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Actor layering only matches in freddicove
svn-id: r17461
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43278f9523
commit
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@ -1075,8 +1075,8 @@ void ScummEngine_v72he::o72_actorOps() {
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break;
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case 43: // HE 90+
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a->_layer = pop();
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if (_gameId == GID_PAJAMA3) {
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// pajama3 uses reverse order of layering, so we adjust
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if (_gameId != GID_FREDDICOVE) {
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// HE gmaes use reverse order of layering, so we adjust
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a->_layer = -a->_layer;
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}
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a->_needRedraw = true;
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@ -350,11 +350,11 @@ static const ScummGameSettings scumm_settings[] = {
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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// Humongous Entertainment Scumm Version ?
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{"freddicove", "Freddi Fish 5: The Case of the Creature of Coral Cave", GID_HEGAME, 6, 99, 61, MDT_NONE,
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{"freddicove", "Freddi Fish 5: The Case of the Creature of Coral Cave", GID_FREDDICOVE, 6, 99, 61, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES | GF_MULTIPLE_VERSIONS, 0, 0},
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{"pj3-demo", "Pajama Sam 3: You Are What You Eat From Your Head to Your Feet (Demo)", GID_PAJAMA3, 6, 99, 61, MDT_NONE,
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{"pj3-demo", "Pajama Sam 3: You Are What You Eat From Your Head to Your Feet (Demo)", GID_HEGAME, 6, 99, 61, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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{"pajama3", "Pajama Sam 3: You Are What You Eat From Your Head to Your Feet", GID_PAJAMA3, 6, 99, 61, MDT_NONE,
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{"pajama3", "Pajama Sam 3: You Are What You Eat From Your Head to Your Feet", GID_HEGAME, 6, 99, 61, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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{"SamsFunShop", "Pajama Sam's One-Stop Fun Shop", GID_HEGAME, 6, 99, 61, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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@ -375,7 +375,7 @@ static const ScummGameSettings scumm_settings[] = {
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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// Humongous Entertainment Scumm Version ?
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{"ff5demo", "Freddi Fish 5: The Case of the Creature of Coral Cave (Demo)", GID_HEGAME, 6, 100, 61, MDT_NONE,
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{"ff5demo", "Freddi Fish 5: The Case of the Creature of Coral Cave (Demo)", GID_FREDDICOVE, 6, 100, 61, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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// Uses bink in external files for logos
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@ -255,7 +255,7 @@ enum ScummGameId {
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GID_FBEAR,
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GID_FUNPACK,
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GID_FREDDI4,
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GID_PAJAMA3
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GID_FREDDICOVE
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};
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struct SentenceTab {
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