TONY: Rename yet more variables.

This commit is contained in:
Alyssa Milburn 2012-09-08 09:59:56 +02:00
parent 1f22838765
commit 60b101f5f6
6 changed files with 177 additions and 177 deletions

View File

@ -889,7 +889,7 @@ RMPoint RMTextItemName::getHotspot() {
if (_item == NULL)
return _mpos + _curscroll;
else
return _item->hotspot();
return _item->getHotspot();
}
RMItem *RMTextItemName::getSelectedItem() {

View File

@ -380,7 +380,7 @@ void RMSfx::setVolume(int vol) {
void RMSfx::pause(bool bPause) {
if (_fx) {
_fx->pause(bPause);
_fx->setPause(bPause);
}
}
@ -653,7 +653,7 @@ void RMItem::setStatus(int nStatus) {
_bIsActive = (nStatus > 0);
}
RMPoint RMItem::hotspot() {
RMPoint RMItem::getHotspot() {
return _hot;
}

View File

@ -256,7 +256,7 @@ public:
void setStatus(int nStatus);
bool isIn(const RMPoint &pt, int *size = NULL);
RMPoint hotspot();
RMPoint getHotspot();
bool getName(Common::String &name);
int mpalCode();

View File

@ -45,7 +45,7 @@ namespace Tony {
*
*/
FPSound::FPSound() {
_bSoundSupported = false;
_soundSupported = false;
}
/**
@ -54,8 +54,8 @@ FPSound::FPSound() {
* @returns True is everything is OK, False otherwise
*/
bool FPSound::init() {
_bSoundSupported = g_system->getMixer()->isReady();
return _bSoundSupported;
_soundSupported = g_system->getMixer()->isReady();
return _soundSupported;
}
/**
@ -69,55 +69,55 @@ FPSound::~FPSound() {
/**
* Allocates an object of type FPStream, and return its pointer
*
* @param lplpStream Will contain a pointer to the object you just created.
* @param streamPtr Will contain a pointer to the object you just created.
*
* @returns True is everything is OK, False otherwise
*/
bool FPSound::createStream(FPStream **lplpStream) {
(*lplpStream) = new FPStream(_bSoundSupported);
bool FPSound::createStream(FPStream **streamPtr) {
(*streamPtr) = new FPStream(_soundSupported);
return (*lplpStream != NULL);
return (*streamPtr != NULL);
}
/**
* Allocates an object of type FpSfx, and return its pointer
*
* @param lplpSfx Will contain a pointer to the object you just created.
* @param soundPtr Will contain a pointer to the object you just created.
*
* @returns True is everything is OK, False otherwise
*/
bool FPSound::createSfx(FPSfx **lplpSfx) {
(*lplpSfx) = new FPSfx(_bSoundSupported);
bool FPSound::createSfx(FPSfx **sfxPtr) {
(*sfxPtr) = new FPSfx(_soundSupported);
return (*lplpSfx != NULL);
return (*sfxPtr != NULL);
}
/**
* Set the general volume
*
* @param dwVolume Volume to set (0-63)
* @param volume Volume to set (0-63)
*/
void FPSound::setMasterVolume(int dwVolume) {
if (!_bSoundSupported)
void FPSound::setMasterVolume(int volume) {
if (!_soundSupported)
return;
g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, CLIP<int>(dwVolume, 0, 63) * Audio::Mixer::kMaxChannelVolume / 63);
g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, CLIP<int>(volume, 0, 63) * Audio::Mixer::kMaxChannelVolume / 63);
}
/**
* Get the general volume
*
* @param lpdwVolume Variable that will contain the volume (0-63)
* @param volumePtr Variable that will contain the volume (0-63)
*/
void FPSound::getMasterVolume(int *lpdwVolume) {
if (!_bSoundSupported)
