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Fixed overflow after fadeout in the last game location (bug #1824026).
svn-id: r29374
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@ -870,7 +870,7 @@ void Parallaction::switchBackground(const char* background, const char* mask) {
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uint16 v2 = 0;
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if (!scumm_stricmp(background, "final")) {
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_gfx->clearScreen(Gfx::kBitBack);
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for (uint16 _si = 0; _si <= 32; _si++) {
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for (uint16 _si = 0; _si < 32; _si++) {
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pal.setEntry(_si, v2, v2, v2);
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v2 += 4;
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}
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