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Use digital sfx for HE games
svn-id: r11937
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74b64fdf83
commit
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@ -1209,11 +1209,13 @@ void ScummEngine::initScummVars() {
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VAR(VAR_VIDEOMODE) = 0x13;
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VAR(VAR_HEAPSPACE) = 1400;
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VAR(VAR_MOUSEPRESENT) = true; // FIXME - used to be 0, but that seems odd?!?
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if (_features & GF_HUMONGOUS)
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if (_features & GF_HUMONGOUS) {
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VAR(VAR_SOUNDPARAM) = 1; // soundblaster for music
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else
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VAR(VAR_SOUNDPARAM2) = 1; // soundblaster for sfx
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} else {
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VAR(VAR_SOUNDPARAM) = 0;
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VAR(VAR_SOUNDPARAM2) = 0;
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VAR(VAR_SOUNDPARAM2) = 0;
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}
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VAR(VAR_SOUNDPARAM3) = 0;
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if (_version >= 6 && VAR_V6_EMSSPACE != 0xFF)
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VAR(VAR_V6_EMSSPACE) = 10000;
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