void FPSound::getMasterVolume(int *volumePtr) {
if (!_soundSupported)
return;
*lpdwVolume = g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) * 63 / Audio::Mixer::kMaxChannelVolume;
*volumePtr = g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) * 63 / Audio::Mixer::kMaxChannelVolume;
}
/**
@ -128,15 +128,15 @@ void FPSound::getMasterVolume(int *lpdwVolume) {
*
*/
FPSfx::FPSfx(bool bSoundOn) {
_bSoundSupported = bSoundOn;
_bFileLoaded = false;
FPSfx::FPSfx(bool soundOn) {
_soundSupported = soundOn;
_fileLoaded = false;
_lastVolume = 63;
_hEndOfBuffer = CoroScheduler.createEvent(true, false);
_bIsVoice = false;
_isVoice = false;
_loopStream = 0;
_rewindableStream = 0;
_bPaused = false;
_paused = false;
g_vm->_activeSfx.push_back(this);
}
@ -150,7 +150,7 @@ FPSfx::FPSfx(bool bSoundOn) {
*/
FPSfx::~FPSfx() {
if (!_bSoundSupported)
if (!_soundSupported)
return;
g_system->getMixer()->stopHandle(_handle);
@ -187,22 +187,22 @@ bool FPSfx::loadWave(Common::SeekableReadStream *stream) {
if (!_rewindableStream)
return false;
_bFileLoaded = true;
_fileLoaded = true;
setVolume(_lastVolume);
return true;
}
bool FPSfx::loadVoiceFromVDB(Common::File &vdbFP) {
if (!_bSoundSupported)
if (!_soundSupported)
return true;
uint32 size = vdbFP.readUint32LE();
uint32 rate = vdbFP.readUint32LE();
_bIsVoice = true;
_isVoice = true;
_rewindableStream = Audio::makeADPCMStream(vdbFP.readStream(size), DisposeAfterUse::YES, 0, Audio::kADPCMDVI, rate, 1);
_bFileLoaded = true;
_fileLoaded = true;
setVolume(62);
return true;
}
@ -210,18 +210,18 @@ bool FPSfx::loadVoiceFromVDB(Common::File &vdbFP) {
/**
* Opens a file and loads a sound effect.
*
* @param lpszFileName Sfx filename
* @param dwCodec CODEC used to uncompress the samples
* @param fileName Sfx filename
* @param codec CODEC used to uncompress the samples
*
* @returns True is everything is OK, False otherwise
*/
bool FPSfx::loadFile(const char *lpszFileName, uint32 dwCodec) {
if (!_bSoundSupported)
bool FPSfx::loadFile(const char *fileName, uint32 codec) {
if (!_soundSupported)
return true;
Common::File file;
if (!file.open(lpszFileName)) {
if (!file.open(fileName)) {
warning("FPSfx::LoadFile(): Cannot open sfx file!");
return false;
}
@ -236,7 +236,7 @@ bool FPSfx::loadFile(const char *lpszFileName, uint32 dwCodec) {
Common::SeekableReadStream *buffer = file.readStream(file.size() - file.pos());
if (dwCodec == FPCODEC_ADPCM) {
if (codec == FPCODEC_ADPCM) {
_rewindableStream = Audio::makeADPCMStream(buffer, DisposeAfterUse::YES, 0, Audio::kADPCMDVI, rate, channels);
} else {
byte flags = Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
@ -247,7 +247,7 @@ bool FPSfx::loadFile(const char *lpszFileName, uint32 dwCodec) {
_rewindableStream = Audio::makeRawStream(buffer, rate, flags, DisposeAfterUse::YES);
}
_bFileLoaded = true;
_fileLoaded = true;
return true;
}
@ -260,14 +260,14 @@ bool FPSfx::loadFile(const char *lpszFileName, uint32 dwCodec) {
bool FPSfx::play() {
stop(); // sanity check
if (_bFileLoaded) {
if (_fileLoaded) {
CoroScheduler.resetEvent(_hEndOfBuffer);
_rewindableStream->rewind();
Audio::AudioStream *stream = _rewindableStream;
if (_bLoop) {
if (_loop) {
if (!_loopStream)
