOpcodes();
loadKernelNames();

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@ -67,10 +67,8 @@ class Kernel {
public:
/**
* Initializes the SCI kernel
* @param minimalLoad If true, only the selector names are loaded, to detect game features.
* It's set to true by the advanced game detector to speed it up
*/
Kernel(ResourceManager *resmgr, bool minimalLoad = false);
Kernel(ResourceManager *resmgr);
~Kernel();
uint getOpcodesSize() const { return _opcodes.size(); }

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@ -219,7 +219,7 @@ static void sync_SegManagerPtr(Common::Serializer &s, SegManager *&obj) {
if (s.isLoading()) {
// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
delete obj;
obj = new SegManager(resMgr, version, ((SciEngine*)g_engine)->getKernel()->hasOldScriptHeader());
obj = new SegManager(resMgr, version);
}
obj->saveLoadWithSerializer(s);

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@ -52,7 +52,7 @@ namespace Sci {
#define INVALID_SCRIPT_ID -1
SegManager::SegManager(ResourceManager *resMgr, SciVersion version, bool oldScriptHeader) {
SegManager::SegManager(ResourceManager *resMgr, SciVersion version) {
id_seg_map = new IntMapper();
reserved_id = INVALID_SCRIPT_ID;
id_seg_map->checkKey(reserved_id, true); // reserve entry 0 for INVALID_SCRIPT_ID
@ -68,7 +68,6 @@ SegManager::SegManager(ResourceManager *resMgr, SciVersion version, bool oldScri
exports_wide = 0;
_version = version;
_resMgr = resMgr;
_oldScriptHeader = oldScriptHeader;
int result = 0;
@ -150,7 +149,7 @@ void SegManager::setScriptSize(Script &scr, int script_nr) {
if (!script || (_version >= SCI_VERSION_1_1 && !heap)) {
error("SegManager::setScriptSize: failed to load %s", !script ? "script" : "heap");
}
if (_oldScriptHeader) {
if (_version == SCI_VERSION_0_EARLY) { // check if we got an old script header
scr.buf_size = script->size + READ_LE_UINT16(script->data) * 2;
//locals_size = READ_LE_UINT16(script->data) * 2;
} else if (_version < SCI_VERSION_1_1) {
@ -445,7 +444,7 @@ SegmentId SegManager::getSegment(int script_nr, SCRIPT_GET load) {
SegmentId segment;
if ((load & SCRIPT_GET_LOAD) == SCRIPT_GET_LOAD)
script_instantiate(_resMgr, this, _version, _oldScriptHeader, script_nr);
script_instantiate(_resMgr, this, _version, script_nr);
segment = segGet(script_nr);
@ -987,7 +986,7 @@ int SegManager::createSci0ClassTable() {
Resource *script = _resMgr->findResource(ResourceId(kResourceTypeScript, scriptnr), 0);
if (script) {
if (_oldScriptHeader)
if (version == SCI_VERSION_0_EARLY) // check if we got an old script header
magic_offset = seeker = 2;
else
magic_offset = seeker = 0;

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@ -58,7 +58,7 @@ public:
/**
* Initialize the segment manager
*/
SegManager(ResourceManager *resMgr, SciVersion version, bool oldScriptHeader);
SegManager(ResourceManager *resMgr, SciVersion version);
/**
* Deallocate all memory associated with the segment manager
@ -342,7 +342,6 @@ public:
private:
IntMapper *id_seg_map; ///< id - script id; seg - index of heap
bool _oldScriptHeader;
public: // TODO: make private
Common::Array<MemObject *> _heap;
int reserved_id;

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@ -499,10 +499,12 @@ static const SelectorRemap lsl5_demo_selectors[] = {
} while (0)
Common::StringList Kernel::checkStaticSelectorNames() {
Common::String gameID = ((SciEngine*)g_engine)->getGameID();
Common::StringList names;
if (!g_engine)
return names;
Common::String gameID = ((SciEngine*)g_engine)->getGameID();
if (gameID == "kq4sci")
USE_SELECTOR_TABLE(kq4_demo_selectors);
else if (gameID == "lsl3" || gameID == "iceman") // identical, except iceman has "flags"

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@ -208,7 +208,7 @@ ExecStack *execute_method(EngineState *s, uint16 script, uint16 pubfunct, StackP
Script *scr = s->seg_manager->getScriptIfLoaded(seg);
if (!scr) // Script not present yet?
seg = script_instantiate(s->resmgr, s->seg_manager, s->_version, ((SciEngine*)g_engine)->getKernel()->hasOldScriptHeader(), script);
seg = script_instantiate(s->resmgr, s->seg_manager, s->_version, script);
else
scr->unmarkDeleted();
@ -1761,11 +1761,11 @@ int script_instantiate_sci11(ResourceManager *resMgr, SegManager *segManager, Sc
return seg_id;
}
int script_instantiate(ResourceManager *resMgr, SegManager *segManager, SciVersion version, bool oldScriptHeader, int script_nr) {
int script_instantiate(ResourceManager *resMgr, SegManager *segManager, SciVersion version, int script_nr) {
if (version >= SCI_VERSION_1_1)
return script_instantiate_sci11(resMgr, segManager, version, script_nr);
else
return script_instantiate_sci0(resMgr, segManager, version, oldScriptHeader, script_nr);
return script_instantiate_sci0(resMgr, segManager, version, (version == SCI_VERSION_0_EARLY), script_nr);
}
void script_uninstantiate_sci0(SegManager *segManager, SciVersion version, int script_nr, SegmentId seg) {

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@ -489,7 +489,7 @@ reg_t script_lookup_export(SegManager *segManager, int script_nr, int export_ind
* @param[in] script_nr The script number to load
* @return The script's segment ID or 0 if out of heap
*/
int script_instantiate(ResourceManager *resMgr, SegManager *segManager, SciVersion version, bool oldScriptHeader, int script_nr);
int script_instantiate(ResourceManager *resMgr, SegManager *segManager, SciVersion version, int script_nr);
/**
* Decreases the numer of lockers of a script and unloads it if that number