SCI: added kq6 patch for audio+text, not 100% done

This commit is contained in:
Martin Kiewitz 2013-12-07 18:26:45 +01:00
parent 51c51bde1c
commit 61c36d133a

View File

@ -975,19 +975,39 @@ const uint16 kq6laurabow2CDPatchAudioTextSupport5[] = {
PATCH_END
};
// script, description, signature patch
// Additional patches specifically for King's Quest 6
// Fixes text window placement, when portrait+text is shown
// Patched method: Kq6Talker::init
const uint16 kq6CDSignatureAudioTextSupport1[] = {
SIG_MAGICDWORD,
0x89, 0x5a, // lsg global[5a]
0x35, 0x02, // ldi 02
0x1a, // eq?
0x31, 0x32, // bnt [jump-for-text-code]
0x87, 0x00, // lap param[0]
SIG_END
};
const uint16 kq6CDPatchAudioTextSupport1[] = {
PATCH_ADDTOOFFSET +5,
0x33, 0x32, // jmp [jump-for-text-code]
PATCH_END
};
// script, description, signature patch
SciScriptPatcherEntry kq6Signatures[] = {
{ true, 481, "duplicate baby cry", 1, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry },
{ true, 907, "inventory stack fix", 1, kq6SignatureInventoryStackFix, kq6PatchInventoryStackFix },
{ true, 481, "duplicate baby cry", 1, kq6SignatureDuplicateBabyCry, kq6PatchDuplicateBabyCry },
{ true, 907, "inventory stack fix", 1, kq6SignatureInventoryStackFix, kq6PatchInventoryStackFix },
// King's Quest 6 and Laura Bow 2 share basic patches for audio + text support
// *** King's Quest 6 audio + text support - CURRENTLY DISABLED ***
// TODO: fix window placement (currently part of the text windows go off-screen)
// TODO: fix hi-res portraits mode graphic glitches
{ false, 924, "CD: audio + text support 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 },
{ false, 924, "CD: audio + text support 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 },
{ false, 924, "CD: audio + text support 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 },
{ false, 928, "CD: audio + text support 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 },
{ false, 928, "CD: audio + text support 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 },
// *** King's Quest 6 audio + text support ***
// ToDO: fix window placement+size for dialog w/o portraits (lowres+hires)
// TODO: fix lowres portraits staying on screen when hires portraits are used
{ false, 924, "CD: audio + text support KQ6&LB2 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 },
{ false, 924, "CD: audio + text support KQ6&LB2 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 },
{ false, 924, "CD: audio + text support KQ6&LB2 3", 1, kq6laurabow2CDSignatureAudioTextSupport3, kq6laurabow2CDPatchAudioTextSupport3 },
{ false, 928, "CD: audio + text support KQ6&LB2 4", 1, kq6laurabow2CDSignatureAudioTextSupport4, kq6laurabow2CDPatchAudioTextSupport4 },
{ false, 928, "CD: audio + text support KQ6&LB2 5", 2, kq6laurabow2CDSignatureAudioTextSupport5, kq6laurabow2CDPatchAudioTextSupport5 },
{ false, 909, "CD: audio + text support KQ6 1", 1, kq6CDSignatureAudioTextSupport1, kq6CDPatchAudioTextSupport1 },
SCI_SIGNATUREENTRY_TERMINATOR
};
@ -2442,6 +2462,12 @@ void ScriptPatcher::processScript(uint16 scriptNr, byte *scriptData, const uint3
enablePatch(signatureTable, "Win: GM Music signal checks");
}
break;
case GID_KQ6:
if (g_sci->speechAndSubtitlesEnabled()) {
// Enables Audio + subtitles patches for King's Quest 6, when "Text and Speech: Both" is selected
enablePatch(signatureTable, "CD: audio + text support");
}
break;
case GID_LAURABOW2:
if (g_sci->speechAndSubtitlesEnabled()) {
// Enables Audio + subtitles patches for Laura Bow 2, when "Text and Speech: Both" is selected