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TITANIC: Endgame sequence sound fixes
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@ -96,9 +96,9 @@ bool CEndExplodeShip::MovieEndMsg(CMovieEndMsg *msg) {
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}
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bool CEndExplodeShip::MovieFrameMsg(CMovieFrameMsg *msg) {
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if (getMovieFrame() == 58)
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if (msg->_frameNumber == 58)
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playSound("a#31.wav", 70);
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else if (getMovieFrame() == 551)
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else if (msg->_frameNumber == 551)
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playSound("a#14.wav");
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return true;
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