_loopStream = Audio::makeLoopingAudioStream(_rewindableStream, 0);
@ -279,7 +279,7 @@ bool FPSfx::play() {
setVolume(_lastVolume);
if (_bPaused)
if (_paused)
g_system->getMixer()->pauseHandle(_handle, true);
}
@ -293,9 +293,9 @@ bool FPSfx::play() {
*/
bool FPSfx::stop() {
if (_bFileLoaded) {
if (_fileLoaded) {
g_system->getMixer()->stopHandle(_handle);
_bPaused = false;
_paused = false;
}
return true;
@ -304,15 +304,15 @@ bool FPSfx::stop() {
/**
* Enables or disables the Sfx loop.
*
* @param _bLoop True to enable the loop, False to disable
* @param loop True to enable the loop, False to disable
*
* @remarks The loop must be activated BEFORE the sfx starts
* playing. Any changes made during the play will have
* no effect until the sfx is stopped then played again.
*/
void FPSfx::setLoop(bool bLop) {
_bLoop = bLop;
void FPSfx::setLoop(bool loop) {
_loop = loop;
}
/**
@ -320,65 +320,65 @@ void FPSfx::setLoop(bool bLop) {
*
*/
void FPSfx::pause(bool bPause) {
if (_bFileLoaded) {
if (g_system->getMixer()->isSoundHandleActive(_handle) && (bPause ^ _bPaused))
g_system->getMixer()->pauseHandle(_handle, bPause);
void FPSfx::setPause(bool pause) {
if (_fileLoaded) {
if (g_system->getMixer()->isSoundHandleActive(_handle) && (pause ^ _paused))
g_system->getMixer()->pauseHandle(_handle, pause);
_bPaused = bPause;
_paused = pause;
}
}
/**
* Change the volume of Sfx
*
* @param dwVolume Volume to be set (0-63)
* @param volume Volume to be set (0-63)
*
*/
void FPSfx::setVolume(int dwVolume) {
if (dwVolume > 63)
dwVolume = 63;
void FPSfx::setVolume(int volume) {
if (volume > 63)
volume = 63;
if (dwVolume < 0)
dwVolume = 0;
if (volume < 0)
volume = 0;
_lastVolume = dwVolume;
_lastVolume = volume;
if (_bIsVoice) {
if (_isVoice) {
if (!GLOBALS._bCfgDubbing)
dwVolume = 0;
volume = 0;
else {
dwVolume -= (10 - GLOBALS._nCfgDubbingVolume) * 2;
if (dwVolume < 0)
dwVolume = 0;
volume -= (10 - GLOBALS._nCfgDubbingVolume) * 2;
if (volume < 0)
volume = 0;
}
} else {
if (!GLOBALS._bCfgSFX)
dwVolume = 0;
volume = 0;
else {
dwVolume -= (10 - GLOBALS._nCfgSFXVolume) * 2;
if (dwVolume < 0)
dwVolume = 0;
volume -= (10 - GLOBALS._nCfgSFXVolume) * 2;
if (volume < 0)
volume = 0;
}
}
if (g_system->getMixer()->isSoundHandleActive(_handle))
g_system->getMixer()->setChannelVolume(_handle, dwVolume * Audio::Mixer::kMaxChannelVolume / 63);
g_system->getMixer()->setChannelVolume(_handle, volume * Audio::Mixer::kMaxChannelVolume / 63);
}
/**
* Gets the Sfx volume
*
* @param lpdwVolume Will contain the current Sfx volume
* @param volumePtr Will contain the current Sfx volume
*
*/
void FPSfx::getVolume(int *lpdwVolume) {
void FPSfx::getVolume(int *volumePtr) {
if (g_system->getMixer()->isSoundHandleActive(_handle))
*lpdwVolume = g_system->getMixer()->getChannelVolume(_handle) * 63 / Audio::Mixer::kMaxChannelVolume;
*volumePtr = g_system->getMixer()->getChannelVolume(_handle) * 63 / Audio::Mixer::kMaxChannelVolume;
else
*lpdwVolume = 0;
*volumePtr = 0;
}
/**
@ -421,14 +421,14 @@ void FPSfx::soundCheckProcess(CORO_PARAM, const void *param) {
* @remarks Do *NOT* declare an object directly, but rather
* create it using FPSound::CreateStream()
*/
FPStream::FPStream(bool bSoundOn) {
