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FREESCAPE: show basic UI in castle for dos
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4997478581
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61566edb86
@ -556,6 +556,7 @@ public:
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void titleScreen() override;
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void titleScreen() override;
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void loadAssetsDOSFullGame() override;
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void loadAssetsDOSFullGame() override;
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void drawUI() override;
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void gotoArea(uint16 areaID, int entranceID) override;
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void gotoArea(uint16 areaID, int entranceID) override;
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Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override;
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Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override;
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@ -63,6 +63,8 @@ void CastleEngine::loadAssetsDOSFullGame() {
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Common::SeekableReadStream *stream = nullptr;
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Common::SeekableReadStream *stream = nullptr;
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if (_renderMode == Common::kRenderEGA) {
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if (_renderMode == Common::kRenderEGA) {
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_viewArea = Common::Rect(39, 31, 278, 150);
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file.open("CMOE.DAT");
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file.open("CMOE.DAT");
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_title = load8bitBinImage(&file, 0x0);
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_title = load8bitBinImage(&file, 0x0);
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_title->setPalette((byte *)&kEGADefaultPaletteData, 0, 16);
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_title->setPalette((byte *)&kEGADefaultPaletteData, 0, 16);
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@ -127,6 +129,28 @@ void CastleEngine::gotoArea(uint16 areaID, int entranceID) {
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_gfx->_keyColor = 255;
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_gfx->_keyColor = 255;
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}
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}
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void CastleEngine::drawUI() {
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_gfx->setViewport(_fullscreenViewArea);
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Graphics::Surface *surface = new Graphics::Surface();
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surface->create(_screenW, _screenH, _gfx->_texturePixelFormat);
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uint32 gray = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0xA0, 0xA0, 0xA0);
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surface->fillRect(_fullscreenViewArea, gray);
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drawCrossair(surface);
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if (!_uiTexture)
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_uiTexture = _gfx->createTexture(surface);
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else
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_uiTexture->update(surface);
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_gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, _uiTexture);
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surface->free();
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delete surface;
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_gfx->setViewport(_viewArea);
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}
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Common::Error CastleEngine::saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave) {
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Common::Error CastleEngine::saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave) {
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return Common::kNoError;
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return Common::kNoError;
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}
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}
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