Use digital sfx for HE games

svn-id: r11937
This commit is contained in:
Travis Howell 2003-12-26 07:31:39 +00:00
parent 74b64fdf83
commit 61be90c418

View File

@ -1209,11 +1209,13 @@ void ScummEngine::initScummVars() {
VAR(VAR_VIDEOMODE) = 0x13;
VAR(VAR_HEAPSPACE) = 1400;
VAR(VAR_MOUSEPRESENT) = true; // FIXME - used to be 0, but that seems odd?!?
if (_features & GF_HUMONGOUS)
if (_features & GF_HUMONGOUS) {
VAR(VAR_SOUNDPARAM) = 1; // soundblaster for music
else
VAR(VAR_SOUNDPARAM2) = 1; // soundblaster for sfx
} else {
VAR(VAR_SOUNDPARAM) = 0;
VAR(VAR_SOUNDPARAM2) = 0;
VAR(VAR_SOUNDPARAM2) = 0;
}
VAR(VAR_SOUNDPARAM3) = 0;
if (_version >= 6 && VAR_V6_EMSSPACE != 0xFF)
VAR(VAR_V6_EMSSPACE) = 10000;