_bSoundSupported = bSoundOn;
_bFileLoaded = false;
_bPaused = false;
_bLoop = false;
_bDoFadeOut = false;
_bSyncExit = false;
_dwBufferSize = _dwSize = 0;
FPStream::FPStream(bool soundOn) {
_soundSupported = soundOn;
_fileLoaded = false;
_paused = false;
_loop = false;
_doFadeOut = false;
_syncExit = false;
_bufferSize = _size = 0;
_lastVolume = 0;
_syncToPlay = NULL;
_loopStream = NULL;
@ -442,13 +442,13 @@ FPStream::FPStream(bool bSoundOn) {
*/
FPStream::~FPStream() {
if (!_bSoundSupported)
if (!_soundSupported)
return;
if (g_system->getMixer()->isSoundHandleActive(_handle))
stop();
if (_bFileLoaded)
if (_fileLoaded)
unloadFile();
_syncToPlay = NULL;
@ -470,19 +470,19 @@ void FPStream::release() {
* Opens a file stream
*
* @param fileName Filename to be opened
* @param dwCodec CODEC to be used to uncompress samples
* @param codec CODEC to be used to uncompress samples
*
* @returns True is everything is OK, False otherwise
*/
bool FPStream::loadFile(const Common::String &fileName, uint32 dwCodType, int nBufSize) {
if (!_bSoundSupported)
bool FPStream::loadFile(const Common::String &fileName, uint32 codec, int bufSize) {
if (!_soundSupported)
return true;
if (_bFileLoaded)
if (_fileLoaded)
unloadFile();
// Save the codec type
_dwCodec = dwCodType;
_codec = codec;
// Open the file stream for reading
if (!_file.open(fileName)) {
@ -492,9 +492,9 @@ bool FPStream::loadFile(const Common::String &fileName, uint32 dwCodType, int nB
}
// Save the size of the stream
_dwSize = _file.size();
_size = _file.size();
switch (_dwCodec) {
switch (_codec) {
case FPCODEC_RAW:
_rewindableStream = Audio::makeRawStream(&_file, 44100, Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN | Audio::FLAG_STEREO, DisposeAfterUse::NO);
break;
@ -509,8 +509,8 @@ bool FPStream::loadFile(const Common::String &fileName, uint32 dwCodType, int nB
}
// All done
_bFileLoaded = true;
_bPaused = false;
_fileLoaded = true;
_paused = false;
setVolume(63);
@ -527,7 +527,7 @@ bool FPStream::loadFile(const Common::String &fileName, uint32 dwCodType, int nB
* memory used by the stream.
*/
bool FPStream::unloadFile() {
if (!_bSoundSupported || !_bFileLoaded)
if (!_soundSupported || !_fileLoaded)
return true;
assert(!g_system->getMixer()->isSoundHandleActive(_handle));
@ -540,7 +540,7 @@ bool FPStream::unloadFile() {
_file.close();
// Flag that the file is no longer in memory
_bFileLoaded = false;
_fileLoaded = false;
return true;
}
@ -552,7 +552,7 @@ bool FPStream::unloadFile() {
*/
bool FPStream::play() {
if (!_bSoundSupported || !_bFileLoaded)
if (!_soundSupported || !_fileLoaded)
return false;
stop();
@ -561,7 +561,7 @@ bool FPStream::play() {
Audio::AudioStream *stream = _rewindableStream;
if (_bLoop) {
if (_loop) {
if (!_loopStream)
_loopStream = new Audio::LoopingAudioStream(_rewindableStream, 0, DisposeAfterUse::NO);
@ -571,7 +571,7 @@ bool FPStream::play() {
// FIXME: Should this be kMusicSoundType or KPlainSoundType?
g_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_handle, stream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
setVolume(_lastVolume);
_bPaused = false;
_paused = false;
return true;
}
