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DIRECTOR: LINGO: Implement preloadRam as a no-op
The preloadRam property is used to specify the amount of RAM allocated for preloading casts. ScummVM assumes there's always anough RAM to run old games.
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@ -606,6 +606,8 @@ void LC::cb_theassign2() {
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g_lingo->_traceLoad = value.asInt();
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} else if (name == "updateMovieEnabled") {
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g_lingo->_updateMovieEnabled = bool(value.asInt());
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} else if (name == "preloadRam") {
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// We always have the unlimited RAM, ignore
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} else {
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warning("BUILDBOT: cb_theassign2 unkown name: %s", name.c_str());
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}
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