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GRIM: this code is no longer actualy
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@ -814,11 +814,6 @@ void GfxTinyGL::drawModelFace(const Mesh *mesh, const MeshFace *face) {
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}
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void GfxTinyGL::drawSprite(const Sprite *sprite) {
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// HACK: TinyGL doesn't support blending well, but atleast we can skip completely
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// translucent sprites:
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if (_alpha <= 0.0f) {
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return;
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}
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tglMatrixMode(TGL_TEXTURE);
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tglLoadIdentity();
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tglMatrixMode(TGL_MODELVIEW);
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