@ -584,10 +584,10 @@ bool FPStream::play() {
*/
bool FPStream::stop() {
if (!_bSoundSupported)
if (!_soundSupported)
return true;
if (!_bFileLoaded)
if (!_fileLoaded)
return false;
if (!g_system->getMixer()->isSoundHandleActive(_handle))
@ -595,49 +595,49 @@ bool FPStream::stop() {
g_system->getMixer()->stopHandle(_handle);
_bPaused = false;
_paused = false;
return true;
}
void FPStream::waitForSync(FPStream *toplay) {
void FPStream::waitForSync(FPStream *toPlay) {
// FIXME: The idea here is that you wait for this stream to reach
// a buffer which is a multiple of nBufSize/nSync, and then the
// thread stops it and immediately starts the 'toplay' stream.
stop();
toplay->play();
toPlay->play();
}
/**
* Unables or disables stream loop.
*
* @param _bLoop True enable loop, False disables it
* @param loop True enable loop, False disables it
*
* @remarks The loop must be activated BEFORE the stream starts
* playing. Any changes made during the play will have no
* effect until the stream is stopped then played again.
*/
void FPStream::setLoop(bool loop) {
_bLoop = loop;
_loop = loop;
}
/**
* Pause sound effect
*
* @param bPause True enables pause, False disables it
* @param pause True enables pause, False disables it
*/
void FPStream::pause(bool bPause) {
if (!_bFileLoaded)
void FPStream::setPause(bool pause) {
if (!_fileLoaded)
return;
if (bPause == _bPaused)
if (pause == _paused)
return;
if (g_system->getMixer()->isSoundHandleActive(_handle))
g_system->getMixer()->pauseHandle(_handle, bPause);
g_system->getMixer()->pauseHandle(_handle, pause);
_bPaused = bPause;
_paused = pause;
// Trick to reset the volume after a possible new sound configuration
setVolume(_lastVolume);
@ -646,43 +646,43 @@ void FPStream::pause(bool bPause) {
/**
* Change the volume of the stream
*
* @param dwVolume Volume to be set (0-63)
* @param volume Volume to be set (0-63)
*
*/
void FPStream::setVolume(int dwVolume) {
if (dwVolume > 63)
dwVolume = 63;
void FPStream::setVolume(int volume) {
if (volume > 63)
volume = 63;
if (dwVolume < 0)
dwVolume = 0;
if (volume < 0)
volume = 0;
_lastVolume = dwVolume;
_lastVolume = volume;
if (!GLOBALS._bCfgMusic)
dwVolume = 0;
volume = 0;
else {
dwVolume -= (10 - GLOBALS._nCfgMusicVolume) * 2;
if (dwVolume < 0)
dwVolume = 0;
volume -= (10 - GLOBALS._nCfgMusicVolume) * 2;
if (volume < 0)
volume = 0;
}
if (g_system->getMixer()->isSoundHandleActive(_handle))
g_system->getMixer()->setChannelVolume(_handle, dwVolume * Audio::Mixer::kMaxChannelVolume / 63);
g_system->getMixer()->setChannelVolume(_handle, volume * Audio::Mixer::kMaxChannelVolume / 63);
}
/**
* Gets the volume of the stream
*
* @param lpdwVolume Variable that will contain the current volume
* @param volumePtr Variable that will contain the current volume
*
*/
void FPStream::getVolume(int *lpdwVolume) {
void FPStream::getVolume(int *volumePtr) {
if (g_system->getMixer()->isSoundHandleActive(_handle))
*lpdwVolume = g_system->getMixer()->getChannelVolume(_handle) * 63 / Audio::Mixer::kMaxChannelVolume;
*volumePtr = g_system->getMixer()->getChannelVolume(_handle) * 63 / Audio::Mixer::kMaxChannelVolume;
else
*lpdwVolume = 0;
*volumePtr = 0;
}
} // End of namespace Tony

