MORTEVIELLE: New create_mortdat project to create a mort.dat data file

At the moment, this extracts needed font data from the mort.com executable.
This commit is contained in:
Paul Gilbert 2012-01-04 22:59:21 +11:00 committed by Strangerke
parent 2e95ac70b2
commit 60f287c85d
3 changed files with 163 additions and 0 deletions

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* This is a utility for extracting needed resource data from different language
* version of the Lure of the Temptress lure.exe executable files into a new file
* lure.dat - this file is required for the ScummVM Lure of the Temptress module
* to work properly
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
// HACK to allow building with the SDL backend on MinGW
// see bug #1800764 "TOOLS: MinGW tools building broken"
#ifdef main
#undef main
#endif // main
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/endian.h"
enum AccessMode {
kFileReadMode = 1,
kFileWriteMode = 2
};
class File {
private:
FILE *f;
public:
bool open(const char *filename, AccessMode mode = kFileReadMode) {
f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb");
return (f != NULL);
}
void close() {
fclose(f);
f = NULL;
}
int seek(int32 offset, int whence = SEEK_SET) {
return fseek(f, offset, whence);
}
long read(void *buffer, int len) {
return fread(buffer, 1, len, f);
}
void write(const void *buffer, int len) {
fwrite(buffer, 1, len, f);
}
byte readByte() {
byte v;
read(&v, sizeof(byte));
return v;
}
uint16 readWord() {
uint16 v;
read(&v, sizeof(uint16));
return FROM_LE_16(v);
}
uint32 readLong() {
uint32 v;
read(&v, sizeof(uint32));
return FROM_LE_32(v);
}
void writeByte(byte v) {
write(&v, sizeof(byte));
}
void writeWord(uint16 v) {
uint16 vTemp = TO_LE_16(v);
write(&vTemp, sizeof(uint16));
}
void writeLong(uint32 v) {
uint32 vTemp = TO_LE_32(v);
write(&vTemp, sizeof(uint32));
}
uint32 pos() {
return ftell(f);
}
};
File outputFile, mortCom;
/*-------------------------------------------------------------------------*/
#define VERSION_MAJOR 1
#define VERSION_MINOR 0
void openOutputFile(const char *outFilename) {
outputFile.open(outFilename, kFileWriteMode);
// Write header
outputFile.write("mort", 4);
outputFile.writeByte(VERSION_MAJOR);
outputFile.writeByte(VERSION_MINOR);
}
void process() {
byte checkBuffer[7];
byte fontBuffer[121 * 6];
// Move to just prior the font data and verify that we're reading the known mort.com
mortCom.seek(0x36b0);
mortCom.read(checkBuffer, 7);
if ((checkBuffer[0] != 0x59) || (checkBuffer[1] != 0x5B) || (checkBuffer[2] != 0x58) ||
(checkBuffer[3] != 0xC3) || (checkBuffer[4] != 0xE8) || (checkBuffer[5] != 0xD6) ||
(checkBuffer[6] != 0x02)) {
printf("Invalid mort.com input file");
exit(0);
}
// Read in the data
mortCom.read(fontBuffer, 121 * 6);
// Write out a section header to the output file and the font data
char fontHeader[4] = { 'F', 'O', 'N', 'T' };
outputFile.write(fontHeader, 4);
outputFile.write(fontBuffer, 121 * 6);
}
int main(int argc, char *argv[]) {
if (argc != 3) {
printf("Format: input_filename output_filename\n", argv[0]);
exit(0);
}
mortCom.open(argv[1], kFileReadMode);
openOutputFile(argv[2]);
process();
mortCom.close();
outputFile.close();
}

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MODULE := devtools/create_mortdat
MODULE_OBJS := \
create_mortdat.o \
# Set the name of the executable
TOOL_EXECUTABLE := create_mortdat
# Include common rules
include $(srcdir)/rules.mk

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dists/engine-data/mort.dat Normal file

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