View File

@ -55,7 +55,7 @@ enum SoundCodecs {
class FPSound {
private:
bool _bSoundSupported;
bool _soundSupported;
public:
/**
@ -83,49 +83,49 @@ public:
/**
* Allocates an object of type FPStream, and return its pointer
*
* @param lplpStream Will contain a pointer to the object you just created.
* @param streamPtr Will contain a pointer to the object you just created.
*
* @returns True is everything is OK, False otherwise
*/
bool createStream(FPStream **lplpStream);
bool createStream(FPStream **streamPtr);
/**
* Allocates an object of type FpSfx, and return its pointer
*
* @param lplpSfx Will contain a pointer to the object you just created.
* @param sfxPtr Will contain a pointer to the object you just created.
*
* @returns True is everything is OK, False otherwise
*/
bool createSfx(FPSfx **lplpSfx);
bool createSfx(FPSfx **sfxPtr);
/**
* Set the general volume
*
* @param dwVolume Volume to set (0-63)
* @param volume Volume to set (0-63)
*/
void setMasterVolume(int dwVolume);
void setMasterVolume(int volume);
/**
* Get the general volume
*
* @param lpdwVolume Variable that will contain the volume (0-63)
* @param volume Variable that will contain the volume (0-63)
*/
void getMasterVolume(int *lpdwVolume);
void getMasterVolume(int *volume);
};
class FPSfx {
private:
bool _bSoundSupported; // True if the sound is active
bool _bFileLoaded; // True is a file is opened
bool _bLoop; // True is sound effect should loop
bool _soundSupported; // True if the sound is active
bool _fileLoaded; // True is a file is opened
bool _loop; // True is sound effect should loop
int _lastVolume;
bool _bIsVoice;
bool _bPaused;
bool _isVoice;
bool _paused;
Audio::AudioStream *_loopStream;
Audio::RewindableAudioStream *_rewindableStream;
@ -147,7 +147,7 @@ public:
*
*/
FPSfx(bool bSoundOn);
FPSfx(bool soundOn);
/**
* Default Destructor.
@ -173,13 +173,13 @@ public:
/**
* Opens a file and loads a sound effect.
*
* @param lpszFileName Sfx filename
* @param dwCodec CODEC used to uncompress the samples
* @param fileName Sfx filename
* @param codec CODEC used to uncompress the samples
*
* @returns True is everything is OK, False otherwise
*/
bool loadFile(const char *lpszFileName, uint32 dwCodec = FPCODEC_RAW);
bool loadFile(const char *fileName, uint32 codec = FPCODEC_RAW);
bool loadWave(Common::SeekableReadStream *stream);
bool loadVoiceFromVDB(Common::File &vdbFP);
@ -204,37 +204,37 @@ public:
*
*/
void pause(bool bPause);
void setPause(bool pause);
/**
* Enables or disables the Sfx loop.
*
* @param bLoop True to enable the loop, False to disable
* @param loop True to enable the loop, False to disable
*
* @remarks The loop must be activated BEFORE the sfx starts
* playing. Any changes made during the play will have
* no effect until the sfx is stopped then played again.
*/
void setLoop(bool bLoop);
void setLoop(bool loop);
/**
* Change the volume of Sfx
*
* @param dwVolume Volume to be set (0-63)
* @param volume Volume to be set (0-63)
*
*/
void setVolume(int dwVolume);
void setVolume(int volume);
/**
* Gets the Sfx volume
*
* @param lpdwVolume Will contain the current Sfx volume
* @param volumePtr Will contain the current Sfx volume
*
*/
void getVolume(int *lpdwVolume);
void getVolume(int *volumePtr);
/**
* Returns true if the underlying sound has ended
@ -244,18 +244,18 @@ public:
class FPStream {
private:
uint32 _dwBufferSize; // Buffer size (bytes)
uint32 _dwSize; // Stream size (bytes)
uint32 _dwCodec; // CODEC used
uint32 _bufferSize; // Buffer size (bytes)
uint32 _size; // Stream size (bytes)
uint32 _codec; // CODEC used
Common::File _file; // File handle used for the stream
Common::File _file; // File handle used for the stream
bool _bSoundSupported; // True if the sound is active
bool _bFileLoaded; // True if the file is open
bool _bLoop; // True if the stream should loop
bool _bDoFadeOut; // True if fade out is required
bool _bSyncExit;
bool _bPaused;
bool _soundSupported; // True if the sound is active
bool _fileLoaded; // True if the file is open
bool _loop; // True if the stream should loop
bool _doFadeOut; // True if fade out is required
bool _syncExit;
bool _paused;
int _lastVolume;
FPStream *_syncToPlay;
@ -272,7 +272,7 @@ public:
* create it using FPSound::CreateStream()
*/
FPStream(bool bSoundOn);
FPStream(bool soundOn);
/**
* Default destructor.
@ -297,12 +297,12 @@ public:
* Opens a file stream
*
* @param fileName Filename to be opened
* @param dwCodec CODEC to be used to uncompress samples
* @param codec CODEC to be used to uncompress samples
*
* @returns True is everything is OK, False otherwise
*/
bool loadFile(const Common::String &fileName, uint32 dwCodec = FPCODEC_RAW, int nSync = 2000);
bool loadFile(const Common::String &fileName, uint32 codec = FPCODEC_RAW, int sync = 2000);
/**
* Closes a file stream (opened or not).
@ -332,44 +332,44 @@ public:
*/
bool stop();
void waitForSync(FPStream *toplay);
void waitForSync(FPStream *toPlay);
/**
* Pause sound effect
*
* @param bPause True enables pause, False disables it
* @param pause True enables pause, False disables it
*/
void pause(bool bPause);
void setPause(bool pause);
/**
* Unables or disables stream loop.
*
* @param bLoop True enable loop, False disables it
* @param loop True enable loop, False disables it
*
* @remarks The loop must be activated BEFORE the stream starts
* playing. Any changes made during the play will have no
* effect until the stream is stopped then played again.
*/
void setLoop(bool bLoop);
void setLoop(bool loop);
/**
* Change the volume of the stream
*
* @param dwVolume Volume to be set (0-63)
* @param volume Volume to be set (0-63)
*/
void setVolume(int dwVolume);
void setVolume(int volume);
/**
* Gets the volume of the stream
*
* @param lpdwVolume Variable that will contain the current volume
* @param volumePtr Variable that will contain the current volume
*
*/
void getVolume(int *lpdwVolume);
void getVolume(int *volumePtr);
};
} // End of namespace Tony

View File

@ -513,13 +513,13 @@ void TonyEngine::pauseSound(bool bPause) {
for (uint i = 0; i < 6; i++)
if (_stream[i])
_stream[i]->pause(bPause);
_stream[i]->setPause(bPause);
for (uint i = 0; i < MAX_SFX_CHANNELS; i++) {
if (_sfx[i])
_sfx[i]->pause(bPause);
_sfx[i]->setPause(bPause);
if (_utilSfx[i])
_utilSfx[i]->pause(bPause);
_utilSfx[i]->setPause(bPause